34
Products
reviewed
0
Products
in account

Recent reviews by LictorXIX

< 1  2  3  4 >
Showing 11-20 of 34 entries
10 people found this review helpful
1 person found this review funny
1.1 hrs on record
Nice CCG game with a *gasp* plot! The music's a bit repetitive and the art styles on the cards are sort of all over the place, but I've enjoyed my time with it thus far.

The mechanics of the game system and how all of the cards interact are pretty simple to pick up; doesn't require much digging or a wiki to learn the finer points.

Bravo!
Posted 1 August, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
0.0 hrs on record
Dig the concept, and the back buttons are amazing (second the "where have these been all my life!" sentiments).

My main gripe with the unit is how stiff the D Pad feels and I'm really really REALLY missing the right analog stick. The track pad in place is absolutely horrible for camera controls in FPS situations and as far as replicating a mouse input in RTS/4X type games, about the best comparison that comes to mind would be like trying to use a chainsaw for brain surgery. No fine control at all.

By all means, get the Steam Link and use a wireless mouse/keyboard in a recliner in your living room, but skip the controller.
Posted 30 June, 2016.
Was this review helpful? Yes No Funny Award
14 people found this review helpful
5.8 hrs on record
It is with trepidation I give this game a thumb's down. If Steam allowed for a "meh" rating, this sits solidly in that territory.

The art style is amazing, the writing and the narration voice acting is great, and the overall concept is innovative. I've only run into one consistent bug during my playthroughs but it's not game breaking.

It plays like a zero calorie version of Bastion, but where things fall flat lies in the actual execution of the game itself.

The whole premise of the game is "keep trying and dying through multiple runs until you get a good ending." There's twenty-something possible combinations of endings and while you can finally get a good ending after about five hours of play, things get a bit dull after the third hour or so because you keep playing through the same six boards fighting the same seven enemy types over and over and over and over and--

You get the point.

Upgrading your swords to unlock different gates on the boards only open up minor side branches that lead to chests for more loot drops so you can upgrade your swords further and get minor stat buffs. If these blocked off portions actually led to different branches of the plot, it would spice things up and help with replayability.

tl;dr If you consider $15 a fair price to pay for about three hours of solid entertainment and another two or more hours of repetitive drudgery, go ahead and purchase.
Posted 21 April, 2016.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
3 people found this review funny
1.5 hrs on record
Once upon a time, I was a music ed student and theory classes were kicking me in the babymaker. I really wish I had this at my disposal. The backing tracks are great and being able to hear how individual notes making up a chord blend in with "regular music" really helps illustrate how things mesh together to make a whole. Game runs great on my rig and I love the funny achievement titles.

Fun and educational. I'll take five, please.
Posted 17 February, 2016.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
7.8 hrs on record (7.3 hrs at review time)
If you're craving old-school point and click adventure or wish to experience the sick addiction us old timers developed back in the glorious Sierra days, you've come to the right place. Well-done pixel art, Sound Blaster inspired audio, the whole works is right here for you.

My only negative critique is some of the difficult puzzles are difficult because there's little to no context letting you know that a thing has happened arbitrarily.

Otherwise, it's clever. Quite clever. Come get some hugs!
Posted 14 September, 2015.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
4.5 hrs on record
This game is amazing. There is a very fine line to walk between resource and character state management, and the difficulty curve doesn't slap you right in the face. Graphics are very nice looking, audio isn't anything amazing but it gets the job done. The writing is pretty clever in spots but can play off a little trope-y at times. My only complaint is the lack of control over mouse acceleration in the options menu, because if you're not used to how the game handles, you'll zoom all over the screen.

Get this game. Now.
Posted 28 August, 2015.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
0.9 hrs on record
I really like some of what the dev was trying to do here, but the game is incredibly shallow and repetitive to the point of being boring after only a short while. Feels like I'm playing a time wasting phone or tablet app that should only cost about $5, not a full fledged PC title that costs $15. Refunded.
Posted 20 July, 2015.
Was this review helpful? Yes No Funny Award
142 people found this review helpful
19 people found this review funny
33.9 hrs on record (28.0 hrs at review time)
Initially, this game was right up my alley. I am a huge tycoon / sim junkie and I was able to grasp the basics right off the bat.

However, the main issue I have is the sim engine itself is incredibly difficult to work with. To make money, you need to move passengers from point A to B. Optimum lines for doing such tend to be a little too popular and in order to keep up with the demand, you need to add more vehicles. More vehicles clog up the roadways (which don't seem to thin out no matter how many people you have using the public system in the first place), which deceases your efficiency even more. In the midst of this entire mess, you have to constantly babysit your wages and ticket prices as the in-game economy fluctuates. Too high, and your already angry customer base will ignore you completely, leaving you with no income. Too low, and your lines get flooded, which then turns into a rinse and repeat of the first problem.

I managed to successfully beat the first scenario after a countless number of restarts, and I am still hung up on the second after 22 hours of play. In the end, you always end up broke and PO'd unless you did things 100% the way the designers intended. Deviate just a little, and you're toast.

In the end, CiM is just a puzzler pretending to be a sim. Avoid unless you have the Buddha's patience.
Posted 6 July, 2015.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
3.4 hrs on record
For starters: this is not a game by most standard definitions. It can even be argued Gone Home is more of a game than Her Story. You interact with an emulated desktop and type words into a search toolbar to access interrogation videos in an evidence database.

However, the storytelling method is beyond compelling. You stumble upon facts and details out of order, but the struggle to flesh out the meat and potatoes of the plot due to the nature of the system in place will keep you searching for every single video.

If you manage to get every video "unlocked" in under two hours, I implore you to not troll the refund system and hang on to it. The dev deserves to be compensated for such an intriguing platform, and this is yet another title I wish I had thought of doing first because the novelty is really fresh.

Sidenote: it gets annoying at times, but do not disable the screen glare. You need it for certain visual effects that appear from time to time and it helps keep things creepy.
Posted 25 June, 2015.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2.9 hrs on record
It's fun and quirky. Thoroughly enjoying my time with it, but be warned: there are some instances in the main campaign where things can get to be a bit overwhelming.
Posted 4 May, 2015.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 11-20 of 34 entries