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Recent reviews by Nicolas Serious

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
12.6 hrs on record (5.1 hrs at review time)
The game is fun and challenging. It is kind of a learning exerpeince when it comes to coming up with the strutcture solution for the code but it is a fun challenge altogether. I seriously spent a lot of time trying to figure out ( not find out ) the right solution for each task even to me. And the graphics allow for a light hearted experience as well.

I would ( and have ) recommended this game to friends familiar with coding or who just want a fun experience.

The only real downside is that I hoped the game gave more help in understanding certain concepts. And that the real world applications weren't so ... vague ( in the youtube connected videos ).
Posted 16 March, 2021.
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No one has rated this review as helpful yet
42.5 hrs on record (15.4 hrs at review time)
Fun, Simple and entertaining. What more can you hope for in any game. ^_^
Posted 15 May, 2020.
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No one has rated this review as helpful yet
38.0 hrs on record (6.4 hrs at review time)
At first sight, HackTag might seem childish or even strange. But it is a surprising gem of a game. Simple yet challenging. Not much depth but at the same time I find myself playing it over and over again. It is fun to play. Especially if you have less time to spare. If you gotta leave to go somewhere in like 15 - 30 minutes, you can get into this game. And when you get back, you'll want to dive back in to steal more data and try to beat your score.

I play this game with non-causal to causal gamer. As in my little sister and my mom. They aren't the hardcore Splinter Cell or God of War kind of gamers. But it is cute enough for my sister to like it, simple enough for my mom to enjoy it and challenging enough for me to keep coming back to it.

I haven't played online mode yet ( I usually wait until I have the game well understood before allowing myself to be thrown to the wolves ) but I do look forward to it.

And I understand that there is plenty to still tweak with this game. There is an unused coin system when you open loot crates. And there is no Tag or Calling Card Design System. That the game rewards you with the loot crate. But the customizations are fun to play around with even when they are simplistic.

I hope very near future updates include:
- rotating the created character in CUSTOMIZATION
- something to use the coins on
- a Calling Card System
- more cuatomization to charcaters
- more randomization with missions and layouts
- more of a breakdown on how mechanics work within the game

It does feel like an Early Release gamebutbi have a lot of hope that they expand on this game. So far, it is amazing for me and my family
Posted 6 March, 2018.
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3.4 hrs on record (0.9 hrs at review time)
This is a sad story that we tell friends not to do not only cuz we have been there but also because we probably will do it again. Always wonder where things will go where even from the start, it was kind of destined to fail.

I think they creatively enabled Emily to be just that "one girl" who got away ( or honestly was never there ). The game designed a blurry version of the past to allow ourselves to go into our own past and, let's be honest, we all had a picture of "The Emily" we had in our head. You know who I mean! The girl who you wish it worked out with but didn't.

I think it is interesting that the game towards the end virtually screams common sense at you. I think I realized what I was doing when I kept avoiding 'the end' ( for those who know what I am talking about ).

Amazingly simple and we added the depth. I don't know how they did it but it worked. If nothing else, play it once. You will call it stupid because it isn't a game but a story being told via AIM but you will also see the former you ... standing there ... wishing things were different.
Posted 19 September, 2016.
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Showing 1-4 of 4 entries