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GRIMM tarafından yazılan son incelemeler

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93 sonuçtan 11 ile 20 arası gösteriliyor
9 kişi bu incelemeyi yararlı buldu
kayıtlarda 26.8 saat
Let me get one thing out of the way that I want to make perfectly clear. I'm really not a big fan of old school Atari games. I'm talking mainly on the ones developed or published by Atari for the 2600. Not knocking some of the quality 3rd party stuff found on Atari 2600. A lot of that was good. Especially from the likes of Activision. But Atari themselves released a lot of pretty basic stuff. That's not to say it was all bad. They had some fun titles scattered. But it was mostly pretty bland. This is one of the reasons I could not without any good conscience recommend the previous Atari Vault collection that was delisted and replaced with this title. And because of this I had my doubts on Atari 50 being any good.

I'm glad I was wrong. Atari 50 is fantastic.

They trimmed a lot of the fat from the 2600 line. Not to say they got rid of all the duds. Some of those are still here. As it stands they dropped the 2600 collection down to about 50 titles (after the free update added a few more titles), and expanded their arcade collection by a good amount adding in some really fun titles. They also added in games from the 5200 and 7800, as well as the Lynx and Jaguar, and some of the Atari home computers as well. In total over 100 classic titles. Much like before they are not all winners, but there is a lot more to be exicted about with this one, such as Tempest 2000, Cloak & Dagger, Ninja Golf, Miner 2049er and more. What's more is that for this collection Digital Eclipse actually did some remakes of a few of the titles such as Haunted House, Yar's Revenge and more. They even did a new Sword Quest title!

The real winner here though is not the games. Instead it is the overly impressive interactive documentary style wrapper that holds everything together. Digital Eclipse really nailed this. You can either just browse the game list at will, or what I'd really recommend doing is going through the documentary which is loaded with documentation, scans, blurbs, video interviews, old footage, and a lot more spanning nearly the entire history of Atari's console and computer legacy. At different points in the documentary you will also come across games that are in the collection ready to play.

It's a really novel way to do a retro compilation and it just works perfectly and adds value to this collection. I'd love to see other companies take note when handling their own compilations and maybe give us a similar type of presentation on the legacy of their own games.
Yayınlanma 1 Eylül 2024.
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21 kişi bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 22.7 saat (İnceleme gönderildiğinde: 20.8 saat)
While not as perfect collection, 2 of the 3 DS titles are among some of the best 2D Castlevania games in existence. Talking about Order of Ecclesia and Portrait of Ruin. Dawn of Souls is still a good play though all things considered. There's also Haunted Castle which was previously released in the Konami Arcade Classics Anniversary Collection, which was an odd one considering the other games in that collection were all shoot 'em ups. Haunted Castle definitely feels more at home here. and what's more they even did a full blow remake of the title with some QOL improvements like better difficulty balancing for starters.

Haunted Castle and it's remake are the only 2 classicvania titles in the bunch, with the other 3 games being full blown metroidvania titles which are styled after Symphony of the Night. this means they have a less linear approach to progression with the environments offering many branching paths. As well as offering RPG progression, inventory systems and several types of powerups that are necessary for navigation through the big maps. Each game also offers it's own unique style of gameplay, like the glyph system for Order of Ecclasia, or the dual character control of Portrait of Ruin for example. Dawn of Sorrow also makes more use of the "touch screen" controls than the other 2, which can be done with the right analog stick if playing with a controller. If you own a steam deck or any other type of touch screen device you can also just use the screen to do this.

Speaking of screens, these games were originally on the Nintendo DS, and much like ports such as Etrian Odyssey for example, or some of the games from the Mega Man Zero/ZX collection you will play these games with multiple windows. In this case you have a main gameplay window and 2 smaller windows which show the map and also a status screen. You can also orient these windows in one of several ways to fit whatever style you want. And despite having a smaller main window, it still looks perfectly fine on the Steam Deck.

This being a collection you will also be treated to some extras such as a gallery that features tons of artwork and manuals in different languages for the various games, plus soundtracks to listen to for everything included. There's also English and Japanese versions for the 3 main DS titles, plus some other languages where applicable. On top of that you have a handy rewind feature for those times you might make a mistake and the ability to save at any time you want without the need to find save rooms.

