nxtiltedd
โ€œ๐•ฏ๐–†๐–—๐–๐–“๐–Š๐–˜๐–˜ ๐–ˆ๐–†๐–“๐–“๐–”๐–™ ๐–‰๐–—๐–Ž๐–›๐–Š ๐–”๐–š๐–™ ๐–‰๐–†๐–—๐–๐–“๐–Š๐–˜๐–˜: ๐–”๐–“๐–‘๐–ž ๐–‘๐–Ž๐–Œ๐–๐–™ ๐–ˆ๐–†๐–“ ๐–‰๐–” ๐–™๐–๐–†๐–™. ๐•ณ๐–†๐–™๐–Š ๐–ˆ๐–†๐–“๐–“๐–”๐–™ ๐–‰๐–—๐–Ž๐–›๐–Š ๐–”๐–š๐–™ ๐–๐–†๐–™๐–Š: ๐–”๐–“๐–‘๐–ž ๐–‘๐–”๐–›๐–Š ๐–ˆ๐–†๐–“ ๐–‰๐–” ๐–™๐–๐–†๐–™.โ€
โ€• Martin Luther King Jr.

โ€œ๐•ฏ๐–†๐–—๐–๐–“๐–Š๐–˜๐–˜ ๐–ˆ๐–†๐–“๐–“๐–”๐–™ ๐–‰๐–—๐–Ž๐–›๐–Š ๐–”๐–š๐–™ ๐–‰๐–†๐–—๐–๐–“๐–Š๐–˜๐–˜: ๐–”๐–“๐–‘๐–ž ๐–‘๐–Ž๐–Œ๐–๐–™ ๐–ˆ๐–†๐–“ ๐–‰๐–” ๐–™๐–๐–†๐–™. ๐•ณ๐–†๐–™๐–Š ๐–ˆ๐–†๐–“๐–“๐–”๐–™ ๐–‰๐–—๐–Ž๐–›๐–Š ๐–”๐–š๐–™ ๐–๐–†๐–™๐–Š: ๐–”๐–“๐–‘๐–ž ๐–‘๐–”๐–›๐–Š ๐–ˆ๐–†๐–“ ๐–‰๐–” ๐–™๐–๐–†๐–™.โ€
โ€• Martin Luther King Jr.

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Counter-Strike 2
Featured Artwork Showcase
dark
.
import pygame, pygame.font
import random

def IsWritten():
defTemp = True
for x in xrange((lettersOnScreen[0] / 2) - (len(str) / 2), (lettersOnScreen[0] / 2) + (len(str) / 2) + 1):
if xHeads[x] == -1:
defTemp = False
return defTemp

def getColor(fx,fy):
defTemp=xHeads[fx]-fy

if (maxCol>defTemp>0):
return defTemp
else:
return maxCol-1

try:
fo = open("indata.txt", "r+")
str = fo.readline()
# Close opend file
fo.close()
except:
str = ''
str = str.upper() # for better placement

# Pygame init
pygame.init()
temp = pygame.display.Info()
displLength = (temp.current_w, temp.current_h)
surface = pygame.display.set_mode(displLength, pygame.FULLSCREEN)
# Font init
pygame.font.init()
fontObj = pygame.font.Font(pygame.font.get_default_font(), 14)
sampleLetter = fontObj.render('_', False, (0, 111, 0))
letterSize = (sampleLetter.get_width(), sampleLetter.get_height())
lettersOnScreen = (int(float(displLength[0]) / letterSize[0]),
int(float(displLength[1]) / letterSize[1]))

# color init
colorList = [(255, 255, 255)]
primeColors = len(colorList)+1
colorList += [(10, 210, 10)] * ((lettersOnScreen[1] - 10))
endColors = len(colorList)
colorList += [(0, 150, 0),(0, 100, 0),(0, 0, 0)]
endColors = len(colorList) - endColors+1

maxCol = len(colorList)

# char generator
letters = [[0 for _ in xrange(lettersOnScreen[1] + 1)] for _ in xrange(lettersOnScreen[0])]
char = chr(random.randint(32, 126))

for y in xrange(lettersOnScreen[1] + 1):
for x in xrange(lettersOnScreen[0]):
letters[x][y] = [fontObj.render(char, False, colorList[col]) for col in xrange(maxCol)]
char = chr(random.randint(32, 126))

# word write
wordMode = False
if len(str) > 0:
wordMode = True
for x in xrange((lettersOnScreen[0] / 2) - (len(str) / 2),
(lettersOnScreen[0] / 2) + (len(str) / 2)):
letters[x][lettersOnScreen[1] / 2] = [fontObj.render(str[x - ((lettersOnScreen[0] / 2) - (len(str) / 2))],
False, (255, 255, 255))
for col in xrange(maxCol)]

for y in xrange(lettersOnScreen[1] / 2 + 1,
lettersOnScreen[1] + 1):
for x in xrange((lettersOnScreen[0] / 2) - (len(str) / 2),
(lettersOnScreen[0] / 2) + (len(str) / 2)):
letters[x][y] = [fontObj.render(char, False, (0, 0, 0)) for col in xrange(maxCol)]
char = chr(random.randint(32, 126))

if len(str) % 2 == 1:

letters[(lettersOnScreen[0] / 2) + (len(str) / 2)][lettersOnScreen[1] / 2] = \
[fontObj.render(str[len(str) - 1], False, (255, 255, 255)) for col in xrange(maxCol)]

for y in xrange(lettersOnScreen[1] / 2 + 1,
lettersOnScreen[1] + 1):
letters[(lettersOnScreen[0] / 2) + (len(str) / 2)][y] = \
[fontObj.render(char, False, (0, 0, 0)) for col in xrange(maxCol)]
char = chr(random.randint(32, 126))

if wordMode:
xHeads = [-1 for _ in xrange(lettersOnScreen[0] + 1)]
else:
xHeads = [0 for _ in xrange(lettersOnScreen[0] + 1)]

