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Postat: 29 oct. 2021 la 6:29
Actualizat: 29 oct. 2021 la 6:32

A very weird transition to 3D for a franchise to have, with a very desnecessary redesign for the main character (courtesy of Yuji Uekawa) done out of a sheer lack of confidence SEGA had on the original Sonic design. But a great game nonetheless.

It gets a lot of criticism for dictating the basis for so many bad decisions the franchise has taken ever since this first came out, but if you coldly take Sonic Adventure for what Sonic Adventure is (and not what it "enabled" for the Hedgehog's future), there's a pretty solid platformer. Mechanics are a tad janky and not as perfected as the previous standard with Yuji Naka on the classic games, but the gameplay is still pretty juicy with how you can exploit terrain for speed and altitude.

Soundtrack is one of the best in the franchise, and levels are as memorable as ever despite the now more uninspired and too-realistic-for-Sonic artstyle (with few exceptions like Twinkle Park, Casinopolis and Final Egg). And a very funny and compressed voice acting that causes a terrible impression, particularly when played alongside musical tracks of such crisp quality.

Overall a great game that is brought down by an uncharacteristic volume of flaws. Some of which can be credited to the poor DX port, by the way, so do check out some patches that will make the game more similar to the Dreamcast version.
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Brewstice 15 dec. 2021 la 16:48 
I never realized just how bold and nuts this game actually was in concept until you said it!