Konami shadow dropping this was a pleasant surprise. I'm sure a lot of Castlevania fans were dying for ports of these games, and I am on of them. Here's to hoping Konami follows up with the rest of the 2D titles. I'm looking at you Symphony of the Night and Rondo of Blood.
Yayınlanma 1 Eylül 2024.
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6 kişi bu incelemeyi yararlı buldu
kayıtlarda 12.8 saat (İnceleme gönderildiğinde: 2.6 saat)
If you're a Doom fan, you should already own this. No excuses!

For anyone that has wanted to dip their toes into classic Doom this is now the perfect entry point. This new collection includes pretty much everything for official PC releases of classic Doom 1 and 2, plus new stuff such as a new episode, a new multiplayer pack, QOL upgrades, A built in mod manager complete with mod browser so you can just browse and download old and new mods for the game. There's support for ultrawide monitors and the visuals look crisper as well. There's even a new remixed soundtrack for the games included. Old soundtrack is there as well. So for us old folk we still have that. We even still get the original DOS games as a launch option if you want to keep it 100% old school.

My only real gripe is that this is not a new app, and instead took over Doom 1. Should have been a new app entirely, since it makes my doom library look weird now, since Doom II is still there by itself. Otherwise this is a great effort from id and nightdive.


Hey nightdive, how about instead of delivering us all this greatness like you've been doing lately (and you really have!) take a break from all of this and give us that other game you promised... System Shock 2 Enhanced Edition? Remember that? We didn't forget. I hope you didn't forget though. Otherwise, keep up the good work!
Yayınlanma 9 Ağustos 2024.
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16 kişi bu incelemeyi yararlı buldu
kayıtlarda 1.5 saat (İnceleme gönderildiğinde: 0.6 saat)
Only for those who are curious

SNK vs. CAPCOM: SVC Chaos is a fighting game that came out initially way back in 2003. If you live(d) in North America like me at the time you had to wait until the next year to grab it. And in an odd choice for those in NA, the publisher decided to release it only on the original XBOX. It's not like the XBOX wasn't popular. But it definitely was not a popular choice for fight fans. So in North America at least this game remained an obscure title. And to be honest, for most fight fans, you did not miss much. Of all 4 released SNK/Capcom crossover fighting games, SVC Chaos was and still is the weakest of the bunch.

Gone from the 3 previous crossovers are teams, which was an odd choice considering this is coming from SNK themselves, notable for the King of Fighters series. Instead matches are played 1 on 1. You have a special gauge which allows for super specials and also for cancels. And also an exceed special move which can be performed when health is cut down to 50% or less. It's pretty standard and does not do anything really to push the crossover series forward. Instead it takes several steps back. This is one of the reasons this particular game is often looked at as bad. It's not really a bad game. It's actually decent as far as fight games go. But it definitely feels like a letdown in comparison to its predecessors all the same.

What's really neat about this entry though is the roster. It's not a big roster mind you. It comes in at over 30 characters, with 36 in total unlocked from the start in this version. Several of whom are hidden and selected by using an alternate button on the main roster page. What's cool about the roster though is how wild and different it is than what you'd have expected from an SNK/Capcom crossover title. I mean on one hand you have your normal standouts: Ryu, Kyo, Ken, Mai, Guile, Iori, Vega, Mars People... wait, what? Yeah, you have some absolutely odd characters thrown in the mix in this entry that you did not really see in the likes of in the previous crossovers. Mars People, Red Arremer, Mega Man Zero, Princess Athena (not to be confused with KOF mainstay Athena Asamiya) and others. Violent Ken was also a standout oddity. Kind of like Ken's version of Evil Ryu. Violent Ken only ever appeared in this game and would never be in a capcom fighter until roughly 14 years later with the final Street Fighter II game, Ultra Street Fighter II Turbo HD Remix for the Nintendo Switch, which added Violent Ken to the roster. All in all, SVC Chaos has a pretty funky roster that might intrigue some of the older fans of both companies, but for most people it won't really make a difference.

Code Mystics being the developer who handled the port is nice. I mean they're no Digital Eclipse, but they seem to handle fighting games decently enough. You have your online with lobbies, but sadly it looks like these are more for fun, as there is no ranked matches for the more serious players. The game comes with rollback which is a nice bonus and expected these days. Offline play has a single player arcade mode, 1 on 1 , and a practice mode. Speaking of practioce, there is an option for visible hitboxes. But extras are minimal. You get over 80 pieces of artwork scans, and not much else. There's no real deep dive museum to see in this which would have been a welcome change from some of their other ports. You're essentially buying this title for the game, and not the extras you might find in other retro ports. With that said, it might be wise to wait for a sale on this one.

