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Neue Rezensionen von Nunk

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11 Personen fanden diese Rezension hilfreich
2
2.0 Std. insgesamt
They put 99% of their effort into camera mechanics and 1% effort into the actual game. There is no gameplay.

This was only made to be e-celeb reaction bait, not a game.
Verfasst am 6. April 2024. Zuletzt bearbeitet am 7. April 2024.
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Niemand hat diese Rezension als hilfreich bewertet
3
351.2 Std. insgesamt (38.7 Std. zum Zeitpunkt der Rezension)
One of the best co-op shooters in recent years. Battlepasses aren't FOMO and most items are well balanced.
Verfasst am 12. Februar 2024. Zuletzt bearbeitet am 6. Mai 2024.
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Niemand hat diese Rezension als hilfreich bewertet
10.1 Std. insgesamt
One of the best games in recent years. The field of view is very narrow but I got used to it.
Verfasst am 11. Januar 2024.
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1 Person fand diese Rezension hilfreich
1 Person fand diese Rezension lustig
5.3 Std. insgesamt
It's bad. I bought this game because I loved the books, but everything in this Telltale adaptation is terrible.

Plot is rehashed and uninspired, gameplay is non-existent, and puzzles are downright insulting (at one point the solution is directly behind you on a wall). Most game time is mired in slow transitions, walking scenes, and long animations. Meanwhile the voice acting is great but limited by stilted dialogue from two raunchy lesbians with zero chemistry.

I'm a huge fan of the Expanse but I have no idea how this game is reviewed as Mostly Positive. You'd have a way better time reading the short side stories from James S.A. Corey. This game isn't good, not even for fans of the Expanse.
Verfasst am 11. Januar 2024. Zuletzt bearbeitet am 12. April 2024.
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4 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
120.5 Std. insgesamt (118.7 Std. zum Zeitpunkt der Rezension)
Owlcat forgot to make the rest of the game after Chapter 3. Quests completely break, major plot points are wrapped up in two sentences, and gameplay balance enters clowntown. Playing on Daring (which is Normal on other games) enemies have thousands of HP equipped with 50% dodge reduction 65% armour penetration weapons, and your only recourse is to stack turns on your Assassin / Argentina / Cassie so they can slap them down in 400-800hp increments before the enemy even gets to go. Meanwhile other classes hit just over 100 damage if they try really really hard.

Rogue Trader is deeply ambitious but also deeply flawed. There's about 25-60 hours of solid gameplay before everything breaks - I had an absolute blast up until Chapter 4. But right now it's physically impossible to beat this game without modding tools to brute force your way through.

Hopefully they'll fix it in a year or two, but as of writing you're paying full price for a partially finished game.
Verfasst am 22. Dezember 2023. Zuletzt bearbeitet am 22. Dezember 2023.
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1 Person fand diese Rezension hilfreich
294.9 Std. insgesamt (7.5 Std. zum Zeitpunkt der Rezension)
It's hard to recommend this game to anyone without a giant asterisk. Buried beneath abysmal balancing and the worst competitive gamemode ever conceived by mankind is a solid core of fun movement and incredibly dynamic destruction.

You'll have to accept that each class only has 1-2 viable primaries out of a diverse pool of seven or more. Out of three classes, two of them take turns beating Light into pulp - but only if players have good aim, because Light completely demolishes low skill and console lobbies.

The main gamemode, Cashout, is probably the worst gamemode the devs could've created for their weapon and destruction system. Nothing is consistent, and it's incredibly easy for one team to grief another so that they're both removed from the tournament altogether. Tournaments are won because you're able to consistently win gunfights against the entire lobby, or because you waited in corners and third partied other teams.

The Finals is fundamentally unbalanced at all skill levels, and it's hard to notice because the matchmaking systems are incredibly strict and engagement based. Worst of all, ranked isn't actually ranked because your visual rank has zero relation to your rank used by matchmaking (despite the developers saying otherwise). Ranked exists to grind your brains out against an opaque algorithm, because winning or losing has zero impact on whether you move up or down.

There's many reasons why The Finals is losing players faster than water from a sieve. The gameplay is unbalanced for both casual and competitive players, the community is terrible (it's Reddit and Discord), and the developers spend most of their time programming quirky cosmetics (which are admittedly pretty good) rather than actually playing and balancing the game.

If you're willing to overlook serious fundamental flaws to experience fast movement and Battlefield-style total destruction, The Finals is great. It possesses something special no other modern game has. If not, you could go back to classic Battlefield games, which are close enough.
Verfasst am 13. Dezember 2023. Zuletzt bearbeitet am 29. April 2024.
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1 Person fand diese Rezension hilfreich
25.6 Std. insgesamt (22.2 Std. zum Zeitpunkt der Rezension)
It's great with friends. I'm surprised it has such mixed reviews on Steam - in my experience there's been some minor bugs but nothing gamebreaking. I'm guessing it was a lot worse on launch but they've been releasing patches nearly every day since then.

The UI kinda blows but overall gameplay is an upgrade from the first game. If you liked the first, you'll like the second. And if you like turn based progression RPGs, you'll like FTK2.

Verfasst am 20. November 2023.
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1 Person fand diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
62.2 Std. insgesamt (35.8 Std. zum Zeitpunkt der Rezension)
Early-Access-Rezension
Assault class doesn't have a helmetless option until Rank 140, which is several dozen hours of grind. No helmet increases movement speed and decreases ADS time.
Meanwhile, Patreon paypiggies have no helmets across all classes.

Battlebit is blatantly pay to win, while Battlefield never was.
Verfasst am 8. Juli 2023. Zuletzt bearbeitet am 8. Juli 2023.
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1 Person fand diese Rezension hilfreich
60.0 Std. insgesamt (52.2 Std. zum Zeitpunkt der Rezension)
Great game with an excellent OST and unique gameplay. I don't like MOBAs, but Omega Strikers combines Air Hockey with MOBA abilities and anime girls in a fun and novel way.

It's free with a relatively small filesize (4.14gb at time of writing), so it costs you nothing to try.

I'll list some gripes here, because I know the devs read mostly everything from the community:

- Brawler awakening snowball feels way too oppressive at higher ranks. The game shifts from anime soccer to ARAM in higher MMRs in gold+, and it sucks. Instead of using your abilities to stuff puck into goal, you spam abilities into opponents so they don't get to play the game. I'm sure it means the skill ceiling is higher, but from my perspective it's awful for gameplay. I've got no solutions and I'm not entirely sure if I'm malding from being bad at game.

- Learning curve is absolutely brutal for new players. Imagine fighting games but you don't even have a lab to test abilities or awakenings (upgrades)

Overall the game is really fun. It's been ported to mobile and Switch, but the controls were clearly made with KBM precision in mind - don't be put off by its mobile-esque UI.
Verfasst am 2. Juni 2023.
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5 Personen fanden diese Rezension hilfreich
80.8 Std. insgesamt (49.0 Std. zum Zeitpunkt der Rezension)
It's an incomplete game that crashes a lot. Also has horrendous levels of predatory player retention mechanics and monetization.

Good core gameplay, might be decent in 1-2 years.
Verfasst am 28. Dezember 2022.
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Ergebnisse 1–10 von 32