8
Products
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26
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Recent reviews by Markgamezzz

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
75.7 hrs on record (42.4 hrs at review time)
Super fain!
Posted 24 June, 2020.
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No one has rated this review as helpful yet
26.6 hrs on record (7.1 hrs at review time)
At first glance, Mad Max is a fantastic open-world adventure teeming with things to do. The excitement can give way to boredom because the short story can’t hide the required grind to advance. Still, there is a plethora of different dusty environments and strongholds / outposts, while the detailed landscape is full of things to do and discover.
Total size on my hard drive: 32.8 GB

++ Optimization is stunning. One of the best optimized games of the past year or two.

+ Graphics are great. Light, dust, haze is a great icing on a highly detailed cake. Clouds look a little low-res at times, but the skybox looks fantastic in general (if you like sunsets / sunrises, there are some great screenshot opportunities).
+ Punchy sound design. Explosions have great impact.
+ Great story - gritty and grim - but it’s short. Do yourself a favor and complete the Wasteland side-missions in addition to the main campaign. You’ll get to know the factions a bit better and the game feels more complete.
+ The wasteland is wonderfully detailed. Rocks, caves, forts, pumping stations, strongholds, outposts – even though it is a dusty wasteland, there is plenty of visual variety.
+ Customizing the car. From the body style, to the suspension, engine, armor, and more, you can really make the car you want to play the way you want.
+ All the unfinished missions and quests return after finishing the main story campaign so you can take your time, explore the wasteland, and 100% the game if you want.

+/- The hand-to-hand combat is a riff on the Batman Arkham combat system with fancy finishers but without gadgets. It works well enough, but nothing outstanding about it. (If keyboard & mouse is your preference, be sure to have a 3-button mouse.)
+/- The game is a grind for scrap, which is used for much-needed upgrades. If you hate grinding, walk away. If you enjoy exploration and looting, then Mad Max is an amazing experience.
+/- Child slavery content warning. There isn’t much, but it is there.

- Checkpoint saving is the primary method of storing progress. Awkward in a sandbox game. You can save the game from the menu, but it does not hard-save the last checkpoint; it saves Max to the nearest fast-travel location. Not very useful.
- Driving mechanics are sub-par; floaty and imprecise, the smallest bump can send the car flying, leaving Max facing the wrong way in seconds as the enemy speeds off into the distance. Not good in a game that focuses so much on driving. The Gastown race almost made me rage-quit the game.
- Enemies are endlessly re-used.
- Grinding is required. Upgrades are sometimes hidden behind completely clearing a region of threats.
- Glitchy menus. Hitting Escape to view a new log entry would frequently result in seeing the menu headings, but no images or text. Switching to another menu then switching back would usually fix the issue.
- Messed up mission progression. Need to build the “Jack”, a special class of car referred to as an Archangel. Well, the next part of the mission wouldn’t trigger, no matter what I did. Checked online. As it happens, I had parts on the car that were a level HIGHER than what was required to progress. I had to un-equip all upgrades on the car, and re-equip only the upgrades the game told me to, and the rest of the mission triggered properly.
- Some quests that were supposedly optional disappeared without warning because I chose to continue with the main story first. All the missions return for completion after finishing the main campaign, though, so there’s that.

It was a challenge to bring Mad Max to an open world game, and Avalanche delivered an incredibly gritty, detailed world and a mature story. While the story itself is not open-ended, there is clearly a chance for sequels - with possible franchise potential. Fans of Mad Max and open-world explore-and-loot games should give it a try – especially since it now discounts during Steam sales to $10 or less. There’s a lot of value here. Recommended.
Posted 20 May, 2020.
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No one has rated this review as helpful yet
37.0 hrs on record (9.2 hrs at review time)
Joc de aproape 10 ore in continuu si nu pot sa il las, prea tare jocul acesta!
Posted 20 December, 2019.
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No one has rated this review as helpful yet
16.0 hrs on record (15.2 hrs at review time)
Same as ETS but more boring to drive.It's ok!
Posted 15 December, 2019.
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No one has rated this review as helpful yet
271.4 hrs on record (60.2 hrs at review time)
I'm from ROMANIA and....