About that other thing you might have heard...

Yeah, that thing that has some people going a little bonkers right now. The censoring. Well guess what. There is no censoring in the game. Like literally none. Unless you maybe want to turn off the blood that is. Which might have even been an option in the original version. I don't remember. But none of the characters or backgrounds or anything have been censored.

"Oh but wait, there's a disclaimer!" Yes, there is indeed a disclaimer at the beginning of the game that is shown as a splash screen that you only see when you boot up the game. And that's it. Yes the disclaimer warns about some of the stuff in the game saying it is a product of its time. But it also states nothing was altered in that respect, and they are correct about that. But why have a disclaimer? I see no issue with this, and you should not either. Disclaimers have been present in movies and TV shows for decades now, and even in some video games long before some people started treating it as something political.

That said, enjoy the game for what it is, and if you play it and don't enjoy it, I hope it's not for what you think was cut. Because nothing was.

As for my overall assessment of the game, I'm giving it a soft recommendation. It's one you might want to wait for to hit around the 50% off mark, or maybe from a future bundle. While it might be the black sheep of the CAPCOM/SNK crossover universe, it's not a completely bad game. And for those who are seriously wanting future ports of CAPCOM vs. SNK 1 and 2, showing interest in this might also show that you have interest in those. Vote with your wallet they say.

I'd also recommend checking out SNK vs. CAPCOM: THE MATCH OF THE MILLENNIUM which is also on Steam.
Yayınlanma 24 Temmuz 2024. Son düzenlenme 24 Temmuz 2024.
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19 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 15.2 saat
Street Fighter 30th Anniversary Collection is a collection of Street Fighter games ranging from Street Fighter to Street Fighter III and the Street Fighter Alpha series in their arcade forms. For Street Fighter II and III you have several different versions of each game to choose from. It's a pretty comprehensive list of games all things said and done. You also get some extras in the form of a museum of soundtracks, documentation and artwork from across the included games. There's online multiplayer for 4 of the games which include Street Fighter II Hyper Fighting, Super Street Fighter II Turbo, Street Fighter III: 3rd Strike and Street Fighter Alpha 3.

It's a good collection, but not without some issues and bad decisions from Capcom. Capcom dropped the ball early on by accidentally releasing an international version of the game to everyone which included both the NA and Japanese versions of all of the games, and then learning of their mistake and within days removing this version from everyone's library except in certain regions. Basically, NA users got screwed on this. The international version is a much better version of the collection, so removing it felt like a slap across the face. On top of this, people wanting the original versions might be a bit disappointed as Capcom has used edited versions of some of the games that include censoring. And some issues with difficulty in games like Super Street Fighter II Turbo where the game is insanely difficult against AI no matter what difficulty you have it set at. And lastly only including online multi for a few of the games and not all of them is an odd decision to say the least.

Cons aside, this is still a good collection for Street Fighter fans. I'm just still very salty about the issue with the international version.

EDIT: After making this review I want to add in that right now it may not be worth it entirely to purchase this compilation since Capcom has re-released all of these titles in other compilations including both Capcom Arcade Stadiums, which allow you to buy the games individually. The only downside to those is the lack of online play. However things like Remote Play Together work just fine. Also the ability to play in both English and Japanese versions of those games. Worth noting though that Street Fighter III and its followups can still only be played in this compilation on Steam!

So still worth buying if Street Fighter is all you can about, and want online play for some of the titles.
Yayınlanma 20 Eylül 2023. Son düzenlenme 1 Eylül 2024.
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10 kişi bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 46.4 saat (İnceleme gönderildiğinde: 23.7 saat)
Starfield is Bethesda's first attempt at an open world space epic. And it is completely stacked with things to do. So much that I actually had a really long fleshed out review set up for this title, but hitting the character limit after several rewrites I decided to simplify the review with some basic pros and cons to make it an easier read.

