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Análises recentes de Tom Clancy's™ HuniePop 2

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It does exactly what it says on the tin, and that's providing 5 skins for the GSO faction. The pack recolours all the GSO blocks in each schemes' colours and unlike the 'To The Stars' pack, this does not give some blocks a unique appearance. That being said the colours are decent, but may seem a bit basic to some. The black and gold paint scheme does provide a shiny appearance to the Tech though, kinda like the metallic sheen on the 'Stars' pack. Get this if you like the colours or you just wanna help out the Covid-19 cause. Else there's the 'To The Stars' pack and that one comes with two skins that changes certain blocks' appearance for two different factions. That one's slightly cheaper too and more worth it IMHO.

Props to the Devs for pumping this out tho. Stay safe, everyone.
Publicada em 17 de abril de 2020.
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Publicada em 6 de julho de 2019.
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I don't know how to start with this one. At its core, Ace Combat 7 is a semi-casual plane-flying-thingy. It isn't DCS or Flight Simulator levels of realisms or anything, but it isn't exactly casual either. Honestly I think that's what makes it fun. So what is it? Well, if you haven't guessed, it's a game. With planes. Throw in a kickass soundtrack, corny mission dialogues and a mute one man army and you get this game. This is my first foray into the AC universe and honestly, I'm hooked. See the first game that caught my interest was Assault Horizon. Yeaaaah. That one. The one many call the COD of flying games. That was back in 2010-ish. I forgot about that one, until I saw reviews about this one and...the rest is history.

Its core gameplay is simple - you pick a plane - any plane (well the ones that are on offer at least), be it a sleek F-22 'Raptor' or the beefy A-10 'Brrrrt', slap on some upgrades and a special weapon and you're good to go. Upgrades help give the plane a specific edge per part, be it increased speed, higher missile load etc. and special weapons...Well special weapons are what's going to up your lethality for the situation its designed for. You have things like missiles that can lock onto 8 targets at once, to railguns designed to knock out targets in a single shot. Mind you that you have your standard missiles in addition to these as well as your flares and your MG so you're not entirely at a disadvantage when the situation arises.

Simple, right? Kinda. Once you get the hang of the controls (the game comes with two schemes - beginner and advanced, if i recall the names right), you're off to the races...or skies. The real challenge here is to put all that into use when dogfighting - you gotta roll, dive, climb and yaw your way outta lock-ons by the enemy and, when the situation arises, let loose missiles of your own. Do this right and you'll be rewarded with a burning wreck that used to be an opponent. For the most part, the campaign has a 'kill x targets, then kill boss targets' kind of loop. The game throws in some gimmicks along the way, like flying amongst clouds to avoid a long range missile system. These parts are pretty annoying, admittedly, but they only appear twice or thrice. There's twenty missions in total so you'll have quite a bit of time to hone your craft (and your aircraft) by the time the final boss rolls (and yaws) around. Speaking of hone, during the campaign and multiplayer you get cash. You can spend it on the aforementioned upgrades, new craft and all that. You use that to get better birds and weapons. Y'know, mix it up a little so you can bring the optimal set up for a mission.

What else is there? Well there's collectible skins for the various aircraft, for one. You have to 'summon' an enemy ace through a specific goal set for a mission. These vary, and you can easily check 'em in the data section. Making these guys appear can be tricky. One goal has you flying through a tunnel, while another has you blowing up oil fields within a time limit. This and the various difficulties and the mission score and rank system does give the campaign a bit of replayability. That is, in addition to multiplayer. So you got a bunch of stuff like team deathmatch and a free-for-all type of gameplay in addition to others. To balance things out, a match has a 'point' limit, where each aircraft and its upgrades and weapons costs points and you have to build a loadout that stays within that limit. That helps a bit in levelling out the playing field although if given the chance everyone brings a QAAM to a MSL fight. The no special weapons matches eliminate the advantage specials have, so those are more fun. Both campaign and multiplayer share the same credit system and the whole aircraft tree, although MP has a dedicated upgrade path in addition to the regular campaign one. Adds quite a bit of gameplay and helps out a bit when you're trying to get that coveted aircraft you've been eyeing that's sitting on the end of the tree.

