5 kişi bu incelemeyi yararlı buldu
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Son iki haftada 0.0 saat / kayıtlarda 9.9 saat
Yayınlanma: 9 Eyl @ 19:48
Güncellenme: 9 Eyl @ 19:49
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This was a game that isn't generally something I play. The RPG portion of the game was enticing so decided to give it a shot. In short, found it to be an OK game while hardcore indie Gamers may appreciate it a lot more than I did.

Regions of Ruin's gameplay is straight forward and basic. The player is tasked with building a camp, exploring new areas, gathering resources, managing workers, defending wave attacks, and attacking settlements or barracks belonging to a certain enemy. The controls include all basic movement, an ability to jump, ability to throw an axe, and two separate attack sequences. One includes a soft-quick swing attack and the other includes a longer, heavier attack. As the player progresses and gains experience, the character can be upgraded. Upgrades include better strength, dexterity, other specific upgrades that can upgrade attack, upgrades that increase attack speed, throwing range and damage upgrades, or other health or armour related stats. Upgrades are necessary for the player to progress to harder levels. As the player explores new locations items can be picked up along the way. The player can equip these items or sell them around the map. Once the player acquires enough materials they are able to build up their small camp into a settlement that includes a library, forge, apothecary, market, training ground, and a few more. The buildings can also be upgraded to allow the player to have better options to build, forge, sell or purchase items. Locations differ depending on the area, but most areas include some sort of castles, outposts, camps, caves, and areas that start a wave defence challenge. The difficulty at the start of the game is challenging, but becomes a lot harder without the right equipment. Players will be challenged in learning the game mechanics to properly defend not only themselves, but be able to take out enemies that have significant strength and health.

The visuals and graphics are suitable to the game's environment. Shaders and backgrounds were decently implemented to further immerse the player into the atmosphere. Small animations exists to show that the character is throwing an axe or swinging with their sword. There are a decent amount of weapon and armour variants to keep the characters appearance varied. Character variation is a little minimal when it comes to design. The sounds and music are okay. Nothing over the top and nothing that further immerses the player in the game. I feel there was an opportunity here to tap into music or sounds that would be more suitable to the viking like environment. Maybe a sound or two when interacting with other characters would've helped.

Final thoughts? Unless you're 100% interested in games like this with simple controls, this might be for you. Even so - I would highly recommend that Regions of Ruin is bought on sale. For those not really interested in this game, but may be potentially looking for something new - continue to look. It wasn't a bad game, but certainly wasn't a good game. It held my attention long enough and after I finished the game, didn't see a need to go back to it.


RATING : 6.0/10


Gameplay
C
Story / Campaign
C
Visuals / User Interface
C+
Sounds / Music
C-
Replay-ability
C-
Overall
C
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