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TL;DR
A top-down runner game with limited replayability but interesting theme. Worth getting on a sale or as a bundle but otherwise there's not much on offer here.

Gameplay
The premise of the game is fairly simple: Avoid impending doom by crossing a number of zones with your tribe and keeping at least some of them alive by the end. The game is played from a top-down perspective and your tribe advances automatically. You have two main mechanics to help you do this Firstly, splitting or joining the group into halves will allow it to cover more area and avoid obstacles, which is required to bypass or interact with most of the obstacles in your path. The second mechanic is a series of actions your tribe can do such as equipping spears or torches, both of which lead to different interactions with the environment. In addition, you can create new tribesmen or cannibalize existing ones for food.

Food is the main limiting factor of a run, as it depletes constantly according to your tribe's size and most of your environmental interactions that don't involve avoiding danger will be focused on gathering this essential resource, whether they involve hunting animals (or fellow tribesmen), picking berries or sacrificing your tribe at an altar. Between zones, you will receive a token which allows you to claim a one-time bonus and you have a choice of two zones for your next segment of the run with some variation in resources and threats, therefore offering a small amount of tactical decision-making based on your available resources.

All that said, the game has an interesting concept but a lackluster execution. Procedural generation means that, more often than not, a set of obstacles or simply the lack of food sources means your tribe will end up starving, often even during the first zone. The zones also don't really offer any surprises after going through them once or twice and learning how to deal with the various obstacles. The resource management aspect of the game could be great if elaborated upon or if the player had more influence on it compared to random chance but as it stands there's not a big reason to come back to it. This is one of those games where a neutral rating would be appropriate but as it stands I'd only really recommend it as part of a bundle, sale or other such deal.

Visuals & Audio
The visual and audio design work well to convey the various obstacles in your path in a clear manner but there's not much else to say that the screenshots of the game won't reveal to you. Music-wise, the tribal soundtrack is fitting and enhances the experience but didn't feel especially noteworthy or memorable to me.

Completion
Completion is a simple affair and can be done in a fairly short amount of time. Most of the achievements can be gotten either during regular gameplay or with a small amount of effort on the player's part and they cover most of what you can do in the game without overstaying their welcome.
Skrevet: 26. december 2019. Sidst redigeret: 26. december 2019.
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53 personer fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
64.2 timer registreret i alt
Before we get into this, there are a handful of things to mention. First off, the PC port is pretty atrocious. The FAR mod is essential for a good playthrough and a controller is highly recommended to avoid frustration. Check out this guide for more info on setting that up. With updates, the mods are a lot less relevant but you might want to give them a look-over either way for performance improvements.

Second, this is a sequel to the original NieR game on consoles. You absolutely do not need to play the original as the story in Automata is largely self-contained, but some references and plot points exist that tie the two together. The Original NieR's story is pretty fantastic despite the aged gameplay so it's worth giving it a try either before or after Automata if you enjoy Yoko Taro's writing. This is a lot more accessible now that the first game got remastered.

TL;DR

Fluid gameplay, top notch audiovisual presentation and one of the best game stories around make this one of my favourite games period. In spite of the bad PC port and some dull segments, the game offers enough twists to the story and gameplay to make it an unforgettable experience and it offers a significant amount of play time to go with it.

Gameplay
NieR Automata follows in the footsteps of NieR as a third person hack and slash with an emphasis on melee combat, along with a secondary ranged attack and some ability use. There's quite a lot of variety in the weapons and abilities you can use and they are all wonderfully animated which makes combat a treat. The enemies have simplistic AI but there is a decent variety of them and the difficulty mostly comes from the mix of enemies in encounters, especially as many of them have a tendency to turn the combat arena into a bullet hell, encouraging the use of the full ability set to clear them out safely. Much like its predecessor, there is an emphasis on perspective shifts and the game will swap between third person, top down view, sidescroller and more. These changes happen fluidly in combat and they offer a lot of variety to the combat encounters.

