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Recent reviews by Redzy

Showing 1-4 of 4 entries
34 people found this review helpful
15.0 hrs on record (11.0 hrs at review time)
Early Access Review
Not worth the money in its current state, plain and simple. Poorly optimised (before you say anything, not everyone plays this on a 1080ti), janky mouse controls that feel so wrong compared to other shooters, inconsistent hit registration and a population that's already too low for its own good.

Currently matches go two ways with very rare exceptions: either the Runners get stomped or the Hunter gets stomped. Call it a "learning process" for those on the wrong end of that (I wonder how many of them will keep playing), but in a game that lacks any sort of sense of progression and isn't exactly vibrating with life that just doesn't sound like a good time?

Do you want to spend $30 on this? Sure you can party up with your friends and play 5-minute matches against Hunters who stand absolutely no chance against your organised group (due to balance changes made before Early Access), but ask yourself if that will be fun long enough to warrant the cost.

As it stands, I don't feel like I'm getting my money's worth. As a matter of fact I feel ripped off. You could say it's nothing like Dead by Daylight in execution, but the experience is comparable, without the more refined elements of that title that keep you coming back for more despite the huge flaws.

Oh, and I really must stress this: it runs awfully, the mouse controls are awful, it's free for now and there aren't enough people to play with. From a veteran shooter's perspective this game is an utter joke despite the extremely detailed feedback people sent them about these issues on each survey.

I predict a Nosgoth, except that game was actually good and was cancelled by a company that's exponentially bigger than BHVR despite not having any less players.
Posted 19 August, 2018.
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A developer has responded on 29 Aug, 2018 @ 10:12am (view response)
22 people found this review helpful
5 people found this review funny
0.0 hrs on record
Dead on Arrival

One of the first cases of Pay 2 Lose, this DLC is only worth your money if you're interested in the perks (some of them are good), many of which have been on the Shrine already, albeit for 750 Shards as opposed to 550.

It's based off the 2010 remake of Nightmare on Elm Street, so there's that as a factor: you're not playing as the Freddy that Robert Englund portrayed, you're playing as the edgy remake one, lame enough on its own. But not really a deal-breaker if it wasn't for the fact he's pretty much useless within the game.

Freddy is bottom-tier along with Wraith and Trapper. He was around the bottom when he was released and he was promptly nerfed into oblivion due to survivors complaining that he was "overpowered", a claim that was as ridiculous back then as it is today. And yet he was nerfed.

You start out in the Dream World, which strangely enough visually impairs you more than regularly, with even more Fog™ on your screen than you'd have if you used a Murky Reagent offering. Pile Fog offerings on top of that, and you'll wonder why this is even "your" world, since half the time you won't be able to see past your nose.

In order to be able to even hit survivors, you have to put them to sleep first. This action slows you down and costs you 7 seconds at base level. Any failed skillcheck, even during the transition, will put the survivor in the awake state. Adrenaline, an end-game perk, wakes the survivor up once all exit gates are opened.

Freddy's perks ALL have to do with late-game and general objective progression, yet he's probably the weakest killer in that regard due to the dream transition and the fact it's so easy to break out of it. He's widely known as the "tunneller" killer, much like the Wraith and much like how the Trapper is a staple amongst campers: weak killers who can only kill resorting to cheap play styles that the community hates.

As for the survivor, Quentin Smith, he's alright. Commonly known as "the methhead" due to him looking so strung out, his perks revolve around looking for "good stuff" (chest looting), helping people recover from exhaustion (a flat 8 second reduction on most level 3 exhaustion perks at level 3 with Vigil) and helping them see where the t-bag spots exit gates are.

All in all, this is the worst Dead by Daylight DLC by far. Hopefully this will change sometime in the future, but as it stands, you should avoid buying this, as it's a massive waste of money, unless you are a DbD completionist (I am) or you enjoy wasting your money (I do).
Posted 23 March, 2018.
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No one has rated this review as helpful yet
204.9 hrs on record (204.1 hrs at review time)
Far from the most stable and bug-free experience, often people will utter the words "good with mods" when referring to this game. The game is actually good either way, in fact it is fantastic. Aside from my 200+ hours on Steam I have perhaps double that amount on console. The main story is amazing and offers insane amounts of replay value.

The DLC expands the universe and is equally captivating, delving into interesting stories and equally interesting characters. My favourite has to be Dead Money, due to the fact that it's probably the most challenging out of the bunch whilst offering an insane amount of possible outcomes, with companion interactions having a meaningful impact later on in the game.

If you can wait, buy the Ultimate Edition on sale. Mod it or not, it's a great game. The mere fact there is a vast array of mods out there to suit your taste and needs is something worth noting. It extended the game's lifespan, with a dedicated community that loves this game. Fallout 4 did the rest by not living up to the standard this game has set.

An absolute recommendation for me.
Posted 17 March, 2018.
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5 people found this review helpful
27.3 hrs on record
Looking at the minimum requirements, you'd think this game will never run fine on anything but the top PC gear. However, the good news is that it turns out not to be the case. Mine is a reliable but old setup: AMD HD6950 2GB GPU, with an Intel i5-3570K OC'd to a safe 4.2GHz and 8GB DDR3 RAM.

The game looks gorgeous and still runs at a smooth 60FPS on 1080p, with most settings on Extra High, except for the various Filters and Shadows, which I left on High, as they seemed to cause occasional drops. Not a big problem, but if you have a better and newer GPU than mine, I believe you won't encounter the slightest issue at this resolution, as the stress definitely isn't on the CPU.

Speaking of another aspect of the port, the mouse+keyboard controls are—for the most part—done really well. If you can get past having to use exclusively your keyboard on the various menu screens, I'd say the controls are pretty intuitive once you have spent a few minutes on them. I also must say I've never expected to enjoy playing a MGS game using anything other than a gamepad, but I've been proven wrong.

The other advantage of having this game on PC seems to be given by the versatility and overall quality of the Fox Engine, which people have taken very little time to exploit in forms of texture and/or model replacements that yield results such as being able to play as Chico or Kaz against soldiers resembling Big Boss, or something as absurd as replacing the crows' model for a human one, which looks as funny as it sounds. Before long, we may have fully fledged mods that add up to the game or even become games of their own, one baby step at a time.

As for the game itself, it has one main mission which will take you anything from 20 minutes to 2 hours to complete, depending on your approach and expertise. Its function is to set the stage for the upcoming Metal Gear Solid V: The Phantom Pain, and it's the only mission with relevance to the plot. Of course, there are side and extra missions which will keep you busy for a few more hours if gameplay is what you're mainly looking for.

I would recommend this technically very good port to any long-standing fan of the Metal Gear Solid franchise who doesn't mind a bit of redundancy in terms of overall setting on the way of some nice fan service extras. I can't particularly recommend it to newcomers, as it doesn't really give the best of ideas of what the franchise is about, and it might be a tad confusing for someone who hasn't followed the storyline.

To those, I would definitely recommend looking back to the older titles, most of which (excluding the rather important original Metal Gear Solid, in fact) can be found in the HD collection for PS3, PSVita and Xbox 360, if you have a console. Special mention goes to Metal Gear Solid 3 (originally released on PS2), which is a masterfully crafted installment that narrates the story of how Big Boss came to be.

A final aspect I would reflect upon is whether the current price tag is worth it for the average consumer. If you have slight doubts, I'd in fact hold off and wait for a sale, as the upcoming title will definitely steal the show and provide much more valuable content than this. Edit: I was quite wrong. This chapter remains a good instalment, however.
Posted 19 December, 2014. Last edited 30 June, 2018.
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Showing 1-4 of 4 entries