36
Products
reviewed
681
Products
in account

Recent reviews by or10nsharkfin

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Showing 1-10 of 36 entries
41 people found this review helpful
4.7 hrs on record (0.6 hrs at review time)
So far, so good. Better HOTAS/HOSAS support than Mercenaries, but the HOTASMapping file is the exact same as it was in the previous game. Only problem I am running into is that the menus are basically...Broken, somehow. Like it keeps trying to detect an additional input that isn't actually doing anything except just being a nuisance and not allowing me to select anything the first time. Can't even determine if this is a problem with my bindings or if it's something on my computer that's running.

Having played the initial tutorial level, but needing to shut off for the night for work in the morning, really liking what I've played so far. This game will definitely benefit from some open-ended sandbox Campaign mode like Mercs has, but playing a linear story mode already makes it somewhat better than Mercs in a few ways.
Posted 16 October.
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1.8 hrs on record (0.7 hrs at review time)
AI woes aside (seriously, pay your artists); this feels like a proper sequel to what was considered a legendary 4X-RTS Hybrid. Everything about it just feels right.
Posted 15 August.
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33.8 hrs on record (24.8 hrs at review time)
After completing this--yes, this is 100% worth it even at full price and I cannot believe I never played it before when it actually had first released. I guess its exclusivity with EGS for a little bit before it came to Steam may have hampered its release, but I can say with full confidence that this is a breathtaking, outstanding experience to go through. The DLC adds to what is already an amazing game.
Posted 8 June.
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No one has rated this review as helpful yet
0.0 hrs on record
The future of this module is in question. Things are broken. ED and Razbam are still having disputes. It's too late for me to get a refund. Avoid this module until ED and Razbam can confirm development is proceeding.

EDIT: The latest update has fixed one of the more critical problems of this module, but it is still not a very good feeling wondering if whether or not development will continue. Which is a shame; this is such an amazing aircraft and there aren't very many modern sims that would allow you to fly it.
Posted 12 January. Last edited 12 July.
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7 people found this review helpful
3.4 hrs on record (3.1 hrs at review time)
No joke, this is probably the best digital representation of RoboCop. It oozes the old Paul Verhoeven style despite having a similar gameplay loop to other semi-open area shooters. Story sequences will take place in linear locations, but there's plenty of bad guys to shoot and the autocannon you have for a sidearm makes the whole thing infinitely enjoyable. There are other weapons you can pick up, and for some encounters you're expected to use them, but the trusty Auto-9 will always be your most reliable weapon.

Old Detroit may not be an open environment to explore around in, but in a game like this that doesn't matter--there's few activities to do on each map, which is preferable to being a completely open but boring sandbox.

Peter Weller, the legend, joins this project to voice the titular part-man, part-machine cop and does a tremendous job with the inflections of RoboCop. This is taking place supposedly between the 2nd and 3rd movies, however, so I'm not 100% sure about how RoboCop is supposed to behave at this point. The game's environments definitely feel like they belong in the first movie, though, and that's really all I care about.

This is actually a pretty decent one-man-army shooter and I'd highly recommend buying it. The developers at Teyon sure have come a very long way from Rambo: The Video Game.
Posted 3 November, 2023.
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1 person found this review helpful
1 person found this review funny
122.8 hrs on record (50.8 hrs at review time)
This game isn't flawless--but given that I spend a whole lot of time outside of it just thinking about it, I think they pulled off something very special here.
Posted 5 September, 2023. Last edited 10 September, 2023.
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No one has rated this review as helpful yet
263.5 hrs on record (39.1 hrs at review time)
It's D&D 5th Edition in video game format, with both its strengths and some of its flaws.

This is probably one of the best RPG experiences Larian is capable of producing. 100% worth the cost of entry. Hell, buy the Deluxe Edition too. I guarantee it's worth it if you're a massive fan for RPG's done in this classic style.
Posted 3 August, 2023.
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1 person found this review helpful
7.8 hrs on record (5.2 hrs at review time)
Not like Jagged Alliance 2? Good...

