103
Products
reviewed
207
Products
in account

Recent reviews by Feetuska

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Showing 1-10 of 103 entries
No one has rated this review as helpful yet
8.5 hrs on record
This is a simplistic handcrafted hylics-like action rpg puzzle-game mixed with takes on philosophy and Scottish mythology. What there is, is surely interesting, but a lack of quality assurance and a coherent story are the main aspects keeping it back from perfection.

First of all, the game is filled with glitches. None of them are game-breaking, but they are all either inconvenient or feel like cheating when exploited making the game seem rushed and thrown together. We got things like cheesing swamp sections via damageabuse, skipping entire areas by going out of bounds, dying during cutscenes, dialogue skipping, passive combat abilities actively hindering puzzle gameplay by hitting switches and other objects around the player, and by far the worst; gamecrashes.

When it comes to the story meanwhile, the game has a couple cutscenes that tell the basics of what is going on, but the majority of the story content is provided via npc dialogue and an optional beastiary consisting of hidden item pages that have to be found. The problem however is that most of the dialogue in this game is contextually unclear or just kind of a "haha random" type of humour that is at best indirectly there to provide a strange kind of mood. You might for example walk into a house and get told about a family member having died in hospice of cancer and then the next npc telling you about getting high on shrooms. By the end of chapters and the entire game it becomes clearer why the dialogue is all over the place, but while playing the game it's like huh, I do wonder what I do with this take on philosophy or family ties or conflict this npc has told me, and do I have to do something about it or not.

The art is definitely what this game excels at. We got handcrafted and painted clay and action figures 100% making all the in-game assets look really interesting and unique. We also have animations, some of which are glorious and hilarious, whereas others are kinda hit and miss and stiff. What however tends to ruin the mood the most, is a heavy use of the game engine's terrain tool. Most walkable surfaces and backgrounds are done with this base game-engine tool, and the monotony rarely stops especially in later levels. It makes a lot of the game look empty and gamey, like it was done for ps2 or something, which is unironically just what the devs attempted to avoid by handcrafting everything, but in my opinion didn't quite hit right when they let the jagged streched terrain takes over all visuals and gameplay. The sound design however is exceptionally good and humorous, and all the songs, especially the ones mixing traditional and techno, are bangers.

The gameplay itself is fine, but again, lacks polish. The main faults are that It is incredibly easy to get hit while attacking anything, and that the upgradeable stat and status effect system is barely used, and at worst hinders other gameplay like mentioned previously.

But at the end the game is definitely playable enough and very artsy, humorous and unique. If you're into that, then this game is definitely a fun and thought-provoking couple hours worth of gaming fun.
Posted 14 August.
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No one has rated this review as helpful yet
119.0 hrs on record (43.7 hrs at review time)
Character collection tactical war-game gacha, that practically plays itself leaving you the job of upgrading and collecting units. The said units or "students" are a solid 100% anime ladies, some obscenely sexualized, some cute and funny 😭😭😭 and some just genuinely cool and rad. Progressing in this is a bit of a grind, certainly leaving you playing for months on end, coming back every day when the energy refreshes.

Besides the main gameplay, an autoscroller you can slightly manipulate, or just literally let play itself, there are also some genuinely interesting stories in the form of visual novels where characters do their thing and usually end up robbing a bank or doing a full on invasion of a neighbouring school. Some of these stories are also featured in events where you get to explore a top-down environment more freely.

Over all, it's a gacha mobile game port through and through, but it does have interesting stories in it. What I'd wish for more, would be a way to somehow let the player showcase their skill more actively by letting them control the units on the map instead of the units controlling themselves and the player having a chance to slightly influence what is practically a movie, not a game.
Posted 16 July.
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1 person found this review helpful
100.9 hrs on record
Monke does drugs, beats up heretics with a stick like a zen monk, and then might or might not conquer heaven. Cool story. The souls-like or action rpg-ish gameplay is also fire, very challenging and in-depth, lots of transformation, tech, strats and things to get used to. Definitely requires high reaction speeds and the ability to predict your enemy's moves. Thus quite the amount of trial and error.

Here are the negatives:
It will blow up your pc unless you happen to own a mammoth. And the game is full of invisible walls and weird secrets you definitely need a walkthrough of some kind to find. There were also a couple glitches, like the UI getting stuck at focus point 4, bosses just freezing and not doing anything for no reason, or Erlang just walking circles around you while all the controller inputs seemingly disappear. But certainly nothing major a restart wouldn't fix.

Over all, yeah it's a pretty cool game. If you're into the Journey to the west or chinese mythology in general, then it's 100% a must have. It has all the familiar cool references and quotes and stories in it.
Posted 17 June. Last edited 17 June.
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5 people found this review helpful
57.1 hrs on record
A very replayable tactical turn-based 2D chess with accurate characters from medieval manuscript art. Provides a load of different strategies to use min-max to win every round even on the harder difficulties which really provide a challenge to your thinking. The art, animation, humour and music are wonderful and thematically very close to the period providing a real deep dive into the different cultures of the past.

