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Recent reviews by ni6hant

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Showing 1-10 of 76 entries
No one has rated this review as helpful yet
46.2 hrs on record (21.0 hrs at review time)
Excellent Co-op Game and Review [In Progress]
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Review:
This is an excellent co-op game that you can invite a new player at anytime and they would still have fun.

This isn't a calm and easy game like it looks. The time moves so fast that we keep shouting in the mics to visit places, buy stuff and other sort of things in this game. No one's calm. Everyone's running around doing the work. With two co-op it was getting harder and harder, now it feels like getting even a total of eight people might not be enough.

Advice:
Don't lookup stuff on the internet, it's an exploration game also. Try finding stuff out for yourself and keep exploring every place of the map(atleast when it rains).

How to:
Two people started together and about 6 hours later wanted to invite someone else into the same map and had to go the carpenter to make a new cabin. Total eight players will play at a time.
Posted 6 March.
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2 people found this review helpful
1.5 hrs on record (1.0 hrs at review time)
Really really fun game but no way I am getting it at full price. No way is this game better than games that sell at this range. It should be 70 or 80% off for me to even consider this game.
I had a lot of fun but no way the price is worth it. Get it only at discount.
Posted 31 January.
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1 person found this review helpful
4.9 hrs on record (4.9 hrs at review time)
There are no games that actually comes close to the parry system in Sekiro. There are many games that try to do it but fail. This one I really thought won't be able to do it until I met the end boss in the game. There the game started to shine and a game to get when it comes out for people yearning for the parry system from Sekiro.
Also, it has the Black Myth Wukong's perfect dodge thing too so that is also a good thing. A lot of the things about the stamina are later fixed with skill upgrades and when you get those upgrades it will start to make more sense why the stamina feels low atleast in the beginning areas of the game.

Good:
  1. No chip damage when guard but the stagger when stamina breaks is brutal so it sort of balances it out.
  2. No need to grind for a boss for better stats, you can just keep fighting the boss again and again and still earn points towards upgrades.
  3. No losing your points when dying inside a boss arena. It gets taken outside for you to pick up.

Neutral and subject to change:
  1. I found out I was running way too often and that was the cause of stamina depletion. Also later skill upgrades add a lot of functionality of recovering stamina.
    The stamina break is brutal. Even though I put a lot of points in stamina in the boss fight it felt like I was always out of stamina even after parrying continuously for a long time so much so that every time the boss was down I had no stamina to attack him at all and I was just watching the screen. Soon the battle moved from fighting the boss to fighting the stamina bar.
    I am fine with stamina. In both Elden Ring and Lies of P where it had to be managed just like here but due to the absolute stop the game puts you in, it’s much much more punishing here and so yeah it becomes a battle with the stamina bar a lot more.

  2. Parry Timings are fine. It just takes a bit of practice to figure it out but I found it easier to learn than Sekiro.

    Due to the stop animation thing and since no game can be as good as Sekiro in terms of parrying(stop wishing that) the parries feel easier to do on heavy slow attack but can miss on lighter attacks.
    I am wondering did it also copy Lies of P where you have to wait for the parry animation to finish to parry quickly however even tapping guard parries so I am torn here. Will require more playing to confirm this.

Personal Dislikes but my review isn’t incorporating it. I am trying to not let these aspects bother me. Hopefully they don’t and I buy the game:
  1. Stop animation: I don’t like stop animation in fighting games like you have seen in God Of War or Street Fighter where the animation just briefly stops(Not the same as delayed attacks in Elden Ring) before something is done. I like fluidity and that breaks it.
  2. Comic Outlines: The black comic outline outside everyone like it was in The Walking Dead games is something I don’t personally like. I like it being as realistic as it can be but it wasn’t like that.
  3. Game doesn’t pause.



    Everything is in a playlist: https://www.youtube.com/playlist?list=PL9ovcBb781416ep3cwmbNnAwf4rCWxw8X
    All my reviews can be found on https://ni6hant.com/game-reviews/
Posted 21 January. Last edited 23 January.
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No one has rated this review as helpful yet
1.0 hrs on record
♥♥♥♥ Steam Games that fill your Inventory with unremovable stuff
Posted 15 January.
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No one has rated this review as helpful yet
0.4 hrs on record
♥♥♥♥ Steam Games that fill your Inventory with unremovable stuff
Posted 15 January.
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3 people found this review helpful
3 people found this review funny
1.4 hrs on record
♥♥♥♥ Steam Game that fill your Inventory with unremovable stuff
Posted 15 January.
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No one has rated this review as helpful yet
12.3 hrs on record
I didn't play this game in a few sitting like it was meant to be played. It's a pretty good story and try to finish this in a few sittings close to one another. I just completed this and it was barely 12 hours where I even kept dying stupidly at many places so it can be done in even lower time. That's my main tip with this game.

