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picel broth 最近的评测

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1 人觉得这篇评测有价值
总时数 0.7 小时 (评测时 0.5 小时)
Pure unbridled joy from playing through this brief demo, my face hurts from smiling for so long
发布于 8 月 26 日。
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有 5 人觉得这篇评测有价值
总时数 11.2 小时
I had a PSP as a kid but never played or heard of this game, only played it because I love Tetris Effect so much and if I had played this growing up and really got into it, it probably would have changed my life.

Hard as balls though, I don't know how any human being is supposed to do the missions or especially the puzzles in order to unlock every skin. I also dislike how long of a time commitment doing the basic challenge is, you're sat there completely locked in using at least 80% of your brain for most of a full hour, it feels exhausting and it can be really disheartening when you lose and have to start all the way from the beginning of that hour long investment.

Despite that, this game is unmatched in terms of vibes and if you push through the unforgiving difficulty it's a game that must be experienced and it will always stay with you in your mind.
发布于 5 月 21 日。
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尚未有人觉得这篇评测有价值
总时数 20.0 小时 (评测时 15.3 小时)
This game is like repeatedly spinning a slot machine that not only never pays out but actively makes you lose brain cells with every spin. No matter how many times I get screwed over by bad luck I keep coming back to it and it always eventually makes me happy. Highly recommended.
发布于 4 月 5 日。
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总时数 4.4 小时 (评测时 1.7 小时)
Short but incredibly fun and wacky. That's basically everything you should look for in a game. Buy this NOW.
发布于 3 月 17 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 46.9 小时
It's just okay. The song selection is a little lacking and due to licensing issues you might see a song is available for someone else but not for you depending on where you live which is a bummer but not Ubisoft's fault. The lessons are a bit better than in 2014, and I like how there are just a lot more options here. While the song selection is lacking, it for sure has some great lesser known songs, and I've discovered a considerable amount of good music I would never have heard otherwise through just playing whatever was recently added. Not to mention the feeling of discovering new music while playing along to it in real-time on a guitar is undeniably very cool.

The hit detection is leagues above 2014 to the point where it makes 2014 genuinely annoying to go back to. It's WAY stricter, but this encourages you to actually produce the note it's expecting instead of half-arsing it, which makes you a better player. The tuner is also way better, and the pitch shifter is a game changer, though you need good, loud headphones to not hear the guitar in your hands. However recognising vibrato is just flat out frustrating. You have to stop looking at any incoming notes and just focus all your energy into bending the string as quickly as you can, and if you do that the game will maybe recognise it. Getting 100% accuracy on even the easiest songs is far from guaranteed if there is at least one vibrato.

It's also a bit buggy. No crashes thankfully (unlike 2014 where you have to start it up like a lawnmower), but every single time without fail I play I have to manually go select the Real Tone Cable in Windows settings and turn the volume up from 30 to 80. I never had to do this in 2014, it just insists on being super quiet in RS+, causing note detection problems. You also need to be connected to the internet obviously, but at least you can access it on mobile or a PlayStation.

Is a year plan worth it? No, absolutely not. On sale? Mm, maybe. There is fun to be had here, but maybe just try it for a month or 3 months. Before you do anything though, go to the game's website and see what songs are available where you live to avoid any disappointment.
发布于 3 月 15 日。 最后编辑于 3 月 15 日。
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总时数 0.0 小时
OH WELL IT'S, JUST A, SIMPLE FACT 🔥🔥🔥
WHEN I WANT SOMETHING MAN, I DON'T WANNA PAY FOR IT 🗣🗣🗣
发布于 2 月 14 日。
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有 17 人觉得这篇评测有价值
总时数 5.1 小时
Life changingly good. Why did I only just discover how amazing this is NOW, 20 years later??? Regardless, we're gonna make it. Everything will be okay. I've seen the light, and it's Katamari. I must spread the word far and wide.
发布于 2024 年 12 月 29 日。
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有 49 人觉得这篇评测有价值
3
总时数 279.9 小时 (评测时 189.4 小时)
RS2014 is back on sale! The included songs are not very noteworthy, but the core game can be purchased and played for hopefully the foreseeable future. Even without many songs the core lessons, Guitarcade minigames and Session Mode are all great exercises and places to learn. I thank all of my guitar knowledge to this game and while I'm not great, if given a tab and enough time to practice I can more often than not play any typical song. It demonstrates that almost anyone can play guitar if you stick with it and it does a great job of at least teaching the basics. If you're picking up this game for the first time, pay attention to upcoming DLC delistings as stuff leaves about every week, and have fun!
发布于 2024 年 12 月 19 日。 最后编辑于 2024 年 12 月 19 日。
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总时数 36.4 小时 (评测时 36.3 小时)
100 percent worth the wait. Arguably the best remake I've ever played, it's not perfect by any means but it captures the exact same fear and dread as I did playing the original for that first time. The attention to detail in every little thing is painstaking.

