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Moominsummer Madness 最近的評論

目前顯示第 1-9 項,共 9 項
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總時數 28.3 小時 (評論時已進行 28.2 小時)
What's poppin'?

I don't bother writing reviews often, but Super Lesbian Animal RPG has spoken to me. Intimately. Gayly. I absolutely loved this game and I wanna give it a good word. I'm always up for an indie RPG once in a while and this one was special. I was drawn to it by its 24-karat no-♥♥♥♥ name (CHECK IT OUT THEY'RE GAY FURRIES) and no, it isn't ironic. This is exactly what it promises on the can, love it or leave it.

OK I'm keeping this review as spoiler-free as I can but the basic outline is that you are the vaguely anxious healer Melody, and you and your punk-as-♥♥♥♥ girlfriend Allison have signed up for the adventurer's guild in your hometown, encouraged and abetted by your messy witch friend Claire. Things start to happen in earnest when she makes a little practice dungeon for you in Allison's basement. A weird glitch guy with a VHS for a head shows up while you're in there, and he's obviously bad news. ADVENTURE beckons thereafter! Gay adventure!

That adventure takes your party places, again, no spoilers, but everything looks and feels right, if a bit garish sometimes (there's a lot of pink and lilac, surprising no-one). The locations are not tremendously exciting in concept – you'll traipse through forests, visit a mysterious floating island, walk around dungeons, climb mountains, you know the drill – but they're incredibly well dressed and the world building is impeccable. Everything is creative and cool and I have to give a shoutout to the music, Beatrix Quinn's soundtrack is excellent (you can buy it on Bandcamp btw, I did). Without going too far into it, some of the dungeons feel like they'd give Crypt of the Necrodancer a run for its money if they were actually rhythm-based. Sometimes they're a bit overlong but that might just be me wandering in circles and not checking the map enough. The music makes up for it.

Enjoyable writing is subjective of course, but nothing in the game felt forced to me, for what that's worth. Emotional moments feel earned and impactful and jokes land well, though they can come off as a bit "online" which some might not like (I am online. I'm online writing this now. Works for me). In case anyone was wondering from reading the game title alone, the game is not horny but there is a ton of gay drama. It's really well done, I swear, but you WILL be sad and gay with some frequency so be prepared for that. Frankly I appreciate that the characters just exist in their pleasant little off-brand Equestria, normally but also gayly.

The combat is turn-based, Mother/EarthBound style with encounter entities on the map that you can avoid rather than random battles. Let's be honest, you'll be playing this for the vibes and the character writing more than the gameplay but what's there isn't bad! It hews kind of easy, I only died while fighting the optional bosses in act 4, but whatever. The spellbook mechanic mixes things up a bit and gives you a bunch of options on top of the party's innate abilities. The monsters are funny lookin'. I lost it the first time I encountered a mimic. THE GAYEST MIMIC EVER

The shortcomings of the game are mainly technical; I played this in its entirety on my Steam Deck (luv too play indies while snug in bed) where it runs... FINE... It works. it functions. It isn't Deck verified for a reason. Worst I can say is, I'd really prefer to use the d-pad to control a game with grid-based movement like this and could not do that on the Deck – thumb stick and face buttons only – and the weird lag spike whenever you skip text is awkward but livable. The bright graphics really pop on the OLED screen though for what that's worth. I believe the issues are due to its being made on an older version of RPGMaker, which is unfortunate but what're you gonna do? I'm too lazy to mess around with a custom control profile or whatever so I just dealt with it. On the upside, everything is very parsable on the Deck and none of the text rendering is too small or anything like that, which is more than I can say for some "verified" games.

Mechanically a lategame criticism I have is that the experience levels cap out at lvl30, which takes no effort to reach if you're covering enough ground. I'd have appreciated if they'd kept going to lvl40 just so it didn't feel like encounters were a waste of time and resources after that (unless you are collecting scrap or filling your bestiary, of course). As mentioned above, you can just avoid them so it's not the worst problem to have, it's a pacing issue more than anything. Narratively, the endgame (as in the final act and epilogue) hits just right, no anticlimax or anything like that.