Aside from the combat, there are a number of RPG elements thrown in. As you scour the world you can find sidequests, crafting materials, weapons and upgrades to collect and plug-in chips, which are a system that allows you to upgrade and customize many aspects of gameplay, from automatically picking up items, to health regeneration, or slowing down time after dodging a hit. There's a huge variety in the loadouts you can make with those chips and I only scratched the surface of the various upgrade mechanics ingame but they definitely add a lot when it comes to customizing your gameplay style.

As a downside to the exploration aspect, the game's fast travel system unlocks about halfway through the game and it's a real chore to move around and do sidequests that require a lot of travelling beforehand so I'd highly recommend delaying some of the sidequests you get until you can unlock this feature.

One last note I'd like to make here is that once you beat the game you unlock a fairly detailed chapter selection menu which keeps track of sidequests and progress and you can freely jump to any point to work on stuff you missed or go for those achievements. It's a fantastic feature and it came in really helpful to pinpoint a few of the sidequests I wasn't able to finish the first time around.

Story
I'll avoid going too far into the story, as I believe it's the main reason for playing the game, but the game puts the player in the middle of a long war between robots and androids. You play as one of the androids and throughout the course of the game you get to interact with a cast of well written characters, both on the android and the machine sides as you attempt to put an end to the conflict for good. Typical of Taro's games, the game has multiple playthroughs, and as you go through them you get the chance to uncover new information or cast new light on events from the previous one on your way to one of the endings and while some sections of the game can get a bit repetitive, it's definitely worth powering through those. Since this is a NieR sequel, playing that game first can spoil a few of the reveals from Automata. However, the game's story is still self-contained and can be followed without playing the original first.

Visuals & Audio
The visual department is a treat, with a lot of attention put towards the effects and animations in combat and they reinforce some of the most memorable moments throughout the game. With that said, some areas of the game tend to be very lackluster when it comes to decor and generally come off as monotonous. The various perspective changes can spice some of those otherwise boring areas up but there are definitely times when I felt a bit more detail could've gone a long way.

The soundtrack, however, is absolutely stellar even as a standalone OST. In the game, most songs have multiple versions the game cycles between depending on whether the characters are in combat, doing a hacking minigame and so on and they are a huge contribution to the key moments of the game, whether it's to set the mood after finishing a quest or key moment, or really accentuate the theme of an area. A special mention also goes to the voice acting which is just as high in quality and comes through in some of the most emotional scenes.

Completion
Completion can take a while but isn't excessively tedious. As mentioned, the game allows you to go back to any point in the story once you're done so you can redo anything you've missed with a single exception - ending Y. It's something you need to go out of your way to do, however, so you can safely look it up once you're done with everything else.
Skrevet: 8. oktober 2019. Sidst redigeret: 30. maj 2023.
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TL;DR
A fantastic, underappreciated take on the murder-mystery genre, merging a great time loop-based story with a lovely aesthetic and all backed by a solid soundtrack. Although the game isn't especially difficult, the story, characters and setting more than make up for it, leading to a solid and memorable experience overall. Definitely a high recommendation from me.

Story
A group of guests have been invited to the casino-mansion's masked ball, and they all meet their demise in various ways. It's your task to figure out how to prevent it as the day keeps repeating until your task is complete. You are disallowed from interacting with any of the characters directly and such must explore the mansion in order to figure out each murder and how you can interact with the environment in order to change the events of the loop. It all serves as a fantastically engaging way to learn the story behind the event. The cast of characters is colourful and it's very enjoyable to listen to their interactions, a crucial point when you have to listen to some of them multiple times. Many rooms have interactive points that allow you to glean some more information about the mansion's function and a collectible list of lore about the various rooms and guests gives you some more insight into their past and relations. It all comes together in a great way in the end and I found it thoroughly enjoyable to uncover all the lore and even some non-essential conversations I missed the first time I saved a guest.

Gameplay
The game is an adventure game presented in an isometric view, with some point and click influence. Your character can interact with the world to get some lore about various objects, pick up or otherwise use them in some way. You can also listen to noise from nearby rooms such as footsteps or loud conversations as well as peek through keyholes in order to find out the routine of the guests and staff. All this information is kept track of throughout the game in the form of a map of the casino, which allows you to scroll through the timeline and shows where you've seen characters at certain points - a fantastic addition that definitely makes planning things out easier. You start the game with a pocket watch that can rewind the day's events but more powers and items are unlocked as you progress, giving you access to new areas of the mansion, or serving as puzzle solving tools.

