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Recent reviews by Pojoman

Showing 1-4 of 4 entries
1 person found this review helpful
88.1 hrs on record (24.0 hrs at review time)
Early Access Review
One of the most polished and feature rich shooters released in the last 5 years and its still in early access. If you liked Battlefield before they added too much ♥♥♥♥♥♥♥♥ to it then this is for you.
Posted 21 June, 2023.
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2 people found this review helpful
9.5 hrs on record
Anti-Chamber is a game hard to discuss with someone unless they have played through it, making it challenging to review without ruining certain aspects. The game is developed by a single indie developer from Australia named Alexander Bruce and this is his first formal released game.
AntiChamber is a bizarre experience that not only challenges the way you think but pits traditional thinking patterns against you, where walls may not exist depending on how you look at them, and stairs can bring you to the same place no matter which direction you take. AntiChamber will keep you questioning yourself the whole way through. Although it is purely single-player, AntiChamber does not have a conventional story; the game is what you make of it. The hints for puzzles double as philosophical messages as you continue to navigate through the strange halls of the cold sterile environment.

When you launch the game you are immediately thrown into the world of Anti-Chamber, where conventional video game logic is made useless. There is no “Main Menu”; instead the box that you start in serves as your menu. You can change the resolution and mouse sensitivity by looking at and clicking the various buttons, but this box also serves as your main hub for the rest of the game. From this hub you are able to instantly teleport to any puzzle that you have encountered so far, and because Anti-Chamber is a very non-linear experience you will be free to go to any place you want, and if you have the wit you can even complete some puzzles without the necessary tools.

There are a variety of different puzzles in Anti-Chamber but the majority of them require the use of a matter manipulating gun. Initially the gun allows you to pick up blocks and place them down but as you progress you will be able to upgrade to manipulate the blocks in different ways to help solve more complex puzzles. Throughout the game there are vague illustrations with text on the walls that act as hints and as you view them the picture gets saved in the main hub for your viewing later. Early on in the game I found it difficult to distinguish which puzzles I was actually capable of solving but as the game hinted “failure to succeed does not mean failure to progress”. If there is a puzzle that you have no idea how to do, it is best to just leave it and try a different one as the other puzzles may teach you new tricks.

The world of Antichamber looks simple and phenomenal at the same time which compliments the game from both an aesthetic point of view and also a design approach, as it helps when faced with the most difficult puzzles to understand the environment. From the sterile white to the vibrant green, blue and red, the game has an artistic style that is simple yet very effective. It is a welcomed departure from games that give you a visual overload like Crysis 3. This is not to say that Antichamber is a bad looking game; the colours and interesting environments gave me more “Wow!” moments than other big titles such as Crysis or Battlefield. However, it could use a little anti-aliasing to smooth out the edges. Even though it’s using Unreal Engine 3, the game is not very demanding performance wise. The only downside is that you can’t tinker with the options menu and are forced to use the WASD control scheme (but if you want you can change this in the config files).

The music and sounds of Antichamber compliment its vibrant, sterile atmosphere with chilling calm tones. It has quite the relaxing effect as you wander the halls trying to solve different puzzles. The music is done by Siddhartha Barnhoorn and has an interesting and unique sound that really sets the tone of the game. Here is a brief sample of some of the music from Antichamber.

https://www.youtube.com/watch?v=lp7NmIRl0XI

Antichamber is a fantastic puzzle experience that constantly screws with your brain as you keep going. Some puzzles seem so complex but are actually so simple, leading you to overthink them when the answer is right in front of you. If you dread puzzles this game is definitely not for you
Posted 16 April, 2013. Last edited 25 November, 2013.
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No one has rated this review as helpful yet
556.8 hrs on record (395.3 hrs at review time)
Amazing RTS
Posted 13 July, 2012.
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46 people found this review helpful
22 people found this review funny
0.0 hrs on record
Best $0.5 ive ever spent
Posted 25 February, 2012.
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Showing 1-4 of 4 entries