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Recent reviews by MrGrinch989

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13 people found this review helpful
2
0.3 hrs on record
This isn't a game, it's a reminder app disguised as a game, which is fine.

The problem is that's it's not a very good reminder app.

You can set tasks for yourself but you don't have an alarm, calendar or anything else that can remind you to finish said tasks.
Habits are the same. You mark your habits into the calendar and hopefully don't forget about them. I wish I the game could remind me to take my pills every 12 hours, but it can't.

I like how you can customize your room and your character and the Spirits are fun to collect.

What I don't like is that this app doesn't function like an actual app. I was hoping it would maybe launch itself, or at least send me reminders, you know, like a mobile app would. Speaking of mobile apps, why isn't this available on Mobile. I see no reason why this came to Steam first?

Make Spirit City for mobile phones, add alarms and actual reminders, make it send me notifications even when I'm not running the app and then we'll talk.
Posted 21 April, 2024.
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7 people found this review helpful
2
49.0 hrs on record (3.7 hrs at review time)
Early Access Review
Waited in queue for 3 hours, only to reach the front and the game refused to load. The devs said to go back to the end of the queue and wait another 3 hours.
Posted 18 August, 2023.
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3 people found this review helpful
622.3 hrs on record (158.7 hrs at review time)
Early Access Review
5.10.2022.

Disney Life Simulator
In Dreamlight Valley, you move into a town populated by Disney Characters. The town is a mess when you first arrive. There are thorns everywhere, most of the villagers have moved out and those that remained can't seem to remember much about the events that lead to the current state of the valley. While your main objective is to restore Dreamlight Valley to what it used to be, this is ultimately a life simulator game.

How do you actually play this game?
A lot of people will simply say that Disney's Dreamlight Valley is clone of Nintendo's Animal Crossing. That's what I thought at first, but after playing this game for over 200 hours, I can safely say that the two games are different enough.

For example: In Animal Crossing, after you building your town, house and stuff, you pretty much run out of things to do and just occasionally visit your town. Unless you use your imagination a lot, there isn't that much gameplay in Animal Crossing.

Dreamlight Valley, on the other hand, has a lot of gameplay. Because Dreamlight Valley is aimed to be a free-to-play game one day, there is always something to do in the game. There are daily challenges, overall challenges, friendship levels, character levels, battle passes and even a main story quest. It leans more towards being a farming simulator/rpg than an animal crossing clone and I think that was a smart decision.

So much freedom...
In life simulator games like Animal Crossing you are limited to what you can do each day. The idea is that you come back every day and unlock new stuff. This is also why a lot of animal crossing players skip days.
In Dreamlight Valley, there's no need to skip days because you can progress through the game normally by finishing quests. Mickey Mouse, Merlin, Donald Duck and all currently available characters will have quests that you need to do in order to unlock more features and more characters.
Most of the quests are fairly simple, such as: bring this to that, get enough money, build this, talk to this, and similar. While they may sound boring, you always unlock something cool by completing them. I love how you can progress the game at your own pace and not be gated by time-walls.
And of course, when you are done questing, you can always customize your character with a ton of clothing options, customize your house and even customize the entire Dreamligth Valley. The fact that you can move entire buildings by simply clicking and dragging them gives you so much more creative freedom than Animal Crossing and I am very thankful for that.

Since we are comparing this game to Animal Crossing so much, you can also freely move the camera around. I mean, I know this is irrelevant but it's just so liberating when compared to Animal Crossing.

...but there are some restrictions too
As much as I love Dreamlight Valley more than Animal Crossing, I have to admit that it's lagging behind in a few areas. The most obvious drawback are the characters. In Animal Crossing each character has his/her own personality, birthday, preference and whatnot, making them feel like they are more than just NPCs.
In Dreamlight Valley, the characters are just bots, unfortunately. After you finish their quests, they will just repeat their same phrases, ask you the same questions and just walk around town. They don't have birthdays, they won't remember your birthday and their preferences (favorite gifts) change every day. And this is a real shame because I would love to have conversations with Mickey Mouse, Ursula the Witch, Scrooge McDuck and everyone else who moves in.
Speaking of moving in, you don't get to choose who lives and doesn't in your Valley. Everyone who comes to your Valley, stays in your Valley. Once you build them a house, they are there for good. Maybe this will change when the game gets updated but unless they completely change how the game works, I don't see it happening anytime soon.

