46
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221
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Recent reviews by squibbles!

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Showing 1-10 of 46 entries
10 people found this review helpful
10.5 hrs on record (9.4 hrs at review time)
I liked the game, though I can't say I was as enthralled with it as most positive reviews seem to be. Dredge is a fun fishing game with some nice atmosphere and a great artstyle, but I personally didn't think it was anything special, and I think that mainly had to do with the horror.

Maybe it's just because I've been into horror games for a while, but to me Dredge just feels like it as a lovecraftian aesthetic/vibe, rather than being a full-on horror game. It can be tense at first, but once you get a few speed upgrades, all that tension just washes away as you speed past the horrors beyond your comprehension with ease. The story, too, was a bit disappointing; nothing bad, sure, but nothing special.

I'd say get the game on sale, for sure. It's a charming little fishing game with some unique art direction, but my blind playthrough where I didn't do all the side content, but didn't rush to the end either was about 10 hours, and given the quality of those 10 hours, I wouldn't say it's worth $25
Posted 2 September, 2024. Last edited 2 September, 2024.
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No one has rated this review as helpful yet
191.2 hrs on record (170.0 hrs at review time)
i like dodogama monter hjuntr
Posted 13 July, 2024.
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1 person found this review helpful
94.6 hrs on record (71.4 hrs at review time)
Gonna be honest? I like this one more than ROR2

2 probably has Returns beat in both music and, at least when accounting for DLC, sheer quantity of content, but I just find myself having a lot more fun with this game. Part of it is bias, as I generally prefer 2D indie games to 3D ones, but I also feel the game is much more tightly designed. Combat and movement feels more deliberate, the survivors generally feel more fun and unique here, the remade pixelart is absolutely gorgeous-- I could go on, but the point is, I'd recommend this game both to new players looking to get into ROR, as well as fans from 1 and 2-- just don't go into it expecting it to play anything like 2
Posted 14 November, 2023. Last edited 29 August, 2024.
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No one has rated this review as helpful yet
93.4 hrs on record (10.6 hrs at review time)
Early Access Review
it hjas a fishing minigaem
Posted 13 October, 2023.
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No one has rated this review as helpful yet
28.9 hrs on record (23.9 hrs at review time)
bubg :))))
Posted 18 September, 2023.
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No one has rated this review as helpful yet
36.7 hrs on record
Everyone telling you not to spoil the game for yourself is absolutely right. Outer Wilds is effectively one big. solar system-wide puzzle; the game is almost entirely about what you know, rather than completing a series of challenges, or collecting a set of key items. Once you know HOW to beat the game, then absolutely nothing is stopping you from just going and doing that in no time flat.

So please, if you're interested in the game, do yourself a favor and get it without looking too much into it. It's not mt favorite game of all time or anything, but it's one of a VERY few handful of games that I can call a genuine masterpiece. It's got a great concept, and executes said concept near flawlessly.
Posted 30 March, 2023. Last edited 18 August, 2023.
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1 person found this review helpful
1 person found this review funny
147.8 hrs on record (17.4 hrs at review time)
really makes you feel like a slinky dinky lil scugcad
Posted 20 January, 2023. Last edited 16 September, 2023.
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3 people found this review helpful
3.4 hrs on record
The game plays great, but with how absurdly little content there is, and the fact that any natural sense of progression is replaced by microtransactions, it feels more like I'm playing a Halo-inspired shooter, like Splitgate. Not to say games like that are bad for what they are, (hell, I'd say go play Splitgate instead of this game,) but you know you've got a problem when the newest actual Halo game feels like that-

Install it for free, get how many hours of entertainment you can out of it, sure. But I'd recommend spending money on MCC instead of this game.
Posted 28 June, 2022. Last edited 28 June, 2022.
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No one has rated this review as helpful yet
29.4 hrs on record
Eastward is one of those games that I really wish I could give a "neutral" review for, rather than positive or negative. I do like the game, and I'd recommend buying it more than I would avoiding it, but only by a very small margin.

This game had some pretty high highs, but it also suffers from having just as low lows in my opinion. There are 8 chapters in total, and while I was having a blast with the first five, the game takes a nose dive at the 6th. I found the actual gameplay passable; Nothing amazing relative to similar games I've played, but its mechanic of swapping between John and Sam, the two main characters, was interesting, and overall actually playing the game was bearable enough to keep me interested in the real meat and potatoes; that being the story, and environment and whatnot.

Without spoiling too much, I absolutely loved chapters 1 through 5. The game was still somewhat challenging at this point, the story was lighthearted fun that was carried mostly by its colorful cast of characters and gorgeous visual, all topped off with a looming sense of mystery, and a desire for answers. I was seriously debating whether or not I should recommend this game or not, but honestly the first two thirds or so of this game were just that pleasant.