Also, this is irrelevant to how the game plays but SLARPG doesn't have Steam achievements or badges and you know I'd craft the badge for this at least once!!! I'm just saying!!!!!

Anyway, if you got something out of OMORI or Undertale you'll probably like this a lot. You do not need to be LGBTQ+ for SLARPG to touch you but it certainly helps.

tl;dr: My ♥♥♥♥ fell off a couple times while playing this game and I wouldn't have had it any other way. Ponett please make a sequel so this can happen again love you bye
張貼於 2 月 8 日。 最後編輯於 2 月 8 日。
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總時數 4.2 小時
It's a good thing this game's environment and mystery plot were intriguing enough for me to complete it -- for a game based around hiking and orienteering the movement is not good. Walking pace is that bit too slow and running is a bit too fast for constant use, you have to toggle running on every time you resume movement, there are too many things that look traversable that simply aren't, and I got stuck on geometry by climbing a knee-high log or ledge a couple of times.

Like I said, I finished it and I don't regret the overall narrative experience (the ending was fine imo - not sure what people were expecting) but as an interactable thing, they could have done better.
張貼於 2019 年 6 月 30 日。
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2 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 2.9 小時 (評論時已進行 1.7 小時)
搶先體驗版評論
hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥♥♥♥ game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain.

is recoomend. please play nice game by nice „geblo mann” game making guy. please not to slice his throt nor pinch his as for hardgame. he just wishes for all, to acheive thier ultmost. this end my reviw. goodby
張貼於 2019 年 5 月 4 日。 最後編輯於 2019 年 5 月 5 日。
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總時數 6.4 小時
i'm a crusty now
張貼於 2016 年 12 月 28 日。
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2 個人認為這篇評論值得參考
總時數 12.3 小時 (評論時已進行 11.3 小時)
for a long time there's been a contingent of video game players who insist that "minmaxing mechanics is the only reason to care about a game", or that "all video game writing is ♥♥♥♥♥♥ so i just skip all the dialogue", or "it's no fun if i can't win everything and see everything, no matter what".

undertale is having none of it. undertale says "put your money where your mouth is if you're that aphantasical". it's a game where Your Choices Matter™, even the regrettable ones, even the ones you should never have made. it's not interested in moulding the narrative to make you the hero. its interests are much simpler than that - namely, how do you react to adversity? and what do you do when that approach appears to no longer work? (try not to let "look up the solution on the internet" be the answer, you'll spoil it for yourself) and most importantly, "are you a minmaxing ♥♥♥♥♥♥♥♥ who has to see everything through, no matter what?"

it's incredibly good, but i'm not sure if i'll ever have the gumption to blaze back through it and murder all my pixelly monster buds. i'd think i'd regret it
張貼於 2015 年 9 月 19 日。 最後編輯於 2015 年 9 月 19 日。
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2 個人認為這篇評論值得參考
總時數 5.1 小時
didn't read a word of the lore, but going fast and climbing a tower is a lot of fun. harsh but fair difficulty means a good challenge without going into "masocore" territory, which is good because i hate that bs
張貼於 2015 年 4 月 25 日。
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總時數 6.5 小時
better than the stanley parable imo
張貼於 2014 年 12 月 25 日。
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總時數 6.4 小時 (評論時已進行 2.9 小時)
I like LOVE.
張貼於 2014 年 2 月 21 日。
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1 個人認為這篇評論值得參考
總時數 6.8 小時 (評論時已進行 5.1 小時)
they say that insanity is repeating the same task and expecting different results each time. bad rats drove me to insanity. bring on the horrible sequel
張貼於 2011 年 10 月 23 日。 最後編輯於 2013 年 11 月 26 日。
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目前顯示第 1-9 項,共 9 項