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Recent reviews by pahanakun

Showing 1-4 of 4 entries
1 person found this review helpful
11.0 hrs on record (4.0 hrs at review time)
I'd love to recommend this game, but its been abandoned unfortunately. If I could, I'd give it a mixed review rather than positive or negative. There's a tournament mode beta that will never exit the beta phase. You can play okay with Quest and Virtual Desktop however the headset and controllers are detected as vive wands, even though SteamVR shows them as Oculus Touch, just like using Quest/Air Link - with which the game detects them as Oculus Rift Touch controllers with perfect functionality for Quest Touch controllers. This is a TWO year old problem https://gtm.steamproxy.vip/app/590690/discussions/1/3082124889510244469/

If you have a large playspace where you can physically turn around and don't need the joysticks to turn the camera, you can remap the jump buttons to what they are using Quest/Air link, and it works pretty well. Tracking and movement is actually a bit better with Virtual Desktop, with a link cable I guess my strides aren't straight enough, when my arms get down to my hips the game will randomly move me left or right when I'm trying to go forward, and when it does this it REALLY moves me fast sideways, often making me fall off the course or get stuck. This issue isn't a thing with Virtual Desktop, however its harder to get up to full speed. Most likely this is because of the code for Sprint Vector, and how it handles touch controllers vs supposed vive wands. Probably something to do with the controllers momentarily going out of view of the cameras.

If the developers came back to this game, fixed the hardware detection issues, maybe even ported it to the Quest/Oculus store, that would be amazing and would earn it a thumbs up. I kind of miss playing it on the PS4 with PSVR, tracking was even better on there (the glowing spheres don't completely go out of camera view past your hips) - and the only issue was the widespread PSVR issue of drifting, which could be fixed by *constanty* recentering. Probably just the rotation of the earth affecting gyroscopes lol. No reason why we can't move forward and have this wonderful game work perfectly on widely available hardware!

There was an update in 2022 that... added PSVR support to Steam? Looks that way anyways, a bunch of PSVR tutorial videos were added. To add that, and not fix Virtual Desktop and Quest... kind of bizarre.
Posted 16 March, 2023. Last edited 16 March, 2023.
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No one has rated this review as helpful yet
822.8 hrs on record (393.7 hrs at review time)
UPDATE JUNE 2023: I still can't recommend this game especially not at full price! I'm currently downloading all my favourite games for offline, single player gaming. I thought Space Engineers would be great since it tries not very hard to be a multiplayer game, with their official servers just deleting people's creations without warning when too many people get together and collaborate and share their block limits... NOPE.

You cannot use ANY mods while offline!!! I event spent hours downloading a bunch with my mobile data after my full speed limit was reached (30KB/s). If I create a save with all the mods I want, steam cloud disabled, and I close the game, disconnect, and relaunch the game in offline mode its GONE. If I disconnect before closing the game, get this: it tells me "Steam is offline, please change the game settings to offline and try again" even if the game is set to offline and was when the save was created! The problem is you loaded mods, which you're not allowed to do for offline play!

The game is my favourite in its class, but all relevant development ceased on it in favour for aesthetic monetized DLC. This shouldn't be an issue. Performance and optimization could help make this game compete with Minecraft and pique the interest of Microsoft or other large companies who might like to see where such a game could go with proper funding.

I don't really want to play offline without any mods, so it looks like I just won't be playing Space Engineers at all.

OLD REVIEW:
Well... I've been taking a bit of a break from gaming for a couple of weeks, since to really game you have to take a break from real life to be honest.

Space Engineers is... or was one of my favourite games. It could be again one day... but that depends on the developers.

I don't know what their business plan is right now... but it doesn't look good. They seem to have degraded themselves into an aesthetic DLC studio, rather than a true GAME studio.

I do enjoy getting email notifications at 3 AM about my air pressurization problems. You see, I created a ticket or whatever, because I wanted to make sure they STILL KNEW it was a very old problem. A lot of the time its fine... but when you get into bigger builds (LIKE EVERYTHING ELSE) you run into problems. Someone was SUPER HELPFUL and posted a reply to my ticket with a dropbox URL with a crap ton of data... probably everything they need to actually fix the bug if they wanted to... but if you want to play this game in survival, its broken, you HAVE to disable pressurization if you want to build anything at all substantial in size, or even complexity. Keen deleted their comment. They probably would have deleted my post if I didn't overemphasize how much I enjoy the game despite its ongoing broken state. Putting restrictions on a game like this isn't "fixing" or "polishing a finished product." We want Space Engineers closer to the capacity for fun of Minecraft. If you can't deliver, then put the game on the shelf and move on to your next project. How about "Money Engineers?"

They need to go back to the drawing board and do a public initial offering or whatever its called, or sell more shares... they need to create a second version of the game, or the engine preferably... since they love their DLC... that way they can keep customers happy and carry forward the current DLC to the next generation of the game. Otherwise their current business model is going to get real old, real soon. In hindsight even without Keen deleting helpful and positive & constructive comments, I very deeply regret buying their newest DLC for full price.

There are A LOT of games and studios to choose from these days, where to spend your money. Spend it wisely. I used to love ARK, but after they took content that they had told players they were previously going to include as part of the base game, and became the very first game to my knowledge to release a substantially priced DLC/Expansion pack for a game that wasn't even out of Early Access yet, I completely lost the desire to play. I only have so much time and energy, I spend it like I spend my money.

Please, even if you love games like Space Engineers... don't just throw your money at the developers. Make sure they're actually putting effort into their games... their love and soul. Computer technology & performance has surpassed their engine, and they won't even bother to fix pressurization on large "experimental" gameplay builds, which is a silly word for OLD gameplay before they imposed restrictions.

Don't throw money at people just trying to make a quick buck. Unfortunately thats become the global norm, and its pervasive in EVERY industry. Don't let money own you, you own it, so use it to its fullest potential. Spend wisely. Don't let this just become a dinky old dusty game on a shelf where you just build small dinky space ships and space stations. We want to fly & use our huge creations! The technology is there... the software is not.
Posted 2 September, 2019. Last edited 23 June, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
ITS NOT DOWNLOADING
Posted 3 April, 2019.
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3 people found this review helpful
1 person found this review funny
2.3 hrs on record
I really enjoyed Dreamfall: The Longest Journey (DTLJ), mostly for the story. If I recall correctly, I still had to make use of a walkthrough at certain parts, otherwise I would spend hours and hours on a single puzzle.

I never got around to playing the first game in the series: The Longest Journey. I believe I read through a synopsis, and doing so made me enjoy DTLJ that much more. I didn't play the first game, if I remember correctly, was because it felt too dated at the time.

Dreamfall Chapters is quite hard to play... the featureless, doll-like faces of the characters. The game play which is poorly explained. I got to the point where Zoe was having a therapy session and the lipsync was totally off from the dialogue. Its a shame because I love the universe, but can't bear to finish this game due to the execution. Maybe if I was getting paid to stream it on YouTube, but since I have only the occasional viewer tuning in, I have to actually enjoy it to want to finish it.
Posted 20 January, 2017.
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Showing 1-4 of 4 entries