Then, of course, comes chapter 6... The best way I can put it is that everything from that point on feels like it was handed off to an entirely different team of writers who had no clue what was going on. The narrative they were going for gets completely abandoned in favor of something else entirely, the mystery is completely forgotten about it seemed, and is just haphazardly explained right before the penultimate boss, and all in all it just seemed like a jumbled mess. It wasn't all bad, as the few returning characters from chapter 5 and prior were still pretty good, but after waiting so long for this game, it's hard not to be seriously disappointed.

I could absolutely see myself going back to replay it, but only up until chapter 6; at which point, I'd just close the game and pretend I just played a really long demo to a game that never fully came out. Maybe the devs could do better with a sequel, and learn from their mistakes, but for now, that's all I've got to say.
Posted 14 January, 2022.
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No one has rated this review as helpful yet
19.2 hrs on record (15.6 hrs at review time)
I'm just gonna say this upfront; this is a great game to get into blind. If you trust me when I say it's a pretty good game, solid 8/10, then stop reading and buy the game. If you need a little more convincing, though, feel free to keep reading.

Finished this just in time for the new year, and I gotta say this is my biggest suprise of 2021. Not none of my favorite games ever, necessarily, and It's only my 2nd favorite game I played in that year specifically, but it still ended up being really great despite my low expectations. I waited for this to go on sale this christmas since I expected it to just be a cute romance story that combines walking sim and VN gameplay. I got the cute romance as expected, and the game was obviously pretty dialogue heavy, but what surprised me was the quality of the writing, and just how fun the gameplay was.

One thing I really enjoyed was how well Yu and Kay are written as a couple. They have their banter, their intimate moments, tease each other, etc., but they also have arguments, flaws, and at times differing ideas on what they should do. They act like how you'd expect a young couple to act, essentially, and the phenomenal voice acting for both characters really sells it all. It's one of those games that I find myself begging to see a DLC or expansion for, just to see more from its characters. What's perhaps even more appreciated though was how I didn't feel like some sort of 3rd wheel to their antics at any point in the game. At least in singleplayer, when you're not playing as either character in specific, the gameplay does well to sell the idea that you're playing as both Kay and Yu, two halves of the same whole. You can swap between them, you control both characters in combat, and pick dialogue options for both of them equally.

The gameplay is a lot better than expected too, as previously stated. You skate around from floating island to island on anti-grav boots, follow and fly around on pathways to reach new heights, and collect ingredients to be used in medicine and food; all while cleaning up a spooky red substance called rust along the way. Cleaning up all the rust on an island is pretty satisfying, and the game keeps in interesting with the occasional new mechanic or new enviroment every so often.

Then there's the combat; another aspect of the game I underestimated going in. It's perhaps the most flawed aspect of the game, though I'd like to pit that on it being experimental and unique. It plays like one of those real time rpgs, (think the original FF7, where you and your enemies kinda just go whenever you're ready,) only you're in control of both Kay and Yu at the same time. Each of them can do a physical attack, a ranged attack, hold up a shield that they'll protect their partner with, pacify weakened enemies, and use consumables. Not super hard once you've got the hang of it, as I managed to get the achievement where you beat the game without getting KO'd more than three times on my first playthrough; what makes it a little more interesting though, is that you can't use healing items wherever you want. Either you heal up at home/camping spots, or you use a consumable healing item, which you can only craft at home, and can only carry a few of at a time. It adds a decent bit of depth to the gameplay, as you'll have to think about which fights you're picking, whether or not you should use consumables mid-fight to avoid taking more damage, or if you should save them for later, etc. However, there's a bit of a learning curve when you're playing solo, and the targeting system is kiiinda weird. The game auto-targets enemies if there are several of them, choosing the one that's weaker to whichever attack you chose, or is in a vulnerable state. Naturally, this can get kind of annoying at times, as you may end up hitting an enemy you didn't want to go for. Still though, it's fun; a lot of the later enemies are like puzzles that you have to solve in real time, and I'd imagine pulling off duo attacks where you both attack with the right timing would be pretty satisfying in co-op.

One last note I thought I should add on; the OST. Though I previously said I wouldn't say Haven is one of my all-time favorite games, the soundtrack very much is one of my favorite tracks of all time. I know that's not gonna be the case for everyone, but if you find the visuals and aesthetic of the game appealing, then I can guess pretty confidently that you're gonna love the music too. The OST is pretty much one of the only things I've listened to since I finished the game last week-

Aaand yep, those are pretty much my thoughts summarized. Pretty solid game, I'd definitely recommend it for anyone looking for a chill time.
Posted 31 December, 2021. Last edited 8 January, 2022.
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Showing 1-10 of 46 entries