# 1st loop - word write, no char switch
notDone = True
ticksLeft = lettersOnScreen[1] + maxCol
while ticksLeft > 0 and (notDone) and (wordMode):
for event in pygame.event.get():
if event.type == pygame.QUIT:
notDone = False
if event.type == pygame.KEYDOWN:
notDone = False
if IsWritten():
ticksLeft -= 1
if random.randint(1, 2) == 1:
randomInt = random.randint(0, lettersOnScreen[0])
if wordMode:
if xHeads[randomInt] == -1:
xHeads[randomInt] = 1
if random.randint(1, 6):
randomInt = random.randint((lettersOnScreen[0] / 2) - len(str),
(lettersOnScreen[0] / 2) + len(str) + 1)
if xHeads[randomInt] == -1:
xHeads[randomInt] = 1
else:
if xHeads[randomInt] == 0:
xHeads[randomInt] = 1
for x in xrange(lettersOnScreen[0]):
col = 0
counter = xHeads[x]
while (counter > 0) and (col < maxCol):
if (counter < lettersOnScreen[1] + 2) and (col < primeColors or
col > (maxCol - endColors)):
surface.blit(letters[x][counter - 1][col], (x * letterSize[0],
(counter - 1) * letterSize[1]))
col += 1
counter -= 1
if xHeads[x] > 0:
xHeads[x] += 1
if xHeads[x] - maxCol > lettersOnScreen[1]:
xHeads[x] = 0

pygame.display.update()
clock = pygame.time.Clock()
clock.tick(20)

# word delete
if len(str) % 2 == 1:
strLen = (lettersOnScreen[0] / 2) + (len(str) / 2) + 1
else:
strLen = (lettersOnScreen[0] / 2) + (len(str) / 2)

for x in xrange((lettersOnScreen[0] / 2) - (len(str) / 2),
strLen):
letters[x][lettersOnScreen[1] / 2] = \
[fontObj.render(str[x - ((lettersOnScreen[0] / 2) - (len(str) / 2))], False, colorList[col])
for col in xrange(maxCol)]

char = chr(random.randint(32, 126))
for y in xrange(lettersOnScreen[1] / 2 + 1,
lettersOnScreen[1] + 1):
for x in xrange((lettersOnScreen[0] / 2) - (len(str) / 2),
(lettersOnScreen[0] / 2) + (len(str) / 2) + 1):
letters[x][y] = [fontObj.render(char, False, colorList[col]) for col in xrange(maxCol)]
char = chr(random.randint(32, 126))

# main matrix, has char switch
while notDone:
for event in pygame.event.get():
if event.type == pygame.QUIT:
notDone = False
if event.type == pygame.KEYDOWN:
notDone = False
if random.randint(1, 2) == 1:
randomInt = random.randint(0, lettersOnScreen[0])
if xHeads[randomInt] <= 0:
xHeads[randomInt] = 1
for x in xrange(lettersOnScreen[0]):
col = 0
counter = xHeads[x]
# main loop for redraw
while (counter > 0) and (col < maxCol):
if (counter < lettersOnScreen[1] + 2) and (col < primeColors or
col > (maxCol - endColors)):
surface.blit(letters[x][counter - 1][col], (x * letterSize[0],
(counter - 1) * letterSize[1]))
col += 1
counter -= 1

# charswirch
randomInt = random.randint(1, maxCol - 1)
charPosY = xHeads[x] - randomInt
if (lettersOnScreen[1] - 1 > charPosY > 0):
temp = letters[x][charPosY]
randomX = random.randint(1, lettersOnScreen[0] - 1)
randomY = random.randint(1,lettersOnScreen[1] - 1)

surface.blit(letters[x][charPosY][maxCol - 1], (x * letterSize[0],
charPosY * letterSize[1]))
surface.blit(letters[randomX][randomY][maxCol - 1], (randomX * letterSize[0],
randomY * letterSize[1]))
# char swap
letters[x][charPosY] = letters[randomX][randomY]
letters[randomX][randomY] = temp

surface.blit(letters[x][charPosY][randomInt], (x * letterSize[0], charPosY * letterSize[1]))
surface.blit(letters[randomX][randomY][getColor(randomX,randomY)],
(randomX * letterSize[0], randomY * letterSize[1]))
# check if is out of screen
if xHeads[x] > 0:
xHeads[x] += 1
if xHeads[x] - maxCol > lettersOnScreen[1]:
xHe
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Created by - artek and Rinsed
3,995 ratings
Gallery of the best dark/ black and white steam profile backgrounds.
Recent Activity
267 hrs on record
last played on 11 Sep
3,121 hrs on record
last played on 10 Sep
1.6 hrs on record
last played on 22 Apr
nxtiltedd 5 May, 2023 @ 3:25pm 
<3
Kenny_LSV 9 Nov, 2021 @ 5:58pm 
debil blya:steamhappy:
D2 14 Jan, 2021 @ 4:15am 
+rep good trader
KENTARO โ™ก 10 Jan, 2021 @ 8:22am 
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