Pros
- It's a Bethesda game. So it has that Elder Scrolls and Fallout DNA baked right in.
- Since it's a Bethesda game, it's ambitious. It's huge. There's tons to see. And since this is a space epic, it's literally the biggest Bethesda game ever in terms of what you can explore.
- Many different ways to approach the game. Main questline, side quests, free exploration. It's all there. Just, well, bigger.
- Many different ways to role-play your character. While you do have some suggestions at the beginning of the game when creating your character that end up giving you some bonus stats based on what you pick, you ultimately can play the game any way you want in terms of how your character behaves. You can be the hero, or the anti-hero. You can be a law abiding citizen, a ruthless outlaw, a space pirate, a smuggler, and more. It's really up to you how you want to play.
- It's a space game! And you get to fly in outer space. It's no Elite Dangerous, but there's still a bit to do when aboard your starship. Exploring the galaxy for starters. But also getting into various interactions with other ships and even space stations. And yes, you can board them. In the case of forced entry it will require disabling their engines and shields. And this requires some dogfight action!
- Reworked overencumbered system that instead of forcing you to walk slowly will rather penalize you with faster loss of oxygen, which can be recovered. It's a bit of management here, but far better than walking like a sloth the entire time. Luckily you can not die if you deplete your oxygen too fast, but instead it just drains your health down to a small fraction. This basically means as long as you are in an area with little to no hostiles, you can go nuts on looting items and still move around quickly.
- Ships can be upgraded, fully customized, and for those not willing to put in the creative work you can even outright purchase or even steal new ships.
- Weapons can also be customized in many different ways.
- Speaking of weapons, there's a ton of different variations. Pistols, shotguns, rifles, automatics, laser guns, guns that shoot electricity, melee weapons, mines, grenades, and a lot more. Each class of weapon is loaded with different types also.
- An overwhelming amount of quests in the game! Without the main quest you can still get lost in the insane amount of quests from various factions (which you can also join) to various NPCs with missions, to bounty boards, and more. There's a ton to keep you busy.
- You can build bases, buy houses, and more in the game, and even hire people to run tasks at your own outposts to help out.
- Speaking of people you can hire, you do get your own crew throughout the game which you can partner up with on missions and more. Some of them you can even romance and get married to.
- Visually it's a gorgeous game. Object details are top notch. Everything from weapons to even the most random objects found in the game have a high attention to detail. Makes you really appreciate the model viewer in your inventory all the more. Aside from the objects, the environments look really nice. Indoors look the best in terms of detail, but also when standing outside you can really appreciate the vast horizons and the vistas all around. Looks really good especially from up high in some areas as the game has a really good draw distance.
- Most NPC models look clean and well detailed, with your own model looking the cleanest. Important character models also look really sharp. Random NPC models however... Well, you can read about that in the cons.
- Audio is top notch. Great orchestrated soundtrack that ranges from epic to soothing. And all dialogue is voiced with some top notch voice acting. No complaints here.
- It's just overall really really fun!


Cons
- It's a Bethesda game. So it has that Elder Scrolls and Fallout DNA baked right in. In this case, that means there's the usual release bugs. It's not as noticeable this time around though. In fact, this is one of the cleanest Bethesda launches I have seen in, well, idk if there has ever been one this clean at release. Regardless though, you will find some bugs and glitches here and there. Nothing I have seen that is game breaking luckily. Some that people might even find a little hilarious. In my case just the occasional NPC going haywire with physics or the way they move. But unlike other Bethesda games, it will take a while between instances of this as the game seems a lot more polished from the get go. Someone at QA must have ♥♥♥♥♥♥ the memo before release this time I guess. So while I do have this listed as a con, maybe I should have actually listed it as a pro?
- Compared to Skyrim and the Fallout games, this game is a lot tamer on violence. There is no gore like in those games, and instead just has blood. Anyone expecting a symphony of gibs when you hit an enemy with a well placed shotgun blast or explosive might be a bit disappointed here.
- No land vehicles. And you can not fly your spaceship across the surface of planets either. So on a planet, everything is pretty much either on foot or via fast travel.
- NPCs have bad AI in how they react to weapons being drawn, and even fired around them. This includes authoritative AI. Firing a gun right next to someone does not send them in a frenzy. This includes firing from your spaceship. However, hit 1 person and you become public enemy number 1.
- Huge FPS drops in major cities. Drops down to 50s-60s on my 4070ti even at low settings. Mileage is going to vary in this, but the FPS drop in those areas seems to be happening to everyone I have talked to who has also played this. Luckily though the game still runs smoothly even in those areas. While the FPS is indeed lower it's not erratic enough to where it has caused anything such as major stuttering issues. In other words, it looks fine.
- Planets will tend to look and feel a little samey after a while.
- Random NPC models look good for the most part, but their eyes! Oh my. The eyes! Yes, it's kind of creepy on some of them to say the least.
- No DLSS since Bethesda partnered with AMD for this release. I'm hoping this is either a temporary partnership, or that at least FSR3 is added later in as FSR2 in my experience does not do much in this game. Though this may not be the case for everyone and FSR2 may work wonders for others. *shrugs*

