8
Products
reviewed
1615
Products
in account

Recent reviews by nb109

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
14.4 hrs on record
Immediately crashes before reaching the title screen. Compatibility modes won't save it.
Posted 8 July, 2024.
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No one has rated this review as helpful yet
1,236.6 hrs on record (1,161.8 hrs at review time)
Good second screen game when your job requires lots of 10 second to 1 minute periods of downtime while waiting on refreshes, dns propagation, compiling code, etc.
Posted 26 April, 2024. Last edited 6 May, 2024.
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1 person found this review helpful
12.2 hrs on record (3.0 hrs at review time)
My Steam account is nine years old and I own eight-hundred and forty-three games as I write this.

I played this game for the first time about a week or two ago. After a few hours, I had to shut it down to get back to work. Before I did, I moved it to my favorites list, increasing the number of games in there from twelve to thirteen.
Posted 22 November, 2018.
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253 people found this review helpful
7 people found this review funny
2,885.4 hrs on record (2,094.7 hrs at review time)
I'll keep this brief by addressing the *average* player experience: The average player will get about 60-100 or so hours of good gameplay from this game. If you feel comfortable with the ratio of current cost vs that rough estimate of play time and enjoy space simulations, I don't think you could go wrong by getting the game.

Super Lite, Bulleted Summary:

- Sound engineers are certainly some of the best in the industry. They make every weapon type *feel* very satisfying, even lasers somehow.

- The piloting experience is really well developed. You'll be blown away for your first few hours.

- The visuals are pretty damn amazing.

- VR support is really well developed. This game was *made* for VR. It opens up the sense of scale, considerably. (Additionally, there are small details that really contrbute to immersion. If you use Saitek x52 joystick & throttle in lieu of keyboard/mouse, manipulating the joystick/throttle is reflected by your character's hands in-game, for example.)

- The community is highly polarized. You'll usually see highly invested, creative groups of players on one end of the spectrum, and an oddly dedicated group of players who've grown bored with the available content, but stick around to voice it repeatedly (to the extent of trashing the game, which I feel is too emotionally extreme and unwarranted), with few players inbetween.

- The game is under a ten year development plan. The original game was released in its complete form and additional, large extensions of the game are released as DLC seasons on a yearly basis. In my personal opinion, this model is very suitable for keeping the game's future development on track.

The first one-two hours will be spent climbing the slightly steep learning curve involved in learning the interface, becoming confortable with piloting a ship in three dimensions, messing with the keybindings, and the various nuances connected to that experience (Note that I mean "becoming comfortable", as it will require considerably more hours to become a decent pilot, especially in combat scenarios).

The next 20, roughly, will usually be invested into learning the various methods for making money, exploring orbital and planetary (I didn't say "atmostpheric flight" because many planets lack an atmosphere, obviously) flight and landing, etc.

There are a number of directions you could go at this point, depending on how you decide to invest the majority of your time. I'd categorize the variety of activities, but, including organic community-based activities and how you may or may not define "activity", the distinctions could become fuzzy and the list long.

Beyond that, the experience diverges in one of two primary directions:
- Loss of interest in available content (often with an unusual sense of bitterness, perhaps coming from the subconscious awareness of yet unrealized potential for the platform).
- Continued satisfaction.

In the end, the price is low for what you get, in my opinion.
Posted 24 December, 2016. Last edited 13 February, 2018.
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8 people found this review helpful
1 person found this review funny
0.4 hrs on record (0.2 hrs at review time)
Since Windows STILL can't handle multiple monitors remotely decently for some reason and there's no indication that they plan to change that, DisplayFusion is a must, especially with three or more monitors.

I've been using it for a couple years now and it's spoiled me completely; it's now even more difficult to endure Window's native multi-monitor shenanigans.

P.S. Steam is claiming that I've only got a few minutes of usage recorded. No idea why this is, since I've been using this software, through Steam, for at least two years.
Posted 9 October, 2016.
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No one has rated this review as helpful yet
1,225.2 hrs on record (455.9 hrs at review time)
Terraria is a nostalgic 2D platform-style game with procedurally generated worlds, completely destructable, sandbox environments. It involves great deal of exploration, NES/SNES-style boss fights, loot, etc.
Posted 15 July, 2013. Last edited 18 March, 2020.
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No one has rated this review as helpful yet
34.4 hrs on record
Despite a lot of whiny reviews about difficulties with getting it to run well, this is a pretty entertaining game. If you liked Fallout 3, New Vegas, and Borderlands, you'll enjoy this game. It runs very well with my GeForce 260 series card and the graphics are excellent. Also, the enemy movements are awesome. This game is to FPS enemies what Dawn of the Dead was for zombies. A++++ WOULD EAT AGAIN
Posted 6 November, 2011.
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No one has rated this review as helpful yet
74.7 hrs on record
Great game, but signing up for a BioWare/EA account and jumping through the hoops required to get access to the content you paid for is a huge pain. I miss the days where you would buy a game and just have it. Period.
Posted 4 July, 2011.
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Showing 1-8 of 8 entries