I only have one major gripe with the gameplay loop, and that is the way progression is handled. Saving the guests is a sequential affair, with no real reason to go back to their areas once you rescued them already. The mansion itself has a relatively small amount of extra lore collectibles as well so it feels like wasted potential when there isn't much reason to go back through the older areas with your new powers. Adding to this are the murder puzzles which tend to boil down to fairly simple sequence of events that take place only in a small area of the casino. Should a sequel ever happen, it would be interesting to see some more elaborate concepts, or murders that require more backtracking and exploration in order to figure out.

Visuals & Audio
The game has a cartoony isometric look, with the various areas of the casino being distinct in style and tone, and different enough to make the layout memorable. The characters are similarly stylized but expressive, adding to their charm.

The soundtrack is great to listen on its own, but as part of the game it truly shines. Each area/murder's track syncs up with the events, becoming more intense as the characters approach their doom. It's a fantastic use of music to greatly enhance the atmosphere of each location and set them apart from each other.

Completion
Completion involves collecting everything in the mansion, notably a full deck of playing cards. Although most of them are easily found with a bit of exploration a few are more tricky to get and, although each card is unique, they aren't tracked separately, so you might want to make a list in advance in case you end up missing a few of them.
Skrevet: 29. juni 2019.
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1 person fandt denne anmeldelse brugbar
6.1 timer registreret i alt
TL;DR
A very charming minimalist adventure game, with your character having a lifespan of a mere 60 seconds. Exploration and puzzle solving are the main course, with a great OST backing it all up. The game is on the short side, especially if you don't plan on going for completion but it's a nice pick if you can get it as a bundle or on a sale.

Gameplay
The game is a top-down adventure game, with a focus on exploration and mastering the world's layout. You only have 60 seconds to play at a time so a large part of the gameplay revolves around improving your knowledge of the game world alongside discovering items or shortcuts to help you bypass certain obstacles in your way. Obtaining an item or doing several other world changing actions will save those for your next life. It's a great gameplay mechanic and towards the end of the game you'll be able to traverse large sections of the map with your new found knowledge and item set. The game mostly focuses on simple puzzles or obstacles that require specific items to pass, but there are a handful of more clever puzzles that take advantage of your short life span to solve. Sadly, there are only a couple of those and it's one aspect I'd love to see taken advantage of more in a sequel.

Aside from the main mode, which is admittedly very short and fairly easy, the game also offers a NG+ option, where you have an even shorter life span and with many of the puzzles and challenges remixed to keep things interesting. It's a welcome addition given how short the game is otherwise and it's a nice way to experience the game again after mastering it in the normal mode.

Story
Your character picks up a sword and is cursed with a minute-long lifespan. Time to embark on a quest to return to normalcy! A simple premise but it's really all the game needs. There are lots of cute interactions with the various NPCs in the world, both for puzzle solving or just from trying out different items on them which adds a lot to the flavour of the world. That said, there's definitely room for more world building and more story exploration of the time loop mechanic should a sequel to this ever get made.

Visuals & Audio
Minit has a very simple two-tone style which doesn't impress but works well with the minimalist theme of the game, conveying the information it needs to well enough to make items or places of interest clear. The simple designs make the few NPCs and enemies in the game distinct enough and don't distract you from the goal at hand.

The audio however, is a real treat. The soundtrack is delightful and the tracks fit the tone of the game's different areas perfectly, despite only hearing 60 seconds of it at a time. It's a great soundtrack to listen to even outside the game, but it enhances the game perfectly.