To sum things up, this is a Bethesda game. Anyone looking for the next Elite Dangerous or No Man's Sky might want to stick with those games first. But for fans of games like Fallout and Skyrim, who also have an appreciation for space games, this will be right up your alley.
Yayınlanma 5 Eylül 2023. Son düzenlenme 5 Eylül 2023.
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983 kişi bu incelemeyi yararlı buldu
46 kişi bu incelemeyi komik buldu
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kayıtlarda 10.2 saat (İnceleme gönderildiğinde: 0.2 saat)
BIG BEEFY MECHS SLAPPING STEEL

Ultrawide owners rejoice! From Software has finally come around. Also 120fps is sooo nice.

edit: Also supports ratios beyond 21:9. After someone confirmed it supports 32:9, which is great, I got curious and set up stereo on both my ultrawides, and ended up with this!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025409018

Super duper ultrawide! Triple monitor setups also confirmed to work. Go nuts!
Yayınlanma 24 Ağustos 2023. Son düzenlenme 25 Ağustos 2023.
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8 kişi bu incelemeyi yararlı buldu
kayıtlarda 2.8 saat (İnceleme gönderildiğinde: 0.5 saat)
Etrian Odyssey is here! Another great classic Atlus RPG.

I had played this when it originally came out on the DS. At this time, Atlus was also pumping out gems for the handheld left and right. Etrian Odyssey was probably one of the most cherished among handheld RPG fans at the time. It made great use of the DS touch screen, and also offered one hell of a challenge in its combat. In fact, it might have been a bit too much of a challenge for some people. Luckily Atlus decided to open up the gameplay a bit on this version by adding in 2 extra difficulty modes, where the easiest is called Picnic, and the hardest difficulty is essentially the difficulty that was in the original version of this game. So if you had trouble the first time around, this might be the ideal time to grab this and give it another go.

For newcomers, Etrian Odyssey is a first person grid based dungeon crawl RPG where you build a party of different characters from different classes and explore various locations, and of course get into battles. The battle system is your traditional turn based combat system, so its not too difficult to grasp.

One of the really cool features of Etrian Odyssey is its map system. In a lot of RPGs you uncover the maps by just exploring, and in some they are outright given to you. In Etrian Odyssey you do the entire map yourself. You lay down the paths you've explored, make walls, and more such as placing markers for various areas of importance you might need to come back to, and other objects of interest. It makes things a lot easier when navigating and puts you in control. The easy part is not really just the fact that you have a map, but how you control making the map. You can do it simple or get wildly creative with how you place the markers. It really goes back to the old days where you literally had a pen and pad laid out to make your own maps. And don't worry about the transition from touch screen to not having one. Having tried out the first area of the game as of writing this up, the controls seem excellent and making the map is a breeze. Also if this sounds like a bit much, they do have map building assistance in the options with the automap feature.

Anyway, the game is playing fine without any issues so far, and it looks like a great update too. The environments look fantastic, portraits, enemies and text look super clean too.

Hope to see Atlus bring us some more of their interesting RPGs in the future. Hows about some Dark Spire next time?!
Yayınlanma 31 Mayıs 2023. Son düzenlenme 31 Mayıs 2023.
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31 kişi bu incelemeyi yararlı buldu
kayıtlarda 14.9 saat (İnceleme gönderildiğinde: 4.7 saat)
Oh, the storied history of cross platform titles. You know these games. Those games that appear on multiple platforms. There was a time when big name companies just did not care about the PC versions of these cross platform titles. I mean some companies did. But these were companies that primarily developed games with PC in mind. But for several of the biggest companies, PC gaming was just an afterthought. Console first, with PC gaming getting the scraps. You got games that came out much later than the console counterparts being rushed, and sometimes with even missing content. Never really up to their true potential.