I enjoy it. I can see why a lot of people would find it dull but it's a chill and cathartic game. It's also really satisfying to nail a sharp turn with an oversized trailer.it sort of gives you a small picture of what trucking is all about.
I like the amount of realism it is better than ATS I love the realistic weather, truck movements, sounds.
a good cure for boredom.
Every country has that unique vibe and culture to it. You can bear down the miles on a German autobahn. There’s loads of variety. Getting the map DLCs are a must so I suggest getting a bundle that is of good value.
It is easy to rack up the hours and still have plenty more gameplay in the game and not lose interest.
You can work for companies. Work as an owner-driver. Or own your fleet of trucks, buying trailers for certain jobs, and hiring drivers. Make your fleet as big as you wish as you can buy garages across Europe.


side note: This game is so chill it makes you take a nap while driving so you end up crashing and flipping LOL ;)))
Posted 8 December, 2019. Last edited 5 July, 2020.
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No one has rated this review as helpful yet
56.1 hrs on record (30.0 hrs at review time)
Yes, it's a struggle to survive in Dying Light's early hours. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Getting mobbed is usually a death sentence. So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth — or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point.

Before long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their shoulders, quickly slice them apart with dramatic slow-motion kills, or trick them into gathering around explosives before blasting them all into the sky. Even nighttime becomes an opportunity to raise skills faster thanks to increased XP gain, rather than a period of sheer terror. It all feels great, too; once you adjust to the controls, Dying Light's first-person parkour becomes natural and fluid, and weaving high-speed paths through its decaying slums and picturesque old-world buildings is so much fun that I almost don't hate the lack of a fast-travel option.

Combat, meanwhile, gets increasingly satisfying, although it never quite loses its awkwardness. Even when expertly shredding zombies with elementally charged tools of death I built myself, strikes are still heavy and clumsy. And while the guns you'll find later can pop heads from a distance, their low rate of fire and zombie-attracting noise makes them more of an occasional quick fix than a game-changing weapon. To Dying Light's credit, though, your adversaries are surprisingly capable; while the rank-and-file Biters are dumb and fun to manipulate, more powerful enemies – like the quick, agile Virals – are formidable close-quarters opponents, ducking your strikes and sidestepping out of your reach while looking for an opening to attack. Hostile bandits are even deadlier, able to dodge and block at close quarters, throw knives from a distance, and use guns and group tactics to kill you if you get overconfident.
Posted 26 October, 2019. Last edited 23 March, 2020.
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2 people found this review helpful
491.8 hrs on record (16.7 hrs at review time)
CS:GO Review
Very nice game
Posted 16 August, 2018.
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No one has rated this review as helpful yet
1,994.1 hrs on record (20.5 hrs at review time)
This game is amazing, The way the game is setup and the concept of survivors vs a killer is great. The concept is not something new but how they implemented it is wonderful. This game has the potential to eat up your time. Playing this game by yourself can be tiresome and frustrating, But if you've got yourself a friend to play it with, You're gonna have a lot of fun. The game is worth the price. This game has a steep learning curve and you will get better and consistent with your game play in time. The concept is well laid out and it is too much fun. My most favourite aspect of the game is the horror element and how it perfectly delivers it. The developers and sound engineers have done a amazing job of providing a amazing horror experience with their well crafted game elements. The core game play is the same over and over, But the way you do it has infinite patterns and you learn from your mistakes. The only thing that is a big concern for me is how bad the killers are balanced, Some killers are totally overpowered and when you face them, You feel helpless and desperate. Developers need to fix this issue which I'm sure they will be working on eventually. I would totally recommend anyone to get the game and dive into it. Just remember, You're going to curse a lot and rage a ton!! :P
Posted 2 August, 2018. Last edited 29 November, 2021.
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Showing 1-8 of 8 entries