Free-to-play and the future of this game
One thing I adore about this game is it's free to play nature. Why do I love the free-to-play nature? Simple: Constant updates. Unlike Animal Crossing, this game is, hopefully, going to get a lot of updates in the future. Even if it doesn't, I'm a sucker for battle passes and challenges. The point I'm trying to make here is: that there is always something to do in this game, for better or worse.
As of writing this, the game ISN'T free-to-play and you need to buy a founder's pack to get access to the game. After buying the founders pack, there aren't any free-to-play elements in the game. You can buy the battle pass for some cosmetics but that's about it. More importantly, you should get the battle pass for extra missions.

I am, however, a little worried about the future of this game. When this game does go free-to-play the developers will have to monetize it somehow and I have no idea how they are going to do it. It's probably going to be something like an energy system because there already is an energy system in the game, but it's so easy to fill that it may not even be there. Here's hoping that the free-to-play won't butcher the game too much.

I'm addicted to this game
Even though the game hasn't even been out for a month, I and many other players, have already fallen victim to the charms of Dreamlight Valley. Yes, I love the Disney Characters and I like how I can move buildings and how I don't have to wait days to progress. Most importantly, I love how Dreamlight Valley always gives me something to do every day and how I'm always looking forward to playing it some more.
Posted 26 September, 2022. Last edited 4 October, 2022.
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4 people found this review helpful
1.8 hrs on record
5.3.2022.

Game #193

Only Sega can make a game like this…

When I was young, I used to have a Sega Mega Drive (Genesis) console. I love my old sega games but ever since Sega got out of the console business… they just can’t make a good game if their life depended on it. Every time Sega releases a game it’s mediocre at best and unplayable at worst.
Even, Yakuza https://store.steampowered.com/app/638970/Yakuza_0/ , a series I love, is plagued with sega trademark gameplay design choices that almost ruin the whole experience.

So, when you see a game about an undead rabbit, riding a chain blade with guns killing creatures of hell, you just know that if anyone could mess up such a concept, it can only be Sega.

That name though…

I think I’m wise enough to know that if someone’s trying way too hard to sound cool, they probably aren’t very cool at all. This game wants to make you think it’s cool from the very title screen. “HELL YEAH!”, it’s only because of this name that I’ve put off playing this game for so long (the negative reviews helped too).
Sega was trying really hard to make this game sound cool, and just like most of their game, it faded into obscurity just like all other niche games they make.

Demonic prices don’t bathe with rubber ducks

Our story takes place in hell. The prince of hell, a skeletal Rabbit named Ash, is a vicious but respected ruler. However, one day he gets caught by a paparazzi having a bath with a rubber duck. This picture is released on the web and exactly 100 residents of hell see the picture and start calling him a “p****”.
Needless to say, Prince Ash doesn’t take kindly to such a post, so he sets out to do the only logical thing: kill every one of those 100 demons and erase any trace of anyone ever knowing that he likes playing with rubber ducks. I gotta admit, I do like such silly storytelling.
You’ll move from area to area, killing demons until you kill enough to move to the next one. You can’t really miss out on any of them either but thankfully you have a radar that helps you locate them.

Started off really well but slowly started to degrade

When I first started playing the game… I actually had a lot of fun. The game starts off as a decent 2D action platformer but as you progress, you get power ups, new moves and a world map, so it kinda shifts into a metroidvania but, well, you don’t really need to go back and collect things, so it hardly feels like one.

Anyway, you will start the game with just the ability to jump but pretty soon, you’ll get your first weapon: the chainblade. Simply hold the mouse button/controller trigger and mow everything down in your sight. It’s a lot of fun… or at least it was.
Soon after, you’ll come across a shotgun and a machinegun and the game will start playing like a twin stick shooter. The chain blade will only be used to go through walls from then on… see what I mean about Sega ruining good things?