For PC specifically it does have a few technical problems, almost all Unreal Engine's fault, mostly stutter and random moments of very low FPS (shader compilation?). Crucially, if you target 30 FPS with higher settings like I did use an external program to cap the FPS, the inbuilt one felt really nauseating to me.
发布于 2024 年 10 月 14 日。 最后编辑于 2024 年 12 月 4 日。
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有 2 人觉得这篇评测有价值
总时数 19.5 小时 (评测时 10.8 小时)
When this game was first announced, I was incredibly happy, as the franchise had all but been abandoned since around 2018 with the closing of Capcom Vancouver, leaving fans depressed as the main Capcom franchises like RE & Street Fighter stole the spotlight with successful games. I would've preferred a new game, but a remake is a safe bet, and I'm just happy to see Dead Rising again. Hang on, it's not a remake, it's a "Deluxe Remaster". That is the stupidest thing I've ever heard in my life.

Until I actually played it, then I realised "Deluxe Remaster" is the perfect way to describe this. It's very much the same game at it's core, but with completely redone visuals, necessary quality of life features that make the original hard to go back to, and a complete reshuffle of the voice cast, along with pretty much every line of dialogue fully voiced by someone. The ability to fast forward the in-game clock when at a save point is far more useful than you'd think, as there's more than a few times in the game where you don't really have any main objective to do for about twenty real life minutes. The autosave behaves just like in DR2:OtR, except you can exit the game and resume from it. Don't rely on it though, use manual saves, in fact they give you 20 slots, up from the 2016 remaster's 5 and 2006's NONE.

Escorting survivors, while certainly not stress-free by any means, is tremendously easier. The survivors have a simple affinity system where generally looking after them by giving them things (each have a set of favourite items too) and ensuring they don't die improves their morale, making them supposedly more competent and more effective if they have a weapon. I absolutely LOVE that the survivors will randomly tell you game tips, point out powerful weapon locations nearby, and tell you where PP stickers are, it's genuinely adorable. In fact escorting survivors is so much easier I ended up getting the Saint achievement to rescue basically all of them on my first run from Level 1. It's not free by any means though and there were some serious close calls when it came to time, you still need to know what you're doing.

Which leads nicely into the overall difficulty, which I'm happy with but a little unsatisfied too. The game is definitely easier in subtle ways, I'd say in a typical area there's about 20-30% less zombies clumped together, but you're going to be getting grabbed the same amount, don't worry. You also level up ridiculously fast. I ended up finishing the game at Level 47, but that was with saving everyone, and honestly? These changes are a good thing, because the original can feel like a frustrating stressful chore, and I mean that in the nicest way possible. I saw somewhere on the internet recently in an article or a video or something describe the original game as being made by aliens and you just have to accept it's strange frustrating mechanics to get anywhere (paraphrasing) and I couldn't agree more.

However, while these changes make the game easier, this game is still Dead Rising. It's still very weird and does dumb things like going from having loads of free time to being severely crunched, throwing boss fights at you that you couldn't have possibly known about, and toward the end, allowing you to be relentlessly stunlocked. Someone who finished the original is gonna have a lot of fun, but ultimately breeze through this. My fear is that someone who didn't play the original, who doesn't have the patience to sit through those Dead Risingisms™, is still going to give up just as fast and forever look at this franchise with an "eugh" face, and that makes me quite sad. How do I propose making it more palatable for newer players? I don't know, add an easy mode, where there's way more food around, and it does more, or the player has a flat damage reduction bonus. Why not make it like classic RE4 and have some dynamic difficulty going on, or make zombies drop actually good weapons sometimes (police dropping pistols do not count. pistols are not good.). Hell, even having like 3 autosaves instead of 1 could help people who severely messed up their time management. Just throwing out ideas here, it's not too late. Probably.

Anyway in lighter news, it looks and runs like a dream on PC. Defaulted to generally high settings on my painfully average system and it stuck to 1080p60, dropping frames exactly once in Wonderland Plaza, where it was only for about 3 seconds, and by about 5-10FPS. As a modern Capcom game it has a downright nauseating amount of graphics options and supports FSR, DLSS & XeSS like you'd hope. It also only crashed once, annoyingly right near the end, but the autosave stops any potential heartbreak. Unless it crashes while autosaving. There's also some noticeable pop-in, distractingly so in cutscenes, but I'm just going to assume that'll be patched.

As a final note, some very loud & annoying people on the internet complain that this game has been censored. The censorship in question? The game doesn't acknowledge when you take creep photos, a boss toward the end of the game was redesigned to not be weirdly and blatantly racist, and one line of dialogue from another boss was reworded to not mention the Vietnam war. That's literally it. The changes fit in very well and a new player would be none the wiser. Everything else is the same. If you're upset by these, I don't know what to say, you look at the internet too much and don't actually enjoy enough games.

Overall, if you played the original and liked it, you'll enjoy playing it again with this much more tolerable version. If you didn't like the original, you won't like this because it is still Dead Rising. If you haven't played the original, mentally prepare yourself for some jank, save in different slots and prepare to potentially have to restart the game over (with your levels at least) if you really mess up. But if you get through it, you might find a really charming game underneath it all, a game so wonderfully inconsistent in its tone you can't help but remember it years and years later, and you'll see why there are so many fans of this franchise. I hope we get a new game if this does well.
发布于 2024 年 9 月 20 日。
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