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Jackie Daytona 最近的评测

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总时数 9.0 小时 (评测时 1.0 小时)
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As others have stated there's currently quite a bit of jank because the games been out for a couple of hours in the space of these reviews. It's very early access and I personally think it could have used a bit more time in the oven before releasing as of the time I wrote this.

Going into an EA title, you're likely going to experience the jank and there's understandably going to be some problems. I don't believe the game should be written off entirely just yet, though. I still recommend it as once a few updates drop and we start seeing things get fixed, there's a really cool concept here that isn't touched on much (horror themed tactical shooter) and I want to support the niche community, because it's such a cool genre to play in.

The things I want to give praise to are the environmental scares, as well as certain props, being seemingly random each run. I've done a handful of runs on the same mission now and I've been delightfully spooked by a whole bunch of different things happening. It's really fun not knowing what's going to grill your cheese mid mission, on top of that, I've had to change my routing through missions and have had access to more or less cover in specific areas which while a small change, is enough for me at least.

When I first saw Contain announced, I was a bit worried we'd be forced into a playstyle of fussing around with gimmicky devices and teams would have to lug all sorts of equipment around, so I'm also very happy to see that your scanner is your primary tool, everyone has it by default, and you don't need specific equipment each run. Everything you need is given to you by default or in specific mission types.

My biggest and pretty much my only personal issue is that enemies seem to spot you through walls and will absolutely try to unload magazine after magazine into you through them, so it's likely you'll get pre-fired quite a bit in the current build. This is a pretty big issue so I'm assuming the devs are focusing on fixing this as fast as they can. It's not quite as bad as it could be, as the game seems to have regenerating health for the player, so you can sit in cover and heal if needed, but it's still not a good look.

Customization for weapons and gear is pretty good too, it's very reminiscent of the system used in Ground Branch, although not quite as open as that, it still allows for some pretty unique builds so you can really make the weapons you want to make, within reason. Equipment customization for your operator is a bit limited at the moment, but with later updates I feel it'll be very nice too.

Contain definitely needs some more work so I won't say people leaving negative reviews are wrong or unreasonable, they're not, but if you have any love for tactical spooky shooties, I'd say definitely keep your eye on it over time, because there's some good potential here.
发布于 1 月 16 日。
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1 人觉得这篇评测有价值
总时数 10.9 小时
Absolutely fantastic game start to finish. Extremely clever puzzles, great music, and a very intense but immersive atmosphere that'll have you edge of your seats for most of the game. Best enjoyed as a blind experience, it's really satisfying when you figure the puzzles out together.

Do yourself and your best mate a favour and don't miss this.
发布于 2023 年 8 月 3 日。
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一名开发者在 2023 年 8 月 6 日 上午 10:53 作出回复 (查看回复)
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总时数 9.5 小时 (评测时 8.7 小时)
Very funny game 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
发布于 2023 年 6 月 28 日。
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总时数 194.6 小时 (评测时 39.6 小时)
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video game
发布于 2022 年 10 月 26 日。
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总时数 0.8 小时 (评测时 0.3 小时)
Game is fun so far. Few issues, as expected from an F2P indie release, I think if the performance can be fixed up (game has terrible FPS drops for some hardware) there's a pretty solid game here.

Gunplay is fun, simple squad command system is based, and the MP5 is beautiful, which is the most important thing.

Pretty hard to complain too much, when it's literally free.
发布于 2022 年 9 月 19 日。
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总时数 28.9 小时
sure it good
发布于 2022 年 7 月 25 日。
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有 3 人觉得这篇评测有价值
总时数 83.3 小时 (评测时 24.5 小时)
The horse can double jump
game of the year 1996
发布于 2022 年 3 月 18 日。
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总时数 53.1 小时 (评测时 7.2 小时)
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yeah
发布于 2022 年 1 月 21 日。
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总时数 88.5 小时 (评测时 51.6 小时)
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YES
发布于 2021 年 10 月 28 日。
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总时数 314.2 小时 (评测时 69.1 小时)
ehh screw it okay it's pretty fun
发布于 2021 年 9 月 27 日。 最后编辑于 2021 年 10 月 23 日。
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