The game is divided into tutorial challenges, multiplayer and story mode. I didn't even know of the existence of most of the tutorial challenges which actually do provide pretty important information and a fun challenge, because the game pushes you to the story mode after a couple of the earliest tutorials. The story mode has ok writing, nothing mindblowing. Even though every playthrough provides different challenges due to map and item rng together with your own choices, you have to repeat the same dialogues every playthrough. Playing the story repeatedly provides extra starting item choices, achievements, a score and more dialogue, but even with the extra dialogue it does get rather dry in the story department. Over all this is still a 5/5 territory for a game for me.
Posted 9 January.
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1 person found this review helpful
0.9 hrs on record
It is a pretty short "feels" based visual novel set in a warped post-soviet city featuring a girl named Sasha you slowly develop a friendship with. Takes less than an hour to complete. Has replay value in choosing alternative dialogue options. Ends way too quickly.
Posted 1 January, 2024.
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1 person found this review helpful
10.8 hrs on record
An absolute improvement from the previous game with fully animated cutscenes, graphics, more interesting combat (although still the same rpg maker formula), dialogue and story instead of a barrage of constant "lol random haha funny", even though some of that is still here.

Was awesome to see returning characters and themes even though I lost where the story was going mid way through.

The pencil man's song is about the most dramatic song I've ever heard in a video game. Wish more of the songs had vocals for more dramatic backstories during combat.

Difficulty vise the game starts up intensely difficult but by late game it becomes insanely easy especially when starting as "corrupt" automatically and shooting the suit case gun a couple times in hopes for insane damage numbers that instakill enemies.

A couple bugs were spotted but nothing major. Some clipping and getting multiple slippery ties within one level that fill the inventory not allowing other ties to be collected.
Posted 1 January, 2024. Last edited 1 January, 2024.
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3 people found this review helpful
6.8 hrs on record
Wacky and wonderful pencil drawn adventure with interesting themes. A traditional rpg maker game where you'll be hogging down hundreds of sandwiches for health and buying better attire along with levelling up.
Overall straightforward and a medium to short experience with a difficulty spike mid to late game.
Also memes. And a critique of consumerism and capitalism.
Posted 1 January, 2024.
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1 person found this review helpful
16.1 hrs on record (0.9 hrs at review time)
Early Access Review
With the story and circumstances it throws at you, this is about what I imagine life in China under zero-covid policy was like.

It features these "horror" or "shock" moments it likes to throw at you. And also repeat at you. I'm personally too desensitised to cannibalism, incest, committing murders, and being an overall psychopath (you know something I already do every day), so if any of these seem tabú to you and think will rise a reaction in you then I suppose this is just the shock game for you. For me, the repetition gets boring and forced.

The art style, even if it has issues with perspective at times is phenomenal, unique and consistent in cut scenes and gameplay itself. The gameplay is mostly that of a puzzle / rpg maker gamer. The music is alright.
Posted 25 December, 2023.
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1 person found this review helpful
20.9 hrs on record (8.9 hrs at review time)
Early Access Review
Genuinely the most fun gameplay experience I've ever had in my entire life playing video games. Better than sex.

The story however is meh, but you're, or should be playing this over and over for the gameplay, not the story. There's some world building, a dystopian scenario and like 1 character with a personality. Plenty of references to the bible and other random antique stuff. It's kind of a devil may cry-esque travelling through hell scenario and it takes about as much liberties as well. Like with having an ancient Egyptian world that just screams Iron Maiden and a cityscape with a Rhodes colossus except it's a siren head. Pretty cool either way.

The graphics are searching for that PS1 style. It however reminds me way more of games like Half life 1 or Quake since it has a similar gameplay and look and PS1 wasn't really known for its fps-games, except for maybe those rare classics no one remembers. Like a certain Egypt themed one this game also takes inspiration from. What breaks this style anyway is the absurd amount of blood on screen, almost all the time if you're doing it right. So much so that it can literally lag your ps1 graphics game if you're speedrunning through of this too fast.

The music is good. The dev really knows what he's doing with the music and the game. It also features songs from other artists which are however better than the og ost.

Either way, this game is among the best things to have come from Finland along with weird internet memes and Nokia. The game keeps getting updated every now and then, some updates are pretty lacking like the one that added the "violence" -chapter, but I hope the next last two chapters will provide something memorable.
Posted 1 July, 2023. Last edited 25 December, 2023.
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No one has rated this review as helpful yet
30.0 hrs on record (15.5 hrs at review time)
Yeah it's Hades.
Except it's actually Hollow knight.
Except it's actually Don't starve.
Except it's the binding of Isaac.

Well actually it's all of them weirdly packed into a single product. There are essentially two sides and pretty fundamentally different games packed into to this. There's a resource gathering micro and macro management building sim and a rogue like top down combat experience.

When it comes to the resource management gameplay, It's possible to do nothing but idle and watch your followers gather resources and handle their little village while you have to at times do things like cook for them and hold sermons (at least initially). As the game goes on you need to do less and less for them to just manage themselves. By around day 40ish of in-game time you're going to be overflowing with resources and have essentially won the resources management part of this game. The upgrades also end way too fast for there are way too few of them.

The main thing this game is marketed as is as a rogue-like fighting game. It's ok but seems almost secondary considering you can live almost entirely without it and just grind the second half of the game until there's nothing to do anymore. What the rogue-like part provides is mainly story content. The story is pretty meh. At first it's interesting and kinda cutesy-creepy but after that initial reaction sets off all the cult stuff just becomes normal. Plenty of replayability though for the game makes you do the same missions again but on a higher difficulty after you're done with the game's 4 worlds.

The game also has some glitches, like getting softlocked from follower interactions, but reloading the save seems to fix it so nothing too gamebreaking. Also the credits have all the discord mods in them which genuinely made me laugh.

Generally speaking it's very addicting but gets stale after a while. My final verdict is a solid 4/5.
Posted 1 July, 2023.
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Showing 1-10 of 103 entries