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eisiger 最近的评测

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尚未有人觉得这篇评测有价值
总时数 1.2 小时
The gameplay was so smooth and challenging I nearly crapped myself
发布于 7 月 8 日。
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1 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 1.3 小时
抢先体验版本评测
"What do you mean you don't want microtransactions in your early access game? What are you, poor?"
I already bought Tarkov, so I don't feel like buying Tarkov at Home Edition just yet, sorry lads.
发布于 6 月 9 日。
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有 2 人觉得这篇评测有价值
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总时数 64.8 小时
Duck Game died so that Suicide Squad could die also.
发布于 3 月 12 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 298.3 小时
This game no longer works on my Steam Deck, so this comment section is now about minerals. What are some of your favorite rocks and gems?
发布于 1 月 11 日。
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总时数 19.1 小时
I'm racist.
发布于 2023 年 7 月 18 日。
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有 10 人觉得这篇评测有价值
总时数 7.9 小时
They took away my biggy boy
发布于 2023 年 7 月 3 日。
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1 人觉得这篇评测有价值
总时数 2.0 小时
Took a look at this along with a few friends for the summer sale update. The 6-screen UELA should have been a warning, but the concept was very cool at first. Very interesting introduction and premise, as well as a promising build-up to what you would be raiding and creating yourself. The buildings themselves were very basic by design, but the sound editing and enemy design really had me thinking of Quake 2 Strogg as inspiration which was great.

However, after the first hour, that's pretty much it. The signs of the Dead By Daylight development pitfalls begin to fall into place, as time sink investments, time limited events for something as basic as the actual stages themselves, and leader boards take priority over actually building up your home base, your arsenal, or your raid bases. You can get the majority of suits and weapons within the first two hours, but a lot of them feel underwhelming or a downgrade to your initial gear. Same goes for traps and guards, which will require them to be manually upgraded to do such basic things as 'pay attention to the guard next to you' and 'aim where someone is moving rather than where they are'.

Building is simple enough, but with very pointless limiting. Limiting blocks and traps with a limited point system makes sense, as better buildings are considered more difficult for people who choose to raid you, but limiting ALL buildings to be relegated by a M.U.L.E cosplayer who needs to walk from Point A to Point B unhindered severely kneecaps any creativity or deviousness you could come up with. Every Raider comes equipped with a grappling hook and a double jump, but these facts can not be utilized in a way for base builders to create specialized courses made specifically to enforce more advanced movement. This means seeing a lot of rehashed buildings with long, cramped hallways with flames, bomb throwers, and other traps surrounded by an acid block to make retrieving your trap disabling tools that much more unlikely. Extremely effective, but only because it's as tedious as it is predictable to circumvent.

With a user pool this low, I'm surprised to learn they're still using a system where, after a certain amount of real life time, your buildings are just destroyed. Gone. Not only do you have randomly generated foundations with floating bedrock that you can't remove for added lack of builder freedom, you are encouraged through force to start over. This kind of ephemeral gameplay doesn't affect me, but even I can see why most people would rather have a limited slot of possible bases, and only have even just one of them activated at a time, rather than outright destroying the bases every week. I've seen some very neat looking designs with this very limiting editor, and I cannot fathom that same person coming back every week just to make something of that same quality again, for a number of people who will actually see it in that amount of time that you can count on all fingers and toes.

The early access feeling of the lacking story, building, and arsenal content makes me think that they want to go the DBD "add as you go approach". It worked out for them before, and they had 20% of the content of every aspect that have now compared to the beta days. I don't see people wanting to get behind this idea, considering that people have already been pinched dry by DBD's DLC prices for almost a decade already. Even if this game has more years down the line and more things are ready to be introduced by then, I am not looking forward to what I am going to have to shell out to get more out of an already frustrating base game experience.
发布于 2023 年 7 月 3 日。
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有 6 人觉得这篇评测有价值
总时数 10.4 小时 (评测时 2.6 小时)
Day 0 bugs and a few gripes with stage hazard visibility aside, the game is cute, stylish, and I'm currently very compelled to try and Perfect all the stages in order (please add quick reset). Also, currently livid and coping at the lack of Jenny Jeungman.
发布于 2023 年 5 月 19 日。 最后编辑于 2023 年 5 月 19 日。
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有 5 人觉得这篇评测有价值
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总时数 90.0 小时
I remember not enjoying this game mostly due to the buginess, and how goofy games got because people were just outright bored every match. So this is technically a review for 2020.

Now that that's out of the way, I just want to know what they did to break the game this time, because I'm too lazy to use the Discussion page. Tell me in the comments!
发布于 2023 年 4 月 21 日。
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有 3 人觉得这篇评测有价值
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总时数 44.0 小时 (评测时 14.1 小时)
Game good. Ephemeral microtransaction system bad. Give me Jester Awards, please.
发布于 2022 年 9 月 26 日。
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