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Recent reviews by [NW☆DD]

Showing 1-5 of 5 entries
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1 person found this review funny
0.0 hrs on record
Selecting MEGALOVANIA [EXTREME]...

Sans
[[[
You feel like you're going to have a bad time.
]]]
Posted 11 September, 2023.
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2 people found this review helpful
0.0 hrs on record
More
Posted 11 September, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
6.0 hrs on record
Early Access Review
Played this for a while and it really rocks! (pun intended)
Will keep an eye on this to see what new songs are added.
Posted 3 June, 2022.
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No one has rated this review as helpful yet
1.4 hrs on record
Very simple, straight-forward, mind-blowing puzzle game that everyone should play at least once in their life.
Posted 1 July, 2019.
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No one has rated this review as helpful yet
619.3 hrs on record (418.7 hrs at review time)
Too many paid benefits, limitations and microtransactions.
You can check my old review below, I wrote It way before the game release.


***

Disclaimer Notice: I still haven't tried treasure hunting, bounty hunting, fishing, becoming part of the pirate faction, end-game dungeons, territorial control, arenas and some things I might not even know they exist. I will update when I find something I think It's worth to mention.

Class
· Pick a fixed amount of skills from three skillsets among 10 (unlocked very early: lv1,5,10).
· Favours Specialization - (Not) All combinations work in certain situations.
· Most skillsets work well by themselves and combo with 2-3 other skillsets.
· Actives require the skillset to be at a certain level.
· Passives require that you know a number of skills from the skillset.
- Not all combinations work well enough at the same level.
- Shadowplay is too useful.

Combat
+ Rewarding combo system easy to understand, but hard to master.
+ Party/raid combos can be even more rewarding.
+ Combat and animations feels very actionish/fluid, but still tactical rpg.
~ First hit tags mob, so only his party/raid gets EXP and drop.
- Dropped items usually bind on equip.
- Roll/Pass system as abusable as ever (I'd prefer Need/Greed where Need binds on pick up and Greed not).
- Combat doesn't feel as dynamic as GW2, Tera, Dragon Nest or ESO.

Crafting
+ Crafting requires dedication, feels really rewarding.
+ Crafted items are very worth it.
~ Most crafted equipment requires previous tier crafted equipment, so you improve it.
- Hasla weapons are so much better than everything else most people can afford, so there is way too much grinding for them in a very small area.

Avatar Customization
- No body customization.
- Can't change most clothes appearance.
+ Good face customization.
+ A bunch of free, awesome, cosmetic appearances.

World Bosses / Raids
- Most of them have no lore.
- Have only looted generic drop from the ~200 bosses (1 to 5 stars out of 6) I killed.
+ A friend have got a really badass cloak, also saw one (world-drop) mount.

Quests
- Most quests are kill/fetch quests.
+ Can skip most quests without being penalized.
· The quest tracking system works in a 2D fashion (the objective might be above or below you).
· Interesting main story.
· Some really amusing quests.

Instances
· Thanks to mentee system high-level characters are encouraged to help newbies.
- Dungeons feel bland.
- Endgame dungeons aren't that hard or impressive.
~ Very few instanced areas.

Leveling:
· Questing is the fastest way to level up.
· Crafting gives a lot of exp (daily amount limited by labor points).
· Not difficult to level up.

Mounts
· Starting mount at level 5 is not significantly inferior to end-game mounts.
· Can get most mounts under 15 silver.
· Cash shop mounts are worse than 11 in-game mounts(not counting color variations, speed/skill-wise)
· Cash shop mounts are better than 4 in-game mounts(not counting color variations, speed/skill-wise)

Gliders
· First glider at level 11: "experimental glider" same than silver pack glider.
· At level 20 you can upgrade "experimental glider" to "ultimate glider" for less than 2 gold.
· Ultimate glider is as good as cash-glider except it doesn't have the "somersault" skill.
· There are much better crafteable end-game gliders.

Crime system: when a wanted player is pvp-killed he can ask for a trial.
+ Trials: jury can see reported crimes with comments, ask and vote: innocent or guilty (amount of prison time).
- Prison: you can play football or escape very easily.
+ Prison debuff: you can't do anything for the time you were condemned, even if you escape (including summoning a mount or using your glider).

Housing
+ Non-instanced Housing/Farming.
+ Tons of decoration options for House :)
+ The more houses/farms you hold, the more you'll pay in taxes.
+ Guilds can clash for control of north continent.

Details
+ Player-collisions.
+ You can turn on/off most lamps and sit everywhere.
+ Ships, mounts, cars, tractors... Are physics based, so you can just jump on them.
~ Most NPCs voices are in korean (text is fully in English).
- Chat scrolling is so F**** bad.
- No addons API yet.
- Female armors.

Commerce
- Most trading routes are not-worth it (there is a few optimal trading routes).
+ It's actually easier to make profit from players than from the environment.
~ Trade ships/tractors are currently very difficult to get and generate lots of profit.

Labor
· Needed to open coinpurses(1LP).
· Needed to identify items(5LP per item).
· Needed to craft(3-5 LP to refine materials, 25-250 LP to craft useful things).
· Needed to plant and harvest(1-10 LP depending on the time it takes to grow).
· Needed to build ships/houses/farms in the world.
· Needed to pay taxes of your buildings/farms.
· Every 5 minutes Players gain 5LP while online, 0 while offline.
· Patrons gain 5 additional LP when either online or offline.

F2P Limitations
· Less labor (limits out-of-combat experience).
· Can't build or keep a house or a farm.
· Can't sell at auction house (you can still use trade chat or trust someone).
·Lifting the AH restriction is pretty easy as it costs ~1€.
·You can buy apex with ingame gold.

Engine
· Beautiful even on low-end computer.
· Can run on max settings in my 5yr old computer.
- Has problems with some outdated drivers/graphics cards.

Servers
- There are tons of gold-sellers and bots in alpha, trion has stated that they have many tools to combat them but won't use them until release. (There are still on release)
- (OUTDATED) Alpha servers are in NA, there is a huge delay from EU that is specially annoying when using gliders, jumping (yata mount) or riding a ship.
- (OUTDATED) Queues.
- (OUTDATED) Glyph (the patcher) seems to become worse with each update.

Sound
+ Background sounds feels really immersive.
+ Background music is awesome.
- There aren't that many tracks or sfx, so you might find it repetitive.

PvP - Update (31/08)
~ Because everyone gets to pick 23 skills out of 54 skills from the chosen(3) skillsets out of 10
that allow you to specialize your character in whatever activity/role you want to do most classes
outclassed by a few classes at each kind of PvP scenario.

Out of over 400 lv50 players (alpha 1.2 server)
· 60.5% of players use "Shadowplay"
· 37.8% of players use "Auramancy"
· Other skillsets are used by less than 30% of the players, starting with: Archery, Sorcery and Battlerage (the main attacking skillsets) and ending with Songcraft
Posted 19 August, 2014. Last edited 28 December, 2015.
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Showing 1-5 of 5 entries