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Đánh giá gần đây bởi SGT Loki

Hiển thị 1-9 trong 9 mục
3 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
3.3 giờ được ghi nhận (1.1 giờ vào lúc đánh giá)
полюбуйся на себя игрок в безвкусный корм для фанатов дум этернала
Đăng ngày 3 Tháng 01.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
20 người thấy bài đánh giá này hữu ích
3 người thấy bài đánh giá này hài hước
3
0.9 giờ được ghi nhận
Low settings are soap settings,
Medium Settings are Low Settings,
High Settings are Medium Settings,
Yet even on Medium this game somehow lags and stutters while playing training maps.
The minimum requirements say that you have to own GTX970 or any 4Gb to play this game, well, sure you can, but as for the "realistic game" that requires you to have good graphic settings and draw distance in order to spot an enemy from afar - the recommended minimum specs should be A BIT HIGHER than the description on the store page says.
Đăng ngày 14 Tháng 12, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
12 người thấy bài đánh giá này hữu ích
0.8 giờ được ghi nhận
Peak writing is when the there's ''some kind of...'' or ''we'll meet again, [CharacterName]'' after you've damaged boss for some amount of health and not even kill him. The movement is garbage and this game punishes you if you play the game the way it was intended. You want enemies to not damage you? Just kill them one by one from around this corner! +That's so ♥♥♥♥♥♥♥ stupid when there's another enemy on your way, you try to shoot him but there's a corpse laying between you and the enemy, but your shot goes right in the corpse and enemy lands a perfect shot on you. If that's the fun boomer shooter game then I'm George Orwell writing this review. The upgrade system is also a straight up rip-off of the same trash boomer shooter game called Turbo Overkill.
Đăng ngày 27 Tháng 11, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
10 người thấy bài đánh giá này hữu ích
13.8 giờ được ghi nhận
grandfathers were at war but im sure this is-
KURGAN brat chego priunjil poshli hrjapnem
Đăng ngày 14 Tháng 11, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
13 người thấy bài đánh giá này hữu ích
2 người thấy bài đánh giá này hài hước
3.5 giờ được ghi nhận
The most overhyped, broken and dumb roguelike piece of ♥♥♥♥ to ever exist.
Đăng ngày 30 Tháng 10, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
11 người thấy bài đánh giá này hữu ích
7.5 giờ được ghi nhận
Costs too much for 2 hours of gameplay. The only thing that carries this game is idea, every other thing about it is lame. The story is awfully boring and generic. ''Hey bro this game is a virus that turns your mind into software and kills you!''. This is it, that's all you need to know. Then when you play the actual game, the way enemies act is completely random, time slows down when you don't move, what will they do? A). [Stuck for a bit doing nothing.] B). [Instantly walk though thousand miles and shoot you the next millisecond.] Most of time when you pick up a weapon it takes so long that it's literally useless. Sometimes, red dudes themselves can shoot you through 1 pixel of another enemy when bullet clearly would have shot him instead of player. Rifle enemies straight up spam you and you can't pick up anything which leads to - 1. [abuse mind control ability.] 2. [die.] You cant kill them any other way, because you have to keep the distance in order to not being shot at. How would you solve this? Add limited ammo capacity to enemies like in any other normal game. What is the problem? This makes dumb enemy pre-fire (even when you're not in their field of sight) very convenient for you. How do you solve this? In no way. Then there are throwables. You know what makes them waste of time in most cases? 1. [enemy bullets can break them.] 2. [they break even by hitting 1 pixel of wall and then fall into pieces]. How could this issue have been solved? Make another pieces fly further and be able to hit an enemy. This would solve both breaking 1 item that blocks only 1 bullet (and there's really not that much of items on the levels) and making them annoying to throw because you have to throw it perfectly. I'll touch a bit of melee weapons too. AD2013 is so fun to play because you (almost) never can use a melee weapon besides from your fists which kill enemies with one single punch (and they're the only melee that works fine). Then we have katana. Ok, I'm aiming at the enemy, my crosshair is at the middle, and I'm at the distance of melee's range- POOF you missed that hit! HOW? Even if the enemy becomes coloured in red stripes, you can still miss it! It happens so often and it sucks for the most part. Even if you throw katana, the hitbox is so needle-alike that you have to make a perfect throw once again, but the fun part about it that red dudes CAN dodge both bullets and throws by changing their direction of movement or by turning their body 90°. The problem is - you almost never can do the same, hell, there's not even a crouch in the game to start with, why? It'd make a great dodge move. Then, we also have item pickups and attack button being the same one, which makes it hard to control a situation at tense moments and it's quite unreasonable.

