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Recent reviews by puchunful

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Showing 1-10 of 24 entries
No one has rated this review as helpful yet
300.5 hrs on record (298.8 hrs at review time)
Great factory building mechanics. Machines are 10x, 20x your person's size so it makes it hard to plan and decorate at first (until you unlock hovering). More fun with 2 or more people. I love exploring and my partner loves strategizing/figuring out a factory layout, so it works for us. :) Lizard doggo is a must-have companion.
Posted 29 November, 2024.
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17 people found this review helpful
1 person found this review funny
127.6 hrs on record
Game is unfortunately ruled by Chinese overlords (i.e. their government and majority playerbase). If either of those entities complain, changes are imminent. The west has no say. Many costumes were altered to "conform" to government rulings; not once but twice, so I expect more to occur. The CN playerbase treat these virtual women as if they're property that should only oggle at their Adjutant. It's all weird behavior...

It's a decent shooter but the missions are long for something that is supposed to be a phone game. The writing remains incoherent at the beginning and each subsequent event... Lots of random word vomit like Honkai Star Rail. To this day, I have no idea what our end goal is... lol

Play it for the fanservice while it lasts, I guess.
Posted 29 November, 2024.
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2 people found this review helpful
1.8 hrs on record
Early Access Review
First impressions are important, and this game did not leave a good one with me. I'll start with the bad and end with the good points...

Character creator is detailed but... none of the faces look good. I think it's the aesthetic the game is trying to go for (old European? exaggerate caricatures?) but this definitely missed the mark for me.

The controls feel clunky. The running looks awkward and stiff. I had trouble picking up things off the ground; like I had to walk 2 feet away from the loot in order for the prompt to even come up.

I, unfortunately, had the game breaking bug of not being able to leave the tutorial zone (quest stated "Venture into an Abeyance Realm"). Come to learn that this was a notable, known issue during the early betas, that has not been fixed prior to release. The game launching into early access with the same issues as beta doesn't invoke any confidence into the development management of this game. What other major bugs did they ignore? Are they just going to add on top without addressing our concerns?

Now where this game shines is the narration, story telling, world building, and general ambience. It feels magical in what little I have experienced [and seen on Twitch] thus far. The realm system with cards is a very unique take on generated worlds; you can really customize what you're looking for.

Seems to be a common trend these days... "if the game works, it's great!". As it stands though, I cannot recommend this game with confidence. We'll see if the bugs are fixed when the game is fully released.
Posted 20 February, 2024.
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A developer has responded on 18 Sep, 2024 @ 10:36am (view response)
No one has rated this review as helpful yet
36.5 hrs on record (21.3 hrs at review time)
Update: 2024-02-27 - Connectivity has seen some MAJOR improvements. Definitely a playable state now. Still sad it took this long for them to raise the cap. My point still stands that this could have been so much more if these problems were fixed from the get-go. But I digress.... here's the og review:

People leaving negative reviews are justified to do so. Being unable to play is the worst experience anyone can have so, their opinion is valid.

When the game lets me in to play, it's fun. The type of engagement you can get in with the aliens vary on your playstyle (I like to pewpew from a distance). Stratagem system is interesting; too bad my DDR moves are slow at best, lol. The delivery of 'story' and purpose is comedic and fun. It's very reminiscent of EDF, a similar type of game with outdated graphics.

Of the 22 hours it says I've played, it's only been 10 hours or less due to me being stuck at the login screen. I've come to learn that there is no queue for shuffling people in. The login is completely random so you better pray you hit the login at the right time. Left my game running for over 3 hours at trying to login, and when I came back, still trying to login. Fun.

Coming from Palworld, where the network admin was literally told to "never let the service go down" and dealing with the bills afterwards, what Sony is doing is ruining the success this game could have.
Posted 18 February, 2024. Last edited 27 February, 2024.
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No one has rated this review as helpful yet
286.4 hrs on record
Good space exploration game. The story is somewhat decent (although getting the stuff to jump across solar systems was a bit annoying to start with). If you have goals (joy of exploring, base building, making nanites/units/etc, BFFs with the Gek race, etc), prepare to lose track of time and sink hours into it. If you're aimless like me, it starts to feel repetitive after some hundred hours or so. Even so, I would recommend this game over other space games.
Posted 22 November, 2023.
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No one has rated this review as helpful yet
81.1 hrs on record (73.3 hrs at review time)
This game is the reason "funnest" needs to be a real word.

At it's core, the concept is very simple: kill all the things. With that, you have a variety of characters with unique abilities, and you can pick artifacts as you defeat bosses to further enhance your experience, a.k.a. how you kill all the things.

There's an insane amount of replay-ability for under $5. The game takes a few seconds to download and install but you'll be glued to your seat for hours playing this.
Posted 22 November, 2022.
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No one has rated this review as helpful yet
574.8 hrs on record (489.4 hrs at review time)
Early Access Review
Play at your pace. This is a game you don't really rush through. It gets convoluted with more mechanics later on (World 3+) but that's not necessarily a bad thing. The latest update added party dungeons so, co-op is now possible. Eager to see what else is planned further down the line (if I even get that far, lol).
Posted 24 November, 2021.
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No one has rated this review as helpful yet
106.6 hrs on record (52.4 hrs at review time)
The devs do not listen to feedback. I've encountered so many bugs in this game (quest list disappearing, 'abandon' warnings not disappearing, getting stuck in terrain, etc). All of the issues that I had and googled, have all been reported since the first closed beta. How does this show that they listen to their playerbase? What have all these betas done to improve the game?

