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Análises recentes de Ozavic

Exibindo entradas 1–6 de 6
1 pessoa achou esta análise útil
16.6 horas registradas (16.3 horas no momento da análise)
Incredibly fun time, easy recommend to anyone with a semblance of rhythm
Publicada em 10 de fevereiro de 2023.
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1 pessoa achou esta análise útil
23.4 horas registradas (23.0 horas no momento da análise)
Could use more content, particularly bosses.
But still a lot of fun
Publicada em 27 de outubro de 2017.
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Ninguém achou esta análise útil até agora
40.7 horas registradas
Probably the first VN style game I enjoyed

If you're worried about the bugs that the negative comments are talking about, they've been fixed and the game runs fine.

If you want killer gameplay however, look elsewhere. The minigames are there for immersive purpose, simulation of a ♥♥♥♥-slinging yell out against someone using a rhythem game where you shoot down their remarks for instance.

The game also has it's own brand of logic that can be a big turn off for some. From pepto-bismol blood to (thankfully minor) plot holes, I could understand how little things pile up to an unenjoyable experience.

So why did I like this game, even if it has a lot of problems? It's simple, it made my give a ♥♥♥♥ when someone died. For those of you who have played, it was the second trial that got me. I just gave the to-be victim a gift, they shared more about themselves, and I was set to max them out persona style. Then they were suddenly and brutally murdered, gone from the story, unable to be explored any more. And there were no obvious suspects (Besides the super obvious red herring), no clear motives, and no real 'why' as to the character I wanted to learn more about was taken away. It sounds sappy, but it was the first time in a while that I cared about a death in a game, and the game proceeded to eat 30 damn hours of my life (Better $ to hour ratio than I have for a lot of games, so ♥♥♥♥ you price nazis)
Publicada em 2 de abril de 2016. Última edição em 2 de abril de 2016.
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Ninguém achou esta análise útil até agora
17.6 horas registradas (14.7 horas no momento da análise)
This game is stupid fun. Everything is fast and responsive, the art design is great, and the skill ceiling is somewhere in the stratosphere.

The only issue is that at time of writing the player base is small, only really being able to find games at peak hours. This game is well worth it though.
Publicada em 23 de dezembro de 2015.
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Ninguém achou esta análise útil até agora
2.4 horas registradas (2.0 horas no momento da análise)
Much better than expected!

This game looks like a simple platformer, but the intelligent level design and satisfying puzzles keeps having me want to dig deeper and deeper into the world's finest boar mining simulator.
Publicada em 16 de junho de 2015.
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Ninguém achou esta análise útil até agora
8.8 horas registradas (7.2 horas no momento da análise)
This game can be quite a lot of fun, but is ruined by dodgy controls and the worst AI i've ever seen. The pirates have, on many occations; decided to sharpen their fishing rods while the entire crew is starving, attack netural entities in combat and add them to an already risky fight, and simply refuse to bored a ship when their captain is on there getting his arse handed to him.

I want to see this game do well, it has a unique and interesting heart. But it needs to be tightened up and given a brain.
Publicada em 4 de agosto de 2014.
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Exibindo entradas 1–6 de 6