26
Products
reviewed
660
Products
in account

Recent reviews by 砂上

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Showing 1-10 of 26 entries
2 people found this review helpful
2.6 hrs on record (0.7 hrs at review time)
闪退修一修
Posted 15 July.
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A developer has responded on 16 Jul @ 1:39pm (view response)
No one has rated this review as helpful yet
4.8 hrs on record (2.7 hrs at review time)
优化不好,再好玩也不行
Posted 30 May.
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1 person found this review helpful
22.1 hrs on record (21.8 hrs at review time)
什么时候加强独狼玩家体验,不要只削武器
我给所有打差评的都点赞了,兄弟们我做的对吗
Posted 3 May. Last edited 3 May.
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No one has rated this review as helpful yet
3.5 hrs on record (3.3 hrs at review time)
好好好,玩了就爽到
Posted 2 May.
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No one has rated this review as helpful yet
14.2 hrs on record
沙漠就嗯堆怪是吧
Posted 24 March.
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3 people found this review helpful
8.0 hrs on record (4.3 hrs at review time)
好,乐子很足
在游戏性上还是希望能在武器升级后能提供更多分支特性,而不是单纯攻击力提升,例如狙击枪穿透,喷子发射燃烧弹啊,高等级爆炸物变成子母弹blabla。
Posted 7 February. Last edited 7 February.
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No one has rated this review as helpful yet
15.3 hrs on record (5.9 hrs at review time)
要长脑子了
Posted 20 December, 2023.
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4 people found this review helpful
48.4 hrs on record (2.2 hrs at review time)
6.28:没想到更新那么久后单人模式体验还是那么屎,这单人数据没法玩基本上(仅限难度4,难度3现在才是正常数值),没有队友基本上单人就是一秒躺,还有单人模式成长太慢,别说什么组双天赋,单人玩骷髅都没地方刷

以下仅以独狼单人玩家视角:这个近战和远程差距也太大了,近战在游戏里纯纯坐牢,远程即使天赋一般也能玩下去,近战没好天赋直接remake
单人游玩容错率低的离谱了,尤其是难度2、3开始,单人基本上没什么额外补偿,所以独狼玩家慎选。
不同职业差距有,每个职业都有各自玩法,更多的职业是没用,对于单人玩家来说很多职业就是天牢。而且这游戏角色机动性为0,和麻痹没什么区别,加个主动闪避都算作者努力过了,看到对面怪队没法脱离真的是脑壳疼。
近战攻击这个长的离谱的后摇真的是给我整不会了,还有小的可怜的范围,和boss贴脸打不就是作死,近战前后摇完美贴合敌人的输出,而且近战没有那种连贯感,近战前期都活不下去,更别说后期perk成熟后怎么样了。
补:特警这个技能手感麻了,这警车手感开的够硬,建议抠掉空格。
ps:带护甲能力的角色玩近战强度还不错,但是打最终boss基本上还得是拼输出
pps:别玩装备流,没输出,甚至你要解锁7个装备的那个角色在解锁过程中就直接暴毙,装备流羸弱的持续输出能力是怎么想的?
ppps:近战成型了容错也是0,打各种精英和boss都会吃各种蹭伤,而且这游戏没啥减伤,基本上近战远程生存率会有很大的区别,给的恢复也都是文字腿,而且拿了恢复就没输出,各种恶性循环,所有不限定角色直接拿远程武器就完事。而且地图上武器箱这么多,后面开了也没啥用。
pppps:认真的?我都200甲了你给我恢复5甲和30甲?
ppppps:召唤流更是重量级,召唤物ai简直就是弱智,每个召唤物就和老奶奶过马路一样慢,95%时间在空挥和不打人,作者你做内容时候真的有测试过吗????
Posted 5 December, 2023. Last edited 28 June.
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No one has rated this review as helpful yet
15.6 hrs on record (3.0 hrs at review time)
Early Access Review
幸存者类游戏最后几分钟不应该是爽杀的么,为什么最后都是躲猫猫(
医疗兵和近战真的一言难尽,玩家游戏内数值成长太低了,完全比不上僵尸成长
Posted 27 November, 2023.
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1 person found this review helpful
95.3 hrs on record (94.9 hrs at review time)
Posted 21 November, 2023.
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Showing 1-10 of 26 entries