Add more servers? They can't even manage the queues and problems of what they have now. This is just another example of a game that launched, underestimating their playerbase, and now have to play "catch up" to meet demands. Being backed by Amazon of all companies, and knowing their online infrastructure is massive, one has to ask, why they allocated so little?

Monster spawns are inadequate for the influx of people. You'll spend at least 15 minutes standing around at certain bosses, waiting for them to spawn. Then you have to do a decent chunk of damage for it to even count. If not, you have to wait for the next spawn, meanwhile more people keep coming in for that same chance.

Resource sniping is an issue. I'm not so worried about trees or rocks, but again, this ties in with the monster spawns. If you need to skin an animal for a certain item, and it has 15 minute spawn timer, you better be fast and harvest that animal fast enough before the other 5 people that are also waiting do it.

What's good about the game?.... Graphics and lighting. The game is pretty but also VERY generic hack & slash, with a dash of magic, MMO. There's also life skills and player housing. It all amounts to a pretty average (not bad, just 'ok') experience, nothing ground breaking as some reviewers may claim.

I can't 100% recommend this game to anyone due to the absurdly LONG queue times, and with bugs seemingly ignored. If you do plan on playing this, make sure you start your queue before you go to bed the night before.
Posted 1 October, 2021.
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4 people found this review helpful
3,643.6 hrs on record (1,160.2 hrs at review time)
An update to this review but most stuff remains unchanged... It's been roughly 2 years after my initial review (at level 20). The only difference is our level went up (we are 75 now), new areas came out, all enemies and content remain the same. The game is simply a SIMS MMO; you dress up and mingle with people in towns or in your Creative Space (that's the term they use for 'your in-game house' basically). Sometimes you fight monsters, sometimes there's limited quests to do.

So why am I still playing if it's that bad? Maybe it's because there's no content, nothing that induces FOMO, that I keep coming back. Other games have super limited events with rewards that, if you miss em, they are gone forever. But that's not the case here. You can get those missing cosmetics in player shops and the event weapons/tickets are negligible anyway (I mean that as, they are mostly worthless - that falls into the same, repeating content problem).

Another thing is, I really enjoy the dressing up aspect. That... may be a problem in and of itself, lol.

-----

The first few hours of the game is fun and exciting. The scenery is breathtaking. The design team for the open world aspect really outdid themselves. The flow of combat is also nice and smooth. You really do feel like a superhero of your own anime.

Where the game takes a nosedive is the lack of content and prioritization of microtransactions, in the form of scratch tickets. Once you get your first class to level 20, you start to realize that there's not much else to do. Level all your classes? Farmed all your gear? And then what? You're stuck on this repetitive cycle of logging in, doing dailies/weeklies, then logging out. They even removed content from their base game PSO2 (e.g. mission pass, live concerts, etc), so you're pretty much stuck in the same cycle.

Their last feedback survey was about, why we haven't purchased the Rappy Package and how much we spent in the game. No joke. No feedback about gameplay or content was asked, just how much money have we thrown and will continue to throw at the game. Take that information how you will.

Suffice to say, I did give this game a chance (~1000 hours). I just wish there was more to do and events weren't just "change the loot table, add one new reward". I also wish Sega would stop creepily emphasizing ages of characters. "A bikini clad android(?) saved the world at just ONE YEAR OLD", "Dozer is just seventeen and looks like that (he's a robot)", "Dierdre is 18, just like Ran"..... really Sega? Your game features scantily clad women and playboy outfits, and you're mentioning that all the NPCs are pre-teens. So wrong.
Posted 27 September, 2021. Last edited 13 July, 2023.
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No one has rated this review as helpful yet
192.8 hrs on record (192.5 hrs at review time)
I enjoyed this game for a bit, until I reached the endgame grind. Then it just became too much.

TL;DR Endgame is drag and the game itself is riddled with problems.

If the game is on a steep sale (>75% off), I'd say it's worth the buy. For the full price, you'd be better off renewing your Netflix for 4 more months.

The narrative paints a poor misrepresentation of your characters. You're not an unkillable, god-like being of any sort. A small perforo can one-tap you of over half your health; get 2-3 more of them on you and you're as good as dead. That's not to mention the endless string of stuns, freezes, staggers that other enemies are dishing out at the same time.

You may murder everything on the screen but if you don't do it in 7 mins, your odds of getting decent rewards at the end get lower. What's the connection with timed expeditions and the goal being to kill all enemies on sight? It's not explained anywhere. The timer is arbitrary "difficulty".

Here's a list of other things I don't like about Outriders:
- Tiago's shop doesn't restock or refresh legendaries.
- Doing lower tier expeditions punishes you (you get downgraded to "match" the power of the tier)
- Enemy attacks do not match their telegraph (looking at you Homestead guy...).
- Crawlers
- Trash mobs (riflemen, perforos, etc) have insane accuracy and damage for being just a trash mob
- No protection for people that get kicked at the end of expeditions
- No proper, working matchmaking in a multiplayer(-intended) game
- Bank space is a flat 100 limit (not 100 guns, 100 helmets, 100 gloves, etc, like I assumed...). Just 100 of anything.
- Loading screens for the smallest jumps
- No transmog. You can't look cool when you get to endgame.

It took them weeks (nearly a month) to get the inventory wipe bug, fixed and giving people back their gear. It took them weeks to look at damage mitigation. With another few weeks, per each item I've listed in my gripes, the game may eventually become playable by 2022.
Posted 28 May, 2021.
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Showing 1-10 of 24 entries