After dodging what seems like a million missiles whilst the robotic female voice repeats "MISSILE" over and over again as the soundtrack pumps me up for the perfect missile shot into the ass of a bogie, I think I get why this franchise has its fair share of loyal fans. It's just a damned fun ride from start to finish. I recommend a controller to go along with this, at least. Highly recommend if you wanna try flying but don't want something overly complicated.

Just... don't crash.

And hand me the sandwich, please.
Publicada em 8 de junho de 2019.
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It's one of those memory-type games where you click a box to reveal a shape, click another box with a matching shape and they will both be revealed. Rinse and repeat whilst the same royalty-free instrumental music loops in the background. Save your money, the trouble and just go Google hentai or something. You'll be bored to death. And by death the only thing dying here is your boner.
Publicada em 2 de abril de 2019.
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Maybe you've seen gameplays of ARMA and Squad and think. "Hey, this looks pretty cool! I'll go try it out" and then find out about the learning curves of the game and the more slow paced, methodical gameplay of them, where matches can drag on for an hour as the game gets bogged down into a tug of war. Well that's where this game comes in. It has elements of the 'milsim' type games but sped up and more forgiving, almost like a love child of CS:GO and Squad, a mix of realistic and arcade.

Onto the game, then. You pick one of two sides, Insurgency or Security, and then are thrown into a match where you contest points and complete objectives. You get to pick from a selection of 'classes' which grant different weapons and attachments for each class. There's also a weight limit system to control the amount of items you can equip at a time, so do bear that in mind. This allows you to mix and match what equipment you need, though. Fancy a fast and nimble assaulter? Take a light ammo vest, an SMG with a suppressor and extended mag and maybe a grenade. How about a machinegunner capable of mowing hordes of enemies and hold the line for your team? Choose the gunner class, grab an M249, slap a reflex sight on that, heavy armour and you're good to go. If you're unsure if your setup works or not you can head to the in-game range and try your gear out. Or you can use the co-op mode to hone your craft and tweak your gear in a PVE environment where you complete a string of objectives culminating in a horde defense mode as you try to hold the line. Once you're confident, PVP is there for the taking as you are pitted against 16 enemies to complete a string of objectives and hold points. The game can get intense as you desperately try to hold a point with a couple of holdouts as the enemy spam grenades to try to flush you out.

The sound design in this game is incredible and immersive. Easiest example would be the A-10 gun runs the Security team can call in. That br-akaka-aka-ak-a of the rounds hitting the target followed shortly by the brrrrrrrrrrrrrrrrt of the chain cannon is music to my ears, especially if the damned insurgents are holed up deep in that one objective and need a bit of persuasion to leave. And the graphics are pretty. Textures are good...for the most part, and the effects are nice. That is, if the game isn't chugging to load em in sometimes and present horrible pop-ins for all to see. Sometimes characters don't even load in, and you see floating vests. One last gripe, and perhaps the worse...Is the game is unoptimised. Something seems to hold the game back from having smooth and buttery frame rates, and it shows when it jitters from time to time. Other than that... it's a solid tactical shooter.

So..should you get it? Well, if you're interested in tactical military shooters but want to ease into something with a more gentle learning curve get this. Mind you in its current state the maps available are only a handful. And if you're coming back from the first Insurgency game, I heard its a bit more casual than that. Take that as you will. Or take it as the intense tactical shooter that it is.

Just...stay away from windows. And walls. And doors. And anyone else. A single stray bullet can ruin your day.