Completion
When it comes to completion, Minit wants you to see and do everything the miniature world has to offer. There are quite a few secret areas, hidden secrets and optional areas to discover and finding them all can be quite a bit of a challenge, even with the ingame hint system (if you can find it). I was able to discover the vast majority of what the game has to offer, but several collectibles require some very specific actions that I never would've discovered without looking them up. In addition, you'll also have to finish a run of the game on NG+ but the short length and remixing of the game keeps it from becoming too repetitive.
Skrevet: 29. april 2019. Sidst redigeret: 29. april 2019.
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4 personer fandt denne anmeldelse brugbar
44.5 timer registreret i alt
A word before the review - I haven't played the first installment so I cannot compare any improvements or additions this game has over the original entry. I will also mention that, unlike some other players, I had no technical issues running the game although it's something to keep an eye out for.

TL;DR
A stealth-focused puzzle-platformer combining a well crafted set of puzzles with an overworld connecting them and a simple overarching story keeping it all tied together. A number of technical, gameplay and quality of life issues bring it down but it's still a decent experience that offers a nice challenge for more casual players and some additional depth for those that want to take it a step further.

Gameplay
The game is largely divided into two modes. An overworld map and a set of individual test chambers for each area of the overworld map. The test chambers revolve around an individual gadget your clone can use and the puzzles are quite well done in my opinion. They're a nice mix of puzzle and reaction elements and they're fairly short and generous on checkpoints. As you solve a puzzle, you return to the overworld, where a new path usually opens allowing access to another level or group of levels. This continues until most of the map is explored and most of the levels have been revealed. There's some nice replayability value with each level assigning you a grade based on completion time, deaths and alerts triggered, as well as each level having a number of additional clones you usually need to go out of your way to rescue. The stealth in the title comes in the form of enemies that kill you if you stand out in the open while seen and a decent number of puzzles revolve around the light and shadow mechanic.

Within the overworld, you can use all your gadgets to traverse the area in search for more levels to discover as well as the game's cosmetic collectibles which you can use to customize your clone. They offer a nice distraction and can be considered a set of a smaller puzzles in and of themselves however navigating the world can become tedious as there are no warp zones between areas you've already partially explored - particularly annoying when you get a new gadget and want to see if it unlocks any new paths or bonus test chambers.

All that said, I do have a number of issues with the gameplay. Although you have a number of gadgets you can use in the overworld, their selection is done with the mouse wheel, making it very annoying to select a particular one, especially during certain areas that require you to swap between them repeatedly. A simple hotkey system would've been perfect but it is sadly missing. Furthermore, a number of devices can be thrown and I found that to be frustrating to do precisely more often than not. Although you get a guideline for throwing, the angle changes according to your cursor position, of which you usually have no clear point of reference. Adding to this is the lack of adjustable power strength for throws, meaning that you can't throw an item a short distance away unless you throw it up or at the floor (and let it slide to its destination). These issues add up to make certain puzzles very annoying, especially as the throwing arc tends to change as the camera switches position in some cases. Lastly, switching items in the overworld immediately uses the item, which is virtually never needed and serves to cause an extra bit of annoyance whenever a challenge requires multiple gadgets to navigate.

Story
The story follows a clone, attempting to escape the confines of the testing facility while also rescuing their fellow entrapped clone buddies. The game presents this story in a similar fashion to the Portal games, with an snarky narrator/antagonist offering (usually sarcastic) commentary on the situation at hand. There's nothing groundbreaking or truly memorable here, but it serves to move along the plot and it has some enjoyable moments.

Visuals & Audio
The game uses a 2.5D aesthetic, with emphasis on lighting and shadows (although their gameplay use is limited) The style isn't anything especially high fidelity, but it gets the point across well enough. Sound design is similar in that regard with the audio tracks fittingly providing a backdrop for the game without becoming too annoying. The music is refreshed each time you restart a level however, which can make certain tracks rather repetitive/noticeable if you're going for those S ranks.

Completion
Stealth Inc 2's completion is a reasonable affair with requirements such as picking up all the collectibles in the overworld, S-ranking every test chamber (which isn't very difficult overall, but some of them have fairly tight requirements) as well as a few miscellaneous achievements. One important thing to note is that several achievements have their requirements mixed up so if you're going for 100% you should keep track of what you have left to do.
Skrevet: 27. april 2019. Sidst redigeret: 27. april 2019.
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