Then the renaissance came. This was a few years back. Why? PC gaming exploded. Developers actually started to care now. Games that were cross platform were actually starting to end up delivering that greatness they failed to achieve before. Sure, there were still some here and there that had issues. But for the most part, developers started to give a ****. Then, not so much. Developers stopped caring as much. Developers basically became lazy. This is more recent. And Jedi Survivor is the latest example in this trend of laziness. And this is a big shame. We're talking Respawn Entertainment here. The guys who pretty much made it okay to like EA again. they gave us Titanfall 2. They also gave us one of the best Star Wars games in ages with Jedi Fallen Order. And Apex wasn't too bad either. Hell, it's still going strong today. So what happened? I honestly have no idea. But it's safe to say 1 thing... EA and Respawn both crapped the bed with this one.

It's really a shame too. Because underneath all of the issues, Jedi Survivor is not a bad game. But the issues outweigh anything positive I can say about this title.

For a few people they will experience issues including crashing, the game refusing the load, or other issues that can make the game unplayable. However for most people the issues don't necessarily lie in the game being unplayable, but rather the game being rough to play. And this can lead to the game not being enjoyable. I'm talking about the #1 issue being brought up being the framerates. And it's no joke. When you start the game up and make it past the initial splash screens which for some may seem oddly choppy, and then past the shader compiling which seems to be hitting the game with every launch, you'll finally make it into the main menu, and notice a pretty decent framerate. Then you'll start the game and be taken into a lengthy introduction where again the framerate might seem pretty decent. And then the shackles are taken off and you get full control of Cal Kestis to start his journey in the first area of the game, which is Coruscant, and that is when the problems start for most people. That decent framerate at that point just goes down. No matter what you choose. Be it 4k, or the lowest allowable resolution. Be it max settings, or the lowest. It just does not help the issue. This is not an issue of hardware. It is an issue of poor optimization. The GPU not being utilized properly by the developers when making the game. It's a trend that has been happening with a lot of developers who seem to be making games with consoles in mind first, and forgetting they are also supposed to be developing the game to run on PCs as well. It's pure laziness.

Does this mean the game is unplayable? Well, for the latter issue that is impacting more people with the game, I'd say no. The game is still 100% playable in that regard. Does that mean this is acceptable? Hell no. First impressions matter, and EA and Respawn both dropped the ball on this one. Yes, the lower framerates do not make the game unplayable. Yes, the game can still be enjoyed by some even. But at the same time, I really regret spending $70 on this title. It's not a $70 title in its current state. It's far less than that actually. I can not in good faith actually recommend this title as it is right now. I would not call this a polished turd, but more like a diamond in the rough. That is to say, there is actually a good game underneath but it's going to take a hell of a lot of cleaning and polish before this is a true gem.

There's potential here, but until EA and Respawn do something.... just no. Avoid this one for now.
Yayınlanma 29 Nisan 2023.
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25 kişi bu incelemeyi yararlı buldu
kayıtlarda 2.8 saat
Rusty Lake Hotel is a point & click puzzle adventure game that takes place in the Rusty Lake universe. A group of 5 guests have been invited to the hotel to stay and enjoy various meals made from various meats and other ingredients. Harvey, the main character, has been tasked with getting ingredients for these meals that are "to die for" if you catch my drift. And each night he will do just that.

So the basic flow of the game is start the day, feed the guests, then at night visit one of the guests rooms and kill them. You can not leave the room until they are dead. This makes the game play out sort of like an escape room puzzle title. Though in other escape room games you usually want to get out to save your own skin, hence "escape". But here you just won't leave until the job you are tasked with is finished, which is you murdering the guests.

The tone of the game is a mix of David Lynch inspired macabre and humor. And honestly it works well to keep you engaged throughout this puzzle title.

Others have mentioned the puzzles to be somewhat difficult at times, but I honestly never found that to be a problem. This is mainly since the puzzle that use hints have the hints themselves located in the rooms you are in at the time, And the solutions are quite simple if you have played other point & click adventure titles, though some may seem a little bizarre. But since the tone of the game is already bizarre, they don't feel out of place in the slightest. The only thing you need to focus on are some items you may want to grab to get certain achievements, or get the best possible meal. These are optional items and can be skipped, usually by accident, so pay close attention and experiment with your surroundings!

Overall the game is not too long, and you could easily go through it in an hour or 2 without a guide. 100%'ing it for all achievements will probably still leave you right around the 2 hour mark too if you miss anything and need to replay a section.

This is the first Rusty Lake game I have completed, and if the others are anything like this I am looking forward to trying them out.
Yayınlanma 6 Nisan 2023.
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