Loose controls and enemies draining your health fast

Even though you won’t notice it at first, the controls in the game are really loose. Jumping works well but everything else just kinda feels all over the place. When you learn wall jump, the game tells you to hold the jump button when you attempt to do it, however, it seems to not work when you need it the most. Apparently some walls can be wall jumped and some can’t.

You do have a health bar in the game, but it may as well not even be there. They should have just replaced it with 3 hits, or something, because that’s how long it usually takes to die. Also remember that chain blade? Yeah, it pretty much stops working on enemies once you get guns and if an enemy touches you it’ll just drain your health.

While dying isn’t a huge deal thanks to a good checkpoint system, it’s still frustrating to do boss and mini-boss fights over and over again, especially when it comes to the next mechanic.

Micro games

This next part was a roller-coaster ride for me. While you have trash mobs around the game, the main goal is killing the 100 individuals that saw the incriminating picture. Each one of these 100 enemies acts like a mini boss or a large boss of sorts. You have to damage them enough until their health drops to 0, however, when this happens, you also have to play a micro-game for the finish.
If you’ve ever played Ware-were, you’ll know what these are like. These are games that you literally have seconds to complete.
At first I thought this was pretty cool. You have to mash a button or wait for the right time to press the button in order to do an execution. Kind of like a “Finish Him” in Mortal Kombat https://store.steampowered.com/app/976310/Mortal_Kombat11/ .

HOWEVER, unlike finishers in Mortal Kombat, you don’t really have a choice here. You have to do these finishers in order to kill the enemies. If you fail them, and you will, you’ll lose health, the mini boss will gain some back and you’ll have to damage them again and pass the micro-game again to truly kill them.

Search and destroy
This was basically my “Quit moment” in this game. During a mini-boss fight, I drained the guy’s health to 0 and then got the infamous “search and destroy” micro game. In this micro game, you have to move your mouse/control stick to control a crosshair. You have your entire screen to locate an odd smiley and shoot it. Unfortunately, you only have 3 seconds to find the odd one out.
After failing 15 times at this mini-game, I went online and noticed that other people had trouble with this.

So, let me just sum this up: I’m unable to kill a mini-boss because it requires a finisher that’s gated by a badly designed micro-game.

And that, my friends, is why this game sucks

Should have been fun but it ended up just being frustrating

The thing that really frustrates me about “Hell Yeah!”is how this could have been such a nice game if the developers just stopped and said “Maybe we shouldn’t put so much stuff in our game!”. Honestly, I can’t recommend this game to anyone. While it’s sound good and looks good, it’s anything but good when you actually start playing it.

Next game: Hellblade: Senua’s Sacrifice

If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
https://gtm.steamproxy.vip/groups/RevAMG

Posted 5 March, 2022.
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2 people found this review helpful
3.4 hrs on record
5.3.2022.

Game #192

If Family guy had more violence, sex humor and Brits

Well, I just finished the first episode of Hector and feel like I’m qualified enough to give it a fair review. Hector is an old-ish point and click adventure game done by “good-old” telltale games. However, Hector was done, before Telltale had their breakthrough hit with The Walking Dead
https://store.steampowered.com/app/1449690/The_Walking_Dead_The_Telltale_Definitive_Series/
so it uses the older point and click formula (the one I prefer too).

Anyway, Hector is a classic, episodic, point and click adventure game that centers around a beat British cop who’s out to stop a mass murdering sniper. The sniper is holding hostages and has a list of demands and it’s up to Hector to fill out the demands.

It’s filthy. It’s gross. It’s offensive. It’s a lot of fun.

Being almost 33, I figured I wouldn’t laugh at such profanities, but I guess I was wrong. This game is all about making fun of society and pointing out its worst flaws. It starts right away from the main character, Hector. Hector wakes up from a long night of drinking locked up in a jail cell at his workplace. To get out, he’ll have to use a used condom and the rest is history.
Almost everything you’ll see in the game will be some sort of parody of common vices. Drugs, hookers, porn, it’s all there. What makes this even better is Hector’s accent as well as all other accents in the game. There’s just something special about a run-down british town and the worst cop in the world trying to save it.

