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Recent reviews by ploonoot

Showing 1-4 of 4 entries
2 people found this review helpful
21.4 hrs on record
garbage grind system, War Thunder but with infantry
Posted 24 March, 2017.
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20 people found this review helpful
5 people found this review funny
0.0 hrs on record
290 hours of my total Warband playtime must have been spent in Nap Wars so far. One of the best and most versatile multiplayer games ever.

You will find many servers for many specific modes and maps, with numbers of players as high as 120 - 80 on a few of them.

In a nutshell-

Modes:
-Siege
-Bot Survival
-Deatmatch
-Commander Battles
-RP

Maps:
-Hundreds of creative, realistic, well designed siege maps
-Hundreds of creative and very fun bot survival maps
-Fun as ♥♥♥♥ pirate themed maps for the deathmatch servers with working boats and fixed naval artillery
-Randomly generated maps for the bot survival servers that makes every new map something slightly different than before (best ones are the desert mountain maps to rain artillery on bots from below).

Classes:
-Infantry armed with muskets with bayonets or rifles
-Cavalry armed with sword or lance or flintlock
-Artillery (howitzers and mortars and cannon)
-Standard bearers and musicians armed with drums, flute, trumpet, even an accordian to give morale and fighting spirit to the men at the front (in the form of buffs) and a jolly battlefield atmosphere - also some pianos on some maps
-Sappers who can construct forts and defenses for their team out of various items allocated by build points (sandbags, barricades, giant plank towers, dirt mounds, cav traps etc), lay TNT, etc

Weapons:
-Musket, flintlock, matchlock, bayonet, spear, axe, sword, club, fists, etc
-Cannons, mortars, naval artillery, small cannon emplacements, etc

There's no other multiplayer experience like it, not even native Warband can compare. The use of somewhat innaccurate muskets and rifles means that the gunplay is completely different from that of more modern era games, and using a sword or bayonet and even just your fists is just as viable against an enemy player. Theres tons of replayability across all these modes, and maps especially bot survival where theres always a new fort to be made at the start of the next round (or made hastily and rekt by AI cav charge).

In Nap Wars you won't find any of the ♥♥♥♥♥♥♥♥ that plagues modern multiplayer games these days like experience points, level ups, unlocks, hand-holding behavior and UI clutter (though you may run into some butthurt power-hungry admins who need to chill the ♥♥♥♥ out with their gestapo social justice crap that doesnt belong in a Napoleonic Warfare era game). All the weapons take skill to use and don't have any attachments or sights (except a good ol' bayonet). You can git gud with everything over time, even the ♥♥♥♥♥♥♥ mortars which are hard as ♥♥♥♥ to aim.

And if you get bored of 14 rounds of the same godamn Waterloo map on the RP server you can head on over to the Deathmatch pirate server to blow some steam or play some comfy Bot Survival and wait for the last 3 players to die while they huddle being the tiny sandbox fort taking potshots at a group of 90 AI riflemen standing 20 feet in front of them.

Also forgot to add - you can cheer- press C
Posted 23 August, 2016. Last edited 24 November, 2016.
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No one has rated this review as helpful yet
31.6 hrs on record (30.8 hrs at review time)
"alienware"

>You have been kicked from the server

10/10
Posted 26 December, 2014.
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59 people found this review helpful
109.8 hrs on record (71.9 hrs at review time)
Extremely fun naval warfare, fairly well done campaigns that lets you play as both Allied forces and IJN, as well as a good variety of Skirmish maps and modes.

Island capture mode can keep you busy and having fun for hours, with a huge variety of units and tactics available- you can build up a sizeabe fleet and wrest control of Islands by way of LST's and Cargo ships, or parachuting units in by air. The naval battles themselves are intense with visual damage and listing to ships that have suffered heavy barrages, and some of that damage remains even after repairing which adds a nice touch of immersion.

Whereas Duel, Escort and Siege modes are more to the point fixed objective modes that have a nice degree of variety to them, including outright 4v4 Battleship duels, destroying an anchored fleet in a Ohka suicide rocket, various naval and air escort missions,

The overall amount of freedom you get in Island Capture mode allows you to sort of make your own scenarios as well, such as spawning a ton of Cargo and LST ships and a small destroyer escort and try to make it all the way across to the other side of the map against a Veteran AI - guaranteed fun.

If you like the naval warfare in Battlefield 1942 - especially on Midway Island, then its a sure bet you will like this game, only the naval battles and air battles are much larger in scope and scale. There really is no other game in the world like Pacific or Midway, just like there is no other game in the world like Battlefield 1942 with its true actual naval air and land warfare, so its a unique game in that respect.

Furthermore there is a dedicated and passionate modding community, that despite zero officially released mod tools or support, has managed to create a few dozen mods of all types, extra command points, retextures, realism mods, overhauls, etc. And they are still working on newer versions, it has one of the most dedicated yet small modding communities you will ever encounter.

Now onto the really ♥♥♥♥♥♥ part - the developers are no more and all of the three DLC's they made were only available on Games for Windows Live, which is also dead now. On one hand we can rejoice that GFWL is dead, yet on the other, the geniuses at Eidos/Squeenix decided to only give GFWL PC Marketplace the DLC's (two map packs and one unit pack with 3 units- including the Montana Class Battleship). So now that GFWL is dead and the developers have also been axed, there is no way to purchase or otherwise obtain these additional maps and units, which is a serious error on Squeenix's part.

I don't know why the DLC's aren't available on Steam yet even though the game is, I would at this point happily pay to buy all three of them even though the developers and the IP are now gone because the Battlestations franchise does not deserve the fate its been given, its incredibly frustrating to want and purchase content for a game that should have been there anyways and yet to find now that its no longer available. It would be really nice if Steam somehow acquired those DLC's and brought them back for sale.
Posted 10 January, 2014.
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Showing 1-4 of 4 entries