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Publicada el 6 JUN 2020 a las 9:40 a. m.
Actualizada el 6 JUN 2020 a las 11:48 a. m.

TL;DR: I love arctic survival games - but Distrust: Polar Survival is a lesson in how NOT to make an arctic survival game. Distrust is supposed to be a game about surviving in arctic conditions - yet once you figure out how to manage your resources, you'll find the biggest challenge is surviving the many bugs like dropped connections and lost inventory.

PROS
I love arctic survival games, where you are not just fighting to survive but where the harsh conditions of the environment itself is killing you. If this doesn't describe what you enjoy playing, I'd advise you to stop right now and pass on this game.
There's a variety of characters to unlock, and every team you build can have a different focus based on the team member's strengths and weaknesses.
Each level is randomly generated, so there is a lot of replay value.
Achievement Hunters will find that some achievements are skill based, and oddly those are the easier ones to get.

NEUTRAL
The music isn't award winning, but it does fit in well with the scenes.

CONS
There are no save points or checkpoints, the game auto saves at random intervals. There is a "save & go to main menu" option; which is annoying considering how slow the game is to load.
The alien 'anomalies' were either a minor annoyance or invulnerable, there wasn't really a middle ground. Type 1 is defeated with light, type 2 is defeated with heat, type 3 is defeated with an anomaly trap. For me, type 4 was nigh invulnerable. It's been suggested that you can shoot type 4's, but I haven't had any success with this. The second a type 4 gets you in their sight your character is paralyzed and cannot take any action. I found the game balance of the antagonists to be poorly scaled.
Moving onto the determining reason my review is negative. This game is buggier then a broken ant farm atop spilled honey. I've played Distrust on a Windows desktop PC, 2 different iMacs, and a Mac Book & I can confirm the bugs are cross-platform. Most of the bugs I'm about to discuss have been reported in the forums as far back as 2017, sometimes multiple times/threads, yet most bugs are still not fixed. Also, this isn't ALL the bugs I experienced, but it appears there is a max length of reviews so I had to cut some bug reports.
Random crashes are both random and annoying. This is where the game save problem becomes annoying. When you have Cloud Saves enabled, if you're lucky you'll only lose 10 minutes of game play and have to do the level over. Sometimes, the option to 'continue' a game is grayed out and you'll be starting over. When you are working for achievements, I find it's better to disable Steam Cloud Saves and save the game yourself.
In single player, sometimes not all of your party moves to the next zone. Despite all standing inside the gate circle, once in the next zone a team mate may appear outside the map, left behind in the last zone.
When you enter zone 6, the zone transition is quite poor. Sometimes I have found all my survivors were paralyzed and unable to move, and sometimes I could not side scroll to reach the helicopter. Both bugs were usually fixed by a manual save & restart.
This game is not "story rich". It's just a management sim, nothing more. The only time you will actually have time to appreciate the "story" is if you manage to luck into the invulnerability bug. I experienced this once. After one of it's many crashes, I restarted the game and was able to continue with just Mary - then I noticed her stats weren't going down. The invulnerability bug makes it impossible to achieve the 'hesitation' achievement, 1 of the 3 possible endings. Other people have mentioned the invulnerability bug in the forums, and I can confirm it continues to happen and has not been fixed since being reported years ago.
DO NOT BUY THIS GAME FOR CO-OP PLAY. Co-op game play was added post-release, and at it's best is buggy and unpolished. If you want to play co-op with pals, be ready for a frustrating experience.
Your internet speed/stability and who hosts the game does not seem to matter, your connection will still be dropped. Usually you can rejoin the game, but sometimes 'continue'/'rejoin' will be grayed out. That can usually be fixed by the game host sending you an invitation to join. When you can rejoin a co-op game, you rejoin with an empty inventory. Usually, your inventory is in a bag somewhere nearby. If you are in a building, "nearby" can include your inventory bag appearing inside a locked room. Other times, all your inventory items are lost forever and you're out of luck. This can be crippling at the later levels, and it's no fun to die because of dropped connections causing you to lose all your supplies.
Speaking of co-op play - to transfer items you must drop them and the other player can pick them up. However, you have to drop ALL your stacked items - meaning, if you have 3 first aid kits and want to give the other plays one - there's no way to do that. You have to drop all 3 first aid kits, have your co-op pal pick them up, then the co-op pal can use a first aid kit, then they drop the 2 remaining first aid kits that you have to pick up.
Then there's the tools, which have their own separate part of inventory. Tools cannot be shared in co-op mode, you can't even drop them. Once you pick them up they are yours forever, even when they break.
There is a zone transition that requires carrying 3 heavy sacks onto a loading platform to pass. I experienced a bug where as long as s/he held the sack on her shoulder, s/he did not die - even with no health, no warmth, no stamina, and no satiety. The second s/he dropped the sack, s/he collapsed and went into a coma. One play through the game crashed on zone transition, and when I 'continue' game, s/he appeared in the next zone with all stats at zero and the sack on her shoulder. The sack did 'disappear' on the transition to the next zone.
Achievement Hunters be warned - quite a few achievements are random. I hope the RNG favors you, otherwise you will be grinding over and over and over again, constantly hoping to "get lucky" to get the random achievements.
In 95+ total hours of game play, I got the "Occult enlightenment" madness once. ONCE. I believe I got it at around 70 hours of game play. Perhaps I was just really unlucky, but that's a LOT of game play for one random achievement.
... and finally, I'd like to discuss the rarest achievement in the game - collecting the 5 pieces of the lucky ticket. I was around 94 hours and I had only 2 more achievements to earn, coffeeman & lucky ticket. I'd pretty much resigned myself that if I hadn't got the last ticket piece by 100 hours of game play, I was just going to accept that I wasn't going to get 100% in the game. I was working on the coffeeman achievement (eat coffee beans 50 times). I'd been playing Olga, the only character who can find the ticket piece in the snowplow. While Olga & Emil were searching for & eating coffee beans, I had at least 4 crashes within 90 minutes of game play. I finally got the coffeeman achievement and I was feeling all happy and YAY! - then when I checked in Steam, I had got the lucky ticket achievement an hour before. Olga was in the party but I did not have the snowplow level transition; so it was impossible to have earned, even by accident. I received no notification of the lucky ticket achievement in game. I can't explain what happened, the only guess I have is that maybe it unlocked at/ during/ because of a crash?
Completing a game 100% should be a proud happy moment. With this situation, I feel sad and angry. I don't mind hard work and grinding for achievements - but to just get the rarest achievement out of nowhere, possibly because the game crashed? To say I'm upset is an understatement.

SUMMARY
Distrust had some great ideas, but the technical issues makes me feel that it wasn't worth the time I put into playing it.
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