This game is highly overrated for what it is, all the replayability comes from the same boring challenges of the same levels, devs could have at least added the levels from an ending with a red core where you kill red dudes until you can switch to it. 10/10 for idea, 2/10 for execution.
Đăng ngày 23 Tháng 10, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
6 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
194.3 giờ được ghi nhận
I think this game does everything better than any modern game. Lobby is entertaining, free updates, constant balancing, fair price. But it gets way too repetetive for me after playing for 120 hours.
Mine generation isn't that different, the only thing that differs is Mission/Side-Mission items and ore placement. Maps themselves as I think are predefined.
The other thing I dont like about is that Season progression is too slow. You need to play this game somewhere around 3 hours every day in order to complete the pass in a month. If you dont - you need to collect all those items from Lost Gear/Cargo, which are rare to find. So then you get new Season → you partially feel it with EXP → and then BOOM, new season arrives → good luck collecting all previous 50 items from rare drops! I always try to get everything that I can in such games, but this game fails to keep me tuned. I dont have desire to play the same game every day, but that's the only way to complete new Weekly/Event/Promotion Assigments. This feels like I really work in this game rather than having fun. Also the 4th season isnt that different from 3rd, and it was kinda sad.
The events like Halloween/Winter/Summer always introduce new dumb hats, and never Armor or Weapon Models, which could be great.
Singleplayer on 5 hazard level is also bad with some missions. Bosko is weak and he cant really help you with clearing the bug swarms, so you always find yourself unable to complete main objective.
Multiplayer is also something random, I dont even know why but the game in 1/3 cases starts to endlessly connect to online lobby, maybe it's just my problem since I played with QoL mods. Sometimes it just kicks you out of the game when you try to connect, and the other time you try to reconnect to this lobby - connection is completely fine.
So I cant recommend it if that's the reasons you would buy the game, but if you just want to play with friends and return to the game without caring about obtaining new items, then go for it.
Đăng ngày 28 Tháng 11, 2022. Sửa lần cuối vào 1 Tháng 08, 2023.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
8 người thấy bài đánh giá này hữu ích
422.5 giờ được ghi nhận
They cut off Linux support for "techincal reasons" which is completely untrue and then they add this ¿game? to the epic games store, so now you actually have to download EOS and you can't play online without connecting to Epic's servers. This game was good in 2014-2015, but definitely not now. The only reason I could play it was Restoration Mod, and now there's no reason when Starbreeze does such a ♥♥♥♥♥♥ move to sell their upcoming PAYDAY 3 on another platform. Gridiest company have been making tons of DLCs, however they think those money is not enough.
Đăng ngày 21 Tháng 01, 2019. Sửa lần cuối vào 9 Tháng 06, 2023.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
5 người thấy bài đánh giá này hữu ích
280.6 giờ được ghi nhận (219.6 giờ vào lúc đánh giá)
No matter how much time you've played it. This game always feels fresh every new world and character even though core gameplay is pretty basic: you mine ores, you craft items, you kill mobs/bosses, you get items from them, and so goes on. I remember first playing the game when it was only 1.1, in early days you would see that artstyle was heavily inspired by Final Fantasy, but many years passed and now it's almost a different project. I may not like the direction it took like Minecraft did ("more is better"). The results of it - pre-hardmode wings (which should be a thing at all), some of the items are useless (you find better ones much faster - kills progression's gradation entirely) some necessary items are too hard to find (consider biomes where they spawn in chests and their low chances) and some other flaws. Most of these problems weren't a thing in 1.2.4.2 (and release of 1.3 ig) but new versions are still ok. And it was sure a fun trip to keep track of Terraria's updates.
Đăng ngày 24 Tháng 02, 2018. Sửa lần cuối vào 11 Tháng 04, 2024.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Hiển thị 1-9 trong 9 mục