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Análises recentes de Rex Bellator

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A apresentar 1-10 de 52 entradas
Ainda ninguém achou esta análise útil
576.7 hrs em registo
Despite its rough edges and many many many revisions (some good, some bad) 7 Days to Die is a rare gem in the last decade of Early Access titles that actually made it past the goal line and didn't get abandoned.

It's the only open world survivalcraft game that didn't bore me to tears, offers up a lot of different ways to play, tons of POIs to explore and loot, a balanced crafting system that isn't too tedious, and a gameplay loop that keeps things interesting for hours on end.

Is it perfect? Hell no. We're still missing the NPC settlemts/raiders that didn't come with the 1.0 launch but even without this content the game will still keep you entertained for hours. It's fun with friends or by yourself, and there are always mods to help smooth out the aspects you don't care for or overhauls to make the game a hardcore survival game.

If you like zombies and survival horror then 7 Days to Die needs to be at the top of your list to play.
Publicado a 27 de Novembro.
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Ainda ninguém achou esta análise útil
3.6 hrs em registo
Not amazing, not terrible. "Mid" as the cool kids say. I like it better than Destiny but the plot is just as incomprehensible.
Publicado a 7 de Julho.
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2 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
62.6 hrs em registo
Games like Hell Divers 2 are all the evidence you need that finicky Gamers™, who spend their days lamenting "Games as a Service" and freemium microtransactions, will eat a bucket of excrement as long as you wrap said bucket in memes and internet subculture.

Hell Divers 2 is that bucket of excrement. It is sloppy and lazily designed game disguised as a chaotic hardcore shooter that's not quite arcadey but not quite MilSim but with elements of both.

The problems with HD2 is that it is a 20 dollar game with 10 dollars worth of content being sold for twice as much as it's worth. Missions are simple and repetitive. The developers idea of balance is to throw anything and everything at the wall and see what sticks.

Balance in the game is nigh non-existent and evidence of the developers' amateurish incompetence. They have actively gone out of their to make the default stock of weapons feel utterly useless while waylaying you with a constant deluge of enemies.

Better weapons are paywalled behind "warbonds" which is their version of a battle pass which you can unlock with real money or grind out for hours and hours for super credits, the freemium currency. The incendiary breaker alone can mow down whole hordes of enemies with minimal effort.

None of this is evident until you've put 10-20 hours into the game. Once you advanced to the harder difficulty levels the cracks in this game begin to show. Most deployable weapons and orbital bombardments/airstrikes (called strategems) become useless as relentless hordes of enemies meaning only the strongest ones are good against the non-stop spawning of tough enemies like chargers and bile titans, enemies that absolutely require rail strikes or hellbomb airstrikes. Anything else is just a recipe for a loss and repeated respawns.

Long story short Hell Divers 2 starts off as a fun homage to movies like Aliens and Starship Troopers, but once you get into difficulties above Hard the game's balance and fun fall apart. The lower difficulties are too easy and boring for continued play and there just isn't enough content here to justify this game's 40 dollar pricetag.

This game was gifted to me by a friend and I still feel ripped off. If you value your time and money avoid this game until the developers finish their game development college courses and add more content and balance to the game.
Publicado a 28 de Junho.
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1 pessoa achou esta análise útil
16.9 hrs em registo (8.0 horas no momento da análise)
Análise de Acesso Antecipado
Capitalism in SPAAAAAAAACE!
Publicado a 21 de Novembro de 2023.
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Ainda ninguém achou esta análise útil
8.3 hrs em registo (8.1 horas no momento da análise)
Whoa - I can't believe I slept on this underrated gem!

I picked this up a few years ago, dabbled in it, then put it down only to pick it up again. A card-based strategy game where you try to build stockpiles while managing a web of different survivor or utility cards with differing - and often, complementary - abilities. However drawing from the pile risks bringing zombies back to your base or triggering a series of bad events that you need to manage.

The flow of the game mimics the drama and plot tropes of zombie apocalypse movies and TV shows, including sacrificing some characters for the sake of averting disaster or achieving victory.

I've been enjoying it quite a bit and despite its subject matter is both relaxing and stimulating.
Publicado a 28 de Setembro de 2023.
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2 pessoas acharam esta análise útil
34.7 hrs em registo (25.0 horas no momento da análise)
Análise de Acesso Antecipado
Demonologist is to Phasmophobia what an Asylum film is to a A24 movie. Demonologist is a bit more colorful, sillier, game-ier, its instruments look like something out of campy horror movie, but in the end, Demonologist nails the experience of spooky ghost hunting better than any ghost hunting game I've tried to date.

Unlike Phasmophobia's sloppy and erratic design, Demonologist doesn't compromise its fun to screw over players in the guise of "difficulty" which is not to say 'Demon' is easy, but it's far better designed as a game.

Level design is definitely its strongest suit, but it also has tons of options that Phasmo hasn't even bothered with, such as character customization, customizable and upgradable player HQs, and tons of interactive little elements both in the HQ and the haunted locations. Also it has better optional objectives like exorcising the ghost for bonus cash.

Negatives right now are some weird wording for missions, probably a translation issue, and some maps are more repetitive than others. But this game continues to give me a good fright from time to time and have fun doing it, unlike Phasmo's snoozefest.
Publicado a 20 de Setembro de 2023.
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Ainda ninguém achou esta análise útil
1 pessoa achou esta análise engraçada
32.2 hrs em registo (24.8 horas no momento da análise)
If horniness could be harnessed for energy the amount of horny energy from the community posting big tiddy anime waifu wallpapers could solve our reliance on fossil fuels and reverse man-made climate change.
Publicado a 12 de Agosto de 2023.
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Ainda ninguém achou esta análise útil
0.4 hrs em registo (0.2 horas no momento da análise)
Air burst a nuke and crashed my game. 11/10 would nuke again.

proof[postimg.cc]
Publicado a 12 de Julho de 2023.
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3 pessoas acharam esta análise útil
2 pessoas acharam esta análise engraçada
1.1 hrs em registo (0.7 horas no momento da análise)
If loving cans is wrong I don't want to be Sprite™
Publicado a 10 de Janeiro de 2023.
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Ainda ninguém achou esta análise útil
3 pessoas acharam esta análise engraçada
0.4 hrs em registo
Before this game I was just your average white American gamer.

Now I smoke two packsa day and speaka like dis 🤌

11/10 would spagett again.
Publicado a 30 de Dezembro de 2022.
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A apresentar 1-10 de 52 entradas