Nemaa
Adam   Hungary
 
 
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Hellblade is something unique, an experience that haunted me for days in a good way. It is for those who can enjoy games for their story and atmosphere instead of for mechanics like loot and experience bars. Hellblade's character progression is not mechanical, it has a character development that is relatable and feels real. It is very empathetic thanks to the voices that play in "your head" and they play a major role in understanding what psychosis is. It is also implemented in a very clever way to guide you through the experience, sometimes reacting to your actions, other times helping you, and most of the times confusing you.

There is no notion or expression of a player character, in a sense it is you living through the experience. The immersion is increased with almost nonexistent UI. I love games with mechanics that are fitting with the game's theme and story, but this one offers something much deeper. People say in pro-con lists that this is kind of a walking simulator with no progression, tedious puzzles, very few collectibles, and that the permadeath is a bluff. These are all intentional to represent the state and to strengthen the connection with Senua, who is delusional and all is within her mind only. Yes, it is most of the time not fun in the literal way, but it is not always fun that makes a game a good game.

Apart from the excellent representation of this mental disorder, I'm also fascinated by the technology behind this game (the beautiful graphics, her lifelike face and animations), its Norse mythology setting, the sound design and acting.

It's not just a game, it is a memorable experience I wish to have more of.
Comments
Istvan Griffin 17 Oct, 2013 @ 6:12am 
Noob
erikr8 21 Jul, 2013 @ 11:35am 
Thanks for the game +rep :D:
Aki-chang 22 Jun, 2013 @ 12:06pm 
Thank you for the game.
Fabrizio Baffi 22 Jul, 2012 @ 10:27am 
Derp