...Because it doesn't have to be Jagged Alliance 2. A lot of the reviewers of this game are criticizing it for making so many design decisions that makes it far and away different from the 1999 release.

JA3 feels like a genuine sequel that adopts a lot of core gameplay mechanics from recent tactical RPGs and weaves in the usual Jagged Alliance atmosphere of really witty puns and pop culture references. While not very high praise, I can say with absolute certainty that this is definitely better than JA: Back in Action. It actually feels like a legit Jagged Alliance game, for one.

Only real issue I have with it is that the real time sections in between the combat could use a lot of polishing. It's kind of hard to set up your teams appropriately on maps that allow you to hide behind cover to ambush the enemy and, usually, they'll spot you before you even really have a chance to react.

All in all, though, I definitely feel like this game's worth the purchase.
Posted 15 July, 2023.
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22.1 hrs on record
I've never really been much into professional wrestling, but I have some fond memories of playing some N64 WWF and ECW. I remember being around for the abysmal launch of 2k19 and joining on the dogpile over its terrible quality control.

I never thought I would ever pick up an actual wrestling game until this one--and, as a non-fan of professional wrestling, I can say with blunt honesty that I think I'm coming around. My Youtube history is now almost completely comprised of watching clips of WWF/WWE moments in history. I never got distracted from when in 1998, the Undertaker threw Mankind off Hell in a Cell, and plummeted 16 ft through an announcer's table.

Memes aside, this is a really solid entry for the franchise. Creating a Wrestler is really intuitive, but there are some nagging blemishes I wish could have been addressed--like, how you can't use mouse controls when trying to dye hair, and that dying hair isn't based on clumps but rather just painted completely over as an overlay. Other than that, the customization options are pretty stellar and I eventually found myself spending a lot of time in the mode.

MyRise is a pretty decent experience, where you create a wrestler and take them through two separate stories--The Lock, being the male pro wrestler who's already made waves in the industry and comes to WWE seeking a champion's belt; and The Legacy, the niece of a former legend who has to wade through the universe of Diva and female wrestlers all looking for their own big break. Story's a bit middling but the fact that it's even here as a mode is deeply appreciated.

I don't care about MyGM; I haven't delved too deep into it but it looks similar to the Madden/FIFA Ultimate Teams bullcrap and I'm not about that life.

WWE Universe, though, I think is the biggest start of the game single player-wise. This is basically the mode where you take WWE's programming and make it your own--you control the show, you set up the matches, you simulate what happens. You can throw in your own custom line-up of wrestlers and even put them in their own shows separate from RAW, Smackdown, or NXT. Or, of course, you can set up an entire season of shows where you can control your own custom wrestler and have them compete against the greats, the legends, and even hall of famers. All culminating in Wrestlemania, the top championship title.

All in all, WWE 2k23 is a fantastic package with some flaws. It's likely going to be replaced as soon as 2k24 comes out, fine, but for right now this version of the series is pretty solid as a game and wrestling sim.
Posted 15 July, 2023.
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1 person found this review funny
37.9 hrs on record (33.7 hrs at review time)
Spent a lot of time in FO76 before it came over to Steam. That was before most of the major updates.

76 is still not a perfect game, and Bethesda absolutely should be raked over the coals for how they handled this game, its launch, and all of the issues that came as a result of their mishandling. The team they put in charge of post-release, however, should be commended for putting a lot of work into making sure the game actually fit the "proper Fallout standards."

Wastelands added NPCs to West Virginia. This was basically necessary as the game on its own was a legit barren wasteland, where player characters were all expected to simply locate holotapes and bodies of NPCs that supposedly existed before Vault 76 opened. With the changes made to general progression after Wastelanders, there are now proper NPC-driven questlines players can follow while they're leveling and improving themselves.

All-in-all, from just what I've played recently this has actually been a pretty decent experience. I'm not going to say great--there are a lot of different individual issues that do come up every now and then--but it's finally a passable Fallout game at a minimum.
Posted 7 May, 2023.
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Showing 1-10 of 36 entries