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Nadie ha calificado este análisis como útil todavía
9.3 h registradas
The closest video games have gotten to the experience of listening to a Godflesh album. I didn't get around to it for a long time because I didn't care for LIMBO all that much (it ran out of ideas halfway through) but that was a mistake, this was excellent
Publicada el 29 de junio.
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A 2 personas les pareció útil esta reseña
53.9 h registradas (3.6 h cuando escribió la reseña)
I have already put an embarrassing amount of hours into this girly dressup game since week 1 and I will continue to do so. Only difference is that now everyone can see my game time. I am unafraid
Publicada el 29 de abril.
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A 4 personas les pareció útil esta reseña
50.3 h registradas (33.0 h cuando escribió la reseña)
What's poppin'?

I don't bother writing reviews often, but Super Lesbian Animal RPG has spoken to me. Intimately. Gayly. I absolutely loved this game and I wanna give it a good word. I'm always up for an indie RPG once in a while and this one was special. I was drawn to it by its 24-karat no-♥♥♥♥ name (CHECK IT OUT THEY'RE GAY FURRIES) and no, it isn't ironic. This is exactly what it promises on the can, love it or leave it.

OK I'm keeping this review as spoiler-free as I can but the basic outline is that you are the vaguely anxious healer Melody, and you and your punk-as-♥♥♥♥ girlfriend Allison have signed up for the adventurer's guild in your hometown, encouraged and abetted by your messy witch friend Claire. Things start to happen in earnest when she makes a little practice dungeon for you in Allison's basement. A weird glitch guy with a VHS for a head shows up while you're in there, and he's obviously bad news. ADVENTURE beckons thereafter! Gay adventure!

That adventure takes your party places, again, no spoilers, but everything looks and feels right, if a bit garish sometimes (there's a lot of pink and lilac, surprising no-one). The locations are not tremendously exciting in concept – you'll traipse through forests, visit a mysterious floating island, walk around dungeons, climb mountains, you know the drill – but they're incredibly well dressed and the world building is impeccable. Everything is creative and cool and I have to give a shoutout to the music, Beatrix Quinn's soundtrack is excellent (you can buy it on Bandcamp btw, I did). Without going too far into it, some of the dungeons feel like they'd give Crypt of the Necrodancer a run for its money if they were actually rhythm-based. Sometimes they're a bit overlong but that might just be me wandering in circles and not checking the map enough. The music makes up for it.

Enjoyable writing is subjective of course, but nothing in the game felt forced to me, for what that's worth. Emotional moments feel earned and impactful and jokes land well, though they can come off as a bit "online" which some might not like (I am online. I'm online writing this now. Works for me). In case anyone was wondering from reading the game title alone, the game is not horny but there is a ton of gay drama. It's really well done, I swear, but you WILL be sad and gay with some frequency so be prepared for that. Frankly I appreciate that the characters just exist in their pleasant little off-brand Equestria, normally but also gayly. It is OK to be gay, after all.

The combat is turn-based, Mother/EarthBound style with encounter entities on the map that you can avoid rather than random battles. Let's be honest, you'll be playing this for the vibes and the character writing more than the gameplay but what's there isn't bad! It hews kind of easy, I only died while fighting the optional bosses in act 4, but whatever. The spellbook mechanic mixes things up a bit and gives you a bunch of options on top of the party's innate abilities. The monsters are funny lookin'. I lost it the first time I encountered a mimic. THE GAYEST MIMIC EVER

The shortcomings of the game are mainly technical; I played this in its entirety on my Steam Deck (luv too play indies while snug in bed) where it runs... FINE... It works. it functions. It isn't Deck verified for a reason. Worst I can say is, I'd really prefer to use the d-pad to control a game with grid-based movement like this and could not do that on the Deck – thumb stick and face buttons only – and the weird lag spike whenever you skip text is awkward but livable. The bright graphics really pop on the OLED screen though for what that's worth. I believe the issues are due to its being made on an older version of RPGMaker, which is unfortunate but what're you gonna do? I'm too lazy to mess around with a custom control profile or whatever so I just dealt with it. On the upside, everything is very parsable on the Deck and none of the text rendering is too small or anything like that, which is more than I can say for some "verified" games.

Mechanically a lategame criticism I have is that the experience levels cap out at lvl30, which takes no effort to reach if you're covering enough ground. I'd have appreciated if they'd kept going to lvl40 just so it didn't feel like encounters were a waste of time and resources after that (unless you are collecting scrap or filling your bestiary, of course). As mentioned above, you can just avoid them so it's not the worst problem to have, it's a pacing issue more than anything. Narratively, the endgame (as in the final act and epilogue) hits just right, no anticlimax or anything like that.

