No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 9.2 hrs on record
Posted: 26 Jul, 2022 @ 12:51am

A delightful take on Sokoban-style puzzles, polished to within an inch of its life. Every level feels like it's there for a reason, and nothing feels wasted or overdone. Patrick's Parabox adds many new mechanics to Sokoban, but strangely they all seem to fit together extremely well. Each mechanic is introduced in a logical and straightforward manner, and its consequences are then explored. The result is a rich series of "aha" moments and clever insights. It's clear the author spent a great deal of time thinking carefully about how the player would engage with the game and its systems, rather than just slapping together a few dozen levels and calling it a day, as is so common with puzzle games these days.

Less interesting tidbits:
  • There's no story. But it doesn't need a story.
  • The graphics look more or less the same as you can see in the trailer (i.e. stylized, flat, and mildly cartoonish). They provide good feedback in response to player actions, including unsuccessful actions (e.g. pushing against a wall).
  • The music's style is nicely matched to each mechanic, and helps to make each set of levels feel cohesive and unique.
  • The game supports infinite undo, and also lets you undo the reset button. All puzzle games ought to have that functionality.
  • If you really hate puzzle games, Patrick's Parabox isn't likely to change your mind. But if you like puzzle games, I strongly recommend it.
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