Point and click your way to “victory”

You’ll move Hector around by clicking around. When you click on an object, Hector will comment on it and when you double click on something, Hector will pick it up, provided it’s possible to be picked up. You’re also able to combine items you are carrying.
Unlike point and click games from the nineties, you won’t really need a walkthrough for this one. Most puzzles can be solved naturally and in the most entertaining of ways. Even if you do end up getting stuck at something, the game has a pretty good hint system that will give you from subtle hints to telling you exactly what you need to do (after it insults you of course).

Graphics and sound

Hector basically looks like Peter Griffin from Family guy except he doesn’t have glasses and he is British. He has a grumpy voice and a thick accent and is just a joy to listen to. Unlike Hector, the rest of the voice acting is a mixed bag. Some of them were great, others felt really out of sync. They don’t really hurt the experience but it’s just something I noticed.
The rest of the game looks like a cartoon and it’s a pleasant distraction from the game’s actual theme. It’s definitely not a game that you should let kids play.
Is it worth it?

Hmmm… Well, honestly, I think it is. It’s not a hard “YES” but it’s still a “yes” in the end. For the full price you’ll get 3 episodes each lasting for about 3 hours (more or less), so you’re looking at a 10 hour story.

The gameplay may feel a bit outdated, especially when you compare it to modern point-and-click adventure games, but the writing and the story are entertaining enough to get my seal of approval (for whatever that’s worth).

The price isn’t too bad but it’s much better to pick this one up during a sale.
Either way, if you have a soft spot for dirty humor along with some British humor for good measure, Hector isn’t a bad pickup.

Next game: Hell Yeah! (that’s the actual name of the game)
https://gtm.steamproxy.vip/profiles/76561198075061111/recommended/205230?snr=1_5_9__402

If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
https://gtm.steamproxy.vip/groups/RevAMG
Posted 5 March, 2022. Last edited 5 March, 2022.
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7 people found this review helpful
3.3 hrs on record
4.3.2022.

Game #191

Equally brilliant and bland

I really hate it when I get games like Heaven’s Vault. It’s simple to find a bad game and label it bad just like it’s simple to find a good game and label it good, but not with this game. Oh no, Heaven’s Vault keeps you just entertained enough to make you not stop playing while constantly reminding you of how bland it is. I wanted to stop playing this game several times, but I couldn’t. Every time the game did something to make me quit, it would do something brilliant to make me want to stay for a little longer. Well, after about 3 hours I got tired of sitting on the edge and decided to end it all.

A brilliant story told badly

Imagine that you are about to head a story about a brave adventurer traveling an unknown world searching for clues and mysteries in a spaceship. Sounds great right? Now add a robot as her companion! Pretty cool, right.
Ok, now imagine a half asleep person, who stutters, coughs and snores. That person will be telling you that story. It’s a great story, but you’re gonna have a hard time paying attention to it because of the storyteller. That’s Heaven’s Vault in a nutshell.

Translators assemble!

The game takes place in a world much like ours but with spaceships and robots. You play as a woman called Aliya and, by every definition, you are an archeologist with a thing for ancient civilization and linguistics.
You are studying at your college in your own realm, when the headmistress sends you on a journey to find what happened to someone. She also gives you a robot as a companion to assist you/spy on you along the way.
You play the game by traveling from place to place, looking for clues, piecing together the story and, most importantly, translating ancient texts.
This was easily my favorite part of the whole game. When Aliya sees something in the world, like a monument, sign, instruction, it will often have a text that needs to be translated. It’s your job to piece together what each of the symbols mean and what and how related they are to the overall sentence.

Death? Life? Home? Lake? Sanctuary?

At first you will only know a few words but, as you progress through the game, you will start to learn more and more. For example, you will often interact with statues. If you find something that looks like a gravestone, you will probably pick one word that’s similar to death. Then you’ll look at the words you don’t know and compare them with the ones you do and try to make out the meaning. When you finally piece together the sentence the game actually WON’T tell you if you translated it correctly.
Instead, it will mark your translation and the next time you see similar words on another statue or something, it will inform you whether or not it makes sense. Fortunately, it’s not as hard as I make it sound here. You basically just have to be aware of your surroundings and you should know the jist of what you are translating.
Unfortunately, this brilliant gameplay is held back by almost everything else the game has to offer.

