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Verfasst: 3. Feb. 2018 um 17:36

Anti Chamber looks to rewrite the player's internal logic and pulls this off spectacularly. It's bare bone asthetic and narrative are necessary so the player isn't overwhelmed by this strange world. Unfortunately in such a large and confusing maze it's easy to miss certain paths needed for progression. That being said, there are consistant rules and traversal becomes easier the more you learn. An experience completely unique to this media and to games in general.
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