Also, this is irrelevant to how the game plays but SLARPG doesn't have Steam achievements or badges and you know I'd craft the badge for this at least once!!! I'm just saying!!!!!

Anyway, if you got something out of OMORI or Undertale you'll probably like this a lot. You do not need to be LGBTQ+ for SLARPG to touch you but it certainly helps. It has SO much soul and it is SO gay.

tl;dr: My ♥♥♥♥ fell off a couple times while playing this game and I wouldn't have had it any other way. Ponett please make a sequel so this can happen again love you bye
Publicada el 8 de febrero. Última edición: 17 de febrero.
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Nadie ha calificado este análisis como útil todavía
4.2 h registradas
It's a good thing this game's environment and mystery plot were intriguing enough for me to complete it -- for a game based around hiking and orienteering the movement is not good. Walking pace is that bit too slow and running is a bit too fast for constant use, you have to toggle running on every time you resume movement, there are too many things that look traversable that simply aren't, and I got stuck on geometry by climbing a knee-high log or ledge a couple of times.

Like I said, I finished it and I don't regret the overall narrative experience (the ending was fine imo - not sure what people were expecting) but as an interactable thing, they could have done better.
Publicada el 30 de junio de 2019.
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1 persona ha encontrado divertida esta reseña
2.9 h registradas (1.7 h cuando escribió la reseña)
Reseña de Acceso anticipado
hellow! i know game makeing guy „gebelo game” manyy ears. „geblo games” is a good man. i fine very man. he must not be judgd too harshlee for the game „littel squart things”. never!!!! he has rtied very hard for many decades for make thw game, therefor, the game had many thing,s and sqares. there are obstac les to fight and win towards and stars to collect for pints. vary channegling and nostalgia. yoyu may become enraged, by the devilisch resistanse of this game. it will not let winning, and maybe you will dying but druing all time the l;ittle squar will look at you, inquiring, jodging, perhaps thinkings, „why this ♥♥♥♥♥ ♥♥♥♥ ♥♥♥♥♥♥♥♥♥♥♥♥ so bad at ♥♥♥♥♥♥♥ game ?” or „i am make of smaller sqyares, i am „retroe square” of pixle, where dos it end?”. permhaps it does not think. only look at youri n silent dispair at your incompetant boobing. or may be, you are a beatiful winning guy ? this is op to you and brain.

is recoomend. please play nice game by nice „geblo mann” game making guy. please not to slice his throt nor pinch his as for hardgame. he just wishes for all, to acheive thier ultmost. this end my reviw. goodby
Publicada el 4 de mayo de 2019. Última edición: 5 de mayo de 2019.
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Nadie ha calificado este análisis como útil todavía
6.4 h registradas
i'm a crusty now
Publicada el 28 de diciembre de 2016.
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12.3 h registradas (11.3 h cuando escribió la reseña)
for a long time there's been a contingent of video game players who insist that "minmaxing mechanics is the only reason to care about a game", or that "all video game writing is ♥♥♥♥♥♥ so i just skip all the dialogue", or "it's no fun if i can't win everything and see everything, no matter what".

undertale is having none of it. undertale says "put your money where your mouth is if you're that aphantasical". it's a game where Your Choices Matter™, even the regrettable ones, even the ones you should never have made. it's not interested in moulding the narrative to make you the hero. its interests are much simpler than that - namely, how do you react to adversity? and what do you do when that approach appears to no longer work? (try not to let "look up the solution on the internet" be the answer, you'll spoil it for yourself) and most importantly, "are you a minmaxing ♥♥♥♥♥♥♥♥ who has to see everything through, no matter what?"

it's incredibly good, but i'm not sure if i'll ever have the gumption to blaze back through it and murder all my pixelly monster buds. i'd think i'd regret it
Publicada el 19 de septiembre de 2015. Última edición: 19 de septiembre de 2015.
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5.1 h registradas
didn't read a word of the lore, but going fast and climbing a tower is a lot of fun. harsh but fair difficulty means a good challenge without going into "masocore" territory, which is good because i hate that bs
Publicada el 25 de abril de 2015.
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6.5 h registradas
better than the stanley parable imo
Publicada el 25 de diciembre de 2014.
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Nadie ha calificado este análisis como útil todavía
6.4 h registradas (2.9 h cuando escribió la reseña)
I like LOVE.
Publicada el 21 de febrero de 2014.
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Mostrando 1-10 de 11 aportaciones