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지난 2주간 0.0시간 / 기록상 103.6시간 (평가 당시 103.6시간)
게시 일시: 2023년 8월 29일 오후 2시 28분
업데이트됨: 2024년 11월 29일 오전 2시 49분

This is an 'once-in-a-genration' game.

It is absolutely great. The world is alive and reactive like a few other RPGs; everyone and everything has a purpose. Every one of your actions leads to some consequences; from people hating you to losing companions to experiencing a completely different story than others. Even early on in the game, you see how your choices matter. I have been playing on 3 separate campaigns and each has been progressing so differently than the other

Unlike other cRPGs, BG3 does not punish you if you go down a diplomatic non-violence route. However, if you end up in a battle, expect some of the best turn-base combat since XCom. At every turn, you need to manage your resources: travel distance, action(s), and bonus action(s). You can interact with the environment—in fact, in higher difficulties, you have to—such as to gain an advantage. Is an enemy near a cliff? Throw them off. Is there a fire nearby? Dip your weapon into it for bonus damage. Is there water? Use lightning to electrocute anyone standing in it. Some DnD 5E purists may cringe at some of the changes from the tabletop version. However, I believe that Larian did a good job at interpreting the 5E rules such as they make sense in a video game.
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