And ♥♥♥♥♥♥' grenades. 9/10 if you hear them clinking on the floor you're already dead.
Publicada em 14 de março de 2019.
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7.1 horas registradas (0.5 horas no momento da análise)
It's literally the same game. Windows shows that I'm running Defiance (the first one). They didn't even bother changing the process name. I knew that cause when i reached the main menu, I had to double check that the game wasnt booting up the first Defiance cause of a wrongly set executable or something (I had that one installed as well). All the UI looks exactly the same as the first. Sure I only played like...5, 10 minutes and I can say its a carbon copy of the first game. Straight up cash grab. Making it worse, I'm pretty sure the intro cinematic is just basically the one from the first game. I'm not even going to bother to dive in (again) and discover what else is 'new' cause Trion dropped the ball hard on this one. Come on, guys; at least try, damn it.
Publicada em 29 de setembro de 2018.
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Running 3DMark takes a long ass time in this game. Like, you can literally leave it overnight and come back to the shop the next in-game day. Pretty realistic.

So what do you actually do? Well, you run a PC building shop of sorts and build and service stuff for your clients. You get client requests regarding their PCs and you go about doing stuff for them. These can be anything from upgrading their storage to installing and running 3DMark. You can get parts from an online 'shop' but keep in mind that you have to balance your expenditure with your earnings so you don't go too far in debt. This is for the main game mode though, although there's a free build mode for just messing around. The game is oddly satisfying for the first hour or two: sliding GPUs in and out of MOBOs, unlocking the RAM clips and removing them... You get to even install programs on computers like antivirus and 3DMark. Of course these serve gameplay purposes as you have to benchmark the computers and clean them of viruses.

Honestly? It's a pretty neat game. Don't expect much of graphics, obviously. Assembling computers is surprisingly easy, albeit tedious. You drop in the components into the respective slots, tighten any screws, clips or fasteners and youre done, and connectors are highlighted so you know where everything goes. There's even a status indicator saying what you missed out. Pretty neat. With a decent selection of gear from GTX 960s to GTX 1080, with a couple of AMD stuff like Threadrippers, this is a pretty fun game. For a while, that is. Plugging cables in and out gets old the first dozen times, although you can drop a grand to auto connect rear wires like power and display automatically. Oh, and there's an objective where you have to dust out computers. Now THAT is tedious, as you have to give it a thorough dusting to go past that part. Other than that, a simple satisfying game about building and servicing computers.

Get it if you wanna run your own PC shop. Maybe wait for a sale so you can justify the price a bit.
Publicada em 28 de março de 2018.
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This game is Alpha as f*ck...like, pretty barebones stuff, janky animations and kinda unoptimized cause hey....its a unity game. If you can overlook the unpolished nature of the game its pretty fun....if you can figure out whatever the hell is happening. If you have an interest in the SCP universe try this one out. Might take a bit to get you hooked though but once you figure stuff out, you'll be gunning down 173's and escaping 49's with ease. Its free, so...no harm trying it I guess.

So what is it? Well, its an FPS game with an asymmetric humans-vs-monster dynamic, except there's an additional couple groups of humans thrown in for good measure. You play either the SCPs, which are non-human entities (monsters, basically, other than that IBM in the basement), or one of the various human groups. The different humans have different goals, and some of them are opposed to another. It's an amazing mess as sometimes you get lost on your own and have to figure how the f*ck you gonna get back out alive. Pretty cool free game to try out if you're even remotely interested in the franchise.

P.S. Voice comms is a major bonus if you have it. Makes it easier to communicate with your teammates.

P.S.S. There's an intercom station, which lets you talk out loud over the P.A. Usually its one team of humans ♥♥♥♥ talking the other. Pretty entertaining stuff.
Publicada em 3 de fevereiro de 2018.
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You'll have a whole new level of appreciation of save files after playing this game. That and a whole other level of disdain for percentages.
Publicada em 17 de janeiro de 2018.
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Doki Doki Depression Club.

P.S. The developers took a STAB at making a visual novel and frankly, it paid off. One of the endings will definitely leave you HANGING though. Well, I guess Yuri-ly have to play this game to experience the range of emotions it provides. Well, by emotions I mean mainly depression and horror. But hey, at least the waifus are cute right?
Publicada em 8 de dezembro de 2017. Última edição em 9 de dezembro de 2017.
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Exibindo entradas 21–30 de 85