7
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2157
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Recent reviews by Reggaejunkiedrew

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
40.0 hrs on record (30.4 hrs at review time)
At it's core, The Crew 2 is actually a pretty great game. BUT, there's so many obnoxious design decisions made around the edges that make the game feel so frequently frustrating and obnoxious, I can't bring myself to reward it by recommending it. There's not any one particular big thing, but a series of little things that culminate.

-Your custom waypoint will just disappear by itself.
-If you enlarge the minimap, everytime you go to the menu it reverts back to the original.
Who coded these things in? It's just over engineering for problems that don't exist. It shows a lack of respect what the PLAYER wants. There is zero reason a custom waypoint should ever disappear on its own, or UI elements should revert themselves.

-No offline mode. They are rectifying this finally, but it's been 6 years. I like this game to just throw on an audiobook and zone out as I drive around, but I'm constantly distracted by other players following me around. i have no desire to play this online, I just wanna do my thing and focus on my book.

-Inactivity timeout. Wanna go make a snack? Prepare to be sent back to the main menu for inactivity.

-Terribly slow pausing. If you pause and immediately unpause, the time between you lose control and regain it is about 3.6 seconds, it feels very sluggish.

-The part system is incredibly monotonous. You're constantly getting upgraded parts for your vehicles. Cars have 6 parts, and there's no way to just hit a button to auto set the best ones you have, you need to spend 30 seconds going through and setting them whenever you get upgrades, and doing it for each vehicles. It's just uncessarily time consuming for no reason when a single button could do this.

-Hitting right on the D-pad takes you into "live battle", teleporting you to LA. there's no ingame way to unbind this (though you can with Steam controller settings atleast)

-No reason to explore or indication of what you've expored. We have this massive, beautiful map, with tons to see. That's awesome and I've enjoyed just exploring the map, but there's no real reason to do so. No tracking of roads you've driven, no collectables. There's "live rewards" that spawn on the map, but they spawn randomly and respawn, and don't contain anything unique, just more car parts. Atleast you can smash through them to collect them, right? Nope. You gotta drive infront of them and hold A.

-No filters in vehicle catalog. There's a filter system for your own vehicles, or at on location vehicle stores, but for the big catalog from the start menu, there's no ability to filter, just a list of vehicle brands in alphabetical order with vehicles, boats and planes all mixed in together. It looks nice but is functionally awful.

-Drove through a speedtrap? Enjoy an obnoxious, 15 second animation and graphic hiding your minimap and appearing over the center of your screen that you can't skip.

-Microtransaction ingame currency to buy vehicles priced like a tacky mobile game. No real excuse for this in a paid retail product. you don't need to use them, but it's just slimy and unnecessary.

-Awful, cringy dialogue. Mostly just a problem at the beginning, but the writing and "story" aspects are awful and best just ignored by turning down the voice audio and waiting it out.

Despite all this, there's still a great game at the core, and I'll probably keep playing it for a while, but so many of the dumb nonsensical, engagement over user experience decisions they've made are constantly in your face and annoy me. It's rare I have so many grievences about a game. They learned almost nothing from the first one which also had similar problems of the game constantly getting in its own way with stupid decisions that don't respect the player. It's a pattern I've seen with Ubisoft in general for quite a long time now.
Posted 1 November, 2024. Last edited 1 November, 2024.
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9 people found this review helpful
1 person found this review funny
77.7 hrs on record
I really loved how this game felt in the beta, enough that I bought the founders pack. But with the release, it feels like I bought a founders pack for Melee and got Brawl at release instead. I'm not going to say the current pace of the game is objectively worse (although given the change in review score and the declining playerbase, I'm definitely not alone in disliking it), but it's simply not enjoyable for me. It doesn't feel like the same game and I'm not particularly interested in playing it anymore. I had hoped given the reaction to the launch we might see some indication on them speeding the game up, but that doesn't seem to be the case.

Another gripe: Founders pack buyers got character tokens. In the beta, you could either spend these or spend gold to unlock a character. In the release, you can no longer even buy characters with the ingame currency until you've spent ALL of the character tokens, meaning, even though the price of characters varies widely with the ingame currency, you can't opt to spend in game currency on the cheap ones and save the tokens for the expensive ones.

And lastly, they have access to one of the biggest repertoires of IP's EVER, and we get characters like Black Adam, Banana Guard and Garnet. It makes you question what on earth they're thinking in regards what they dedicate development time to.

I wouldn't recommend the game, not because it doesn't necessarily appeal to anyone in its current state, but that the company just doesn't seem trustworthy, nor have much regard for people who actually supported them and bought the founders pack. Be wary of investing time in this game or company.

I don't know how much is being influenced by Warner-Discovery, but their general disposition to anything that doesn't perform makes me wonder if this game could also just end up getting shutdown on a moments notice. Player First Games had an opportunity to put out a statement right after launch and try and course correct, but I think they've already blown it and I don't see it recovering. It's a shame they managed to screw something up with so much potential. They had a good thing and they just had to meddle with it.
Posted 13 July, 2024.
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1 person found this review helpful
184.2 hrs on record (91.8 hrs at review time)
The perfect balance between arcade and sim. loads of different vehicles and and an endless amount of things to do. Some solid improvements over 4 including much more intuitive menus, the accolade system, being able to tune your car anywhere and a more geographically diverse map in Mexico. The Horizon games are able to scratch an itch for me that no racing game has been able to since Burnout Paradise.
Posted 24 November, 2021. Last edited 24 November, 2021.
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No one has rated this review as helpful yet
23.4 hrs on record (8.8 hrs at review time)
Early Access Review
You'll die a lot but have fun doing it.
Posted 26 November, 2019.
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5 people found this review helpful
3.5 hrs on record (0.9 hrs at review time)
Well designed game, came in with low expectations and I'm very impressed. Characters are all unique and have their own special diolgoue with each boss. I don't play a lot of Shoot Em ups but of the dozen or so I've played over the years this is probably my favorite.
Posted 18 April, 2016.
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2 people found this review helpful
3.5 hrs on record
Wow, fantastic game! It's around 3-4 hours long, which is the perfect length. The setting and what you are doing change frequently so the gameplay stays fresh and saves it from having the problem too many games have of doing the same thing for too long and just getting bored of the game. There are numerous enviroments you explore and all of them are beautiful. The game has a lot of little things to find it if you look for them. I felt like I was reasonably thorough in what I was finding and even then I only got 1 out of the 12 achivements. The game itself is not too challenging but the controls make you have to think carefully about what your doing or your brain will trick you. Overall I really enjoyed this. 9.5/10.
Posted 16 January, 2014.
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No one has rated this review as helpful yet
2,484.8 hrs on record (1,636.7 hrs at review time)
The best and worse game you will ever play. You will win and love it, you will lose and hate it, but no matter how much you love or hate it, you will not be able to quit. You will lose any soial life you - ♥♥♥♥ it who am I kidding none of you had a social life anyway so may as well start playing.
Posted 1 February, 2013. Last edited 13 February, 2014.
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Showing 1-7 of 7 entries