You play this for the story but unlike Uncharted AAA games there is still some game play to be enjoyed amongst those stories. I already have the next two Mafia games and I am really looking forwards to it.
Posted 14 January.
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No one has rated this review as helpful yet
1 person found this review funny
6.2 hrs on record
Keeping aside the Crashing Issues on newer CPUs(1), the game is really boring. More than 2/3rd of the game through we just didn't want to play anymore. How can a Zombie shooter be boring but they managed to pull it off somehow.

Don't want to boot it up again. Usually with co-op even the dumbest of games become a lot of fun but even co-op couldn't save this game.



1) Can be fixed by disabling e-cores or more than 16 cores on your BIOS or by going to msconfig→Advanced→And only enabling those cores that are performance. You will have to use another software to check which cores are performance first.
Posted 12 January.
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No one has rated this review as helpful yet
103.1 hrs on record (63.8 hrs at review time)
Seamless Co-Op Review
===================
I am playing the whole game in Seamless Co-Op mod with a friend[1] and this is a review mainly for that.

Where the Co-Op Shines?
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The one thing in single player gameplay is constantly dying during exploration on funny ways(As Miyazaki wanted) but that also means that sometimes you have to repeat a lot of steps again and again to get back to the same point as before. With this however, when one dies, the other guy can keep the minor enemies from respawning as long as he is alive except for Bosses of course.

The other thing is Bosses can be easily distracted if they are being attacked from two direction but let make it absolutely clear this doesn't make the bosses easy. For every new partner that joins the game, the bosses health go up by 100% and also increases their various different attributes. On top of that the main bosses we have encountered in our first 30 hours of gameplay, all do such sweeps or AOE attacks that they hit both of you if you are close or sometimes even far away.
So even though the bosses are easy to approach with, they are tougher and will still challenge you a lot.

Sharing the experience with someone else is also a big thing. We mostly went into this game blind and we didn't use online help if we got stuck. We simply moved to other areas if we died enough times and if it felt like we were not doing enough damage with our weapons.

Where the game shines?
--------------------------
Choice of Combat: We played the first 30 hours just exploring and didn't even bother with combat that much. I wanted to be a ranged class that doesn't get into battle that much and my friend wanted to be a get up and close with a huge weapon guy. We both got our wishes from almost the beginning of the game.
And during this, we decided to change things up where we only used magic and didn't get into battle, where I took weapons and shiled only to parry and we could do that without a hitch, where I just wanted to shoot arrows from far away, where I wanted to use swords smeared with my own blood for a lot of damage, etc...
No matter what type of gameplay or weapon we thought of, we could do it.
That's one of the biggest areas where the game shines.

Free Adventure and Exploration: After first few hours we decided to start exploring everything and we were able fulfil that curiosity by going into a lot of areas, some areas not even meant for beginner levelz but there was no one to stop us. We kept running avoiding combat and picking up late game stuff at the very beginning only because the game wanted us to explore.

Frequently Asked Question
-----------------------------
Crashes/Bugs?
There are some crashes here and there but only when you don't do major actions together like resting together. However, there are some random crashes too but not so much that it will ruin the experience and since there are save points everywhere it doesn't really matter.
There are few minor bugs when an enmy will have half a health when you wake up but it's rare.
You get debuffs if you die in normal exploration which stops the strategy of keeping minor enemies from spawning while the other player joins in.

Note: It's only been 30 hours and we focussed on enjoying the game so this review isn't complete yet.

1) Complete Gameplay was done live but not in English Language and can be found here: https://youtube.com/watch?v=_LlpD1z5ty4&list=PLjcf39JL1UliFR3NIX4l_V5KrRIJfcs5B
Posted 4 January. Last edited 7 January.
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No one has rated this review as helpful yet
15.5 hrs on record (14.2 hrs at review time)
I can't remember the last time I laughed in a game this hard. I usually don't play RPG or turn based combat at all now(played too many as a kid) but I made an exception for this. Of course there are a lot of dumb jokes but there are some pretty decent jokes too. It's not always in your face with jokes which I like. There is still combat and levelling up. The more I played this game, the more it made me wonder what I expect another game like Elden Ring to be like.

I haven't played Elden Ring yet but I really want it to be like this. Like this, I mean where you get to chose your type of character, types of upgrades and types of play-style even if they don't make much sense. They should be fun. Everything in this in terms of combat is fun. There was never a time when I actually wanted to stop playing this game. There is decent enough story and pretty good narrative and side-quests going along.

Must play for a South Park fan or even if you're looking to get into South Park altogether. I just put combat on easy because I was more focussed on the story and you don't have to encounter every baddy that you come across. You can just run and avoid them if you don't want to do it.
Posted 26 December, 2024. Last edited 27 December, 2024.
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Showing 1-10 of 76 entries