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지난 2주간 0.0시간 / 기록상 25.6시간 (평가 당시 25.1시간)
게시 일시: 2021년 8월 22일 오전 3시 16분

Blasphemous is the best game that's ever beaten the life from me.

Every gorgeous setpiece seems to drip with atmosphere and this slow, melancholic dread that informs virtually every aspect of visual design; I found myself pushing myself non-stop through brutal levels and some ball-crushingly rough platforming sections (looking at you, Bloodstained challenges) because I simply wanted to see more of the world. That push, that drive to see more and experience all the game has to offer is something I rarely feel in games, let alone as strongly as I did here.

Simply put, the atmosphere and visuals are an utter treat. The music, by Carlos Viola, is immaculate, and unlike anything I've really heard in a game soundtrack before. For this alone, and for its incredible grasp on deep, Catholic feelings of horror and dread, Blasphemous deserves your time. Every location is beautifully designed and interlinks excellently; if you're here for shortcuts and satisfying level-skip tech like a Souls game, you're in luck too.

Also, the combat's tight. That helps. Some of the bosses, oh my G O D .
Just. go out and play it. do it. do it now. doitdoitdoitdoit.
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