Cardboard cut-out ghost characters

Okay, so let’s start with the graphics. The game is played from a third person perspective in a 3D environment where you can freely rotate the camera and look at almost everything from different angles. HOWEVER, while most of the game is in 3D, the characters are definitely NOT IN 3D. In fact, the characters are 2D cardboard cutouts that change positions as you move and interact with the world.
This is especially weird when moving in the game because, instead of having a walking animation, your character will simply switch from 5 different frames. Even worse, it will leave a clear silhouette of the last frame as you are walking, making it seem like the main character is a ghost.
Here’s the thing, this was a design choice. When the characters are standing still they look great but once they get moving it’s like you are making a cardboard cutout puppet show for your kids but with … ghost puppets. Needless to say, I wasn’t a huge fan of this design but I suppose it’s unique.

Did you hear that? Me neither?

This game has a heavy emphasis on story, obviously, and it really would have benefitted from being fully voice acted. Unfortunately, there is only a little bit of voice acting at some key moments (usually when you discover something new). There is some nice ambiental music in the background which is nice but the game has very few sound effects. I could not get immersed because of this … and because of the ghost cut-outs, obviously.

Gameplay and pacing

When I wasn’t translating texts in this game, all I could think of was how I wanted to translate more texts. Unfortunately, in order to get to the next translation, I had to endure the rest of the game. This means, lots of walking, lots of (mostly) pointless talking with your robot companion and, WORST OF ALL, traveling to different locations.

I can say, with almost 100% certainty, that there isn’t anyone alive in this world, who played Heaven’s Vault and who will tell you that traveling from one location to another is fun. It’s boring, it’s pointless and if it weren’t in this game, maybe I’d still be playing it.
You basically have a map, you set a course and you travel. You have a spaceship and you navigate it through eater currents. It looks amazing, not gonna lie, but it’s S…L…O…W! It’s like if you played a GTA game and every next mission required you to drive to the other end of the map, without fast travel.

I wish this game was remade so I could enjoy it “properly”

If this game was fully voice acted, had normal looking characters, dropped the traveling and maybe added a bit more sound effects, it would have been an easy recommendation. As it is now, I simply can’t recommend it, even though I want to. There are simply too many annoying aspects that hold an otherwise brilliant story back.
I can, however, see that other players, with more patience than me, might enjoy this game. So if you think you can handle the slow gameplay and the graphical design, go right at it (if it’s on sale, of course).

Next game: Hector 1
https://gtm.steamproxy.vip/profiles/76561198075061111/recommended/94600/

If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
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Posted 4 March, 2022. Last edited 5 March, 2022.
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4 people found this review helpful
0.3 hrs on record
20.2.2022.

Haven't played a Breakout for a while, so I figured this would be fun...
I like Breakout games. Back when I was no older than 5, I played my first breakout game on my 286 and it was a lot of fun. Who knew you could have so much creativity and innovation in a game where you break blocks with a little ball. Well, this game was gifted to me by the developer and as much as I'd like to, I simply can't recommend it.

The basic Breakout formula
You control a little pad at the bottom of the screen that launches the ball upwards. The ball will travel and bounce around breaking or hitting blocks it comes in contact with. Eventually the ball will come back down and your job is to move the pad left or right and keep the ball from falling through the bottom of the screen. That's the basic formula... and it's boring.
If all there was to this formula, nobody would play Breakout games after the first 10 minutes. Fortunately, most game developers know this which is why they add stuff to make the games, well, NOT BORING.

Power ups, enemies, multi-balls, etc.
Speaking of Pop-corn on the 286, that game had all sorts of weirdness happen to you while you were trying to keep the ball(s) from falling. I remember the good times I spent with my dad playing that game. You never knew what kind of crazy power up you were going to get and you had to adapt your plays-style towards the new power ups. My absolute favorite power up was when the pad got guns so you actually got to shoot the blocks instead of making the ball do it for you. And that's my main problem with Brick Cracker 3D.

Brick Cracker 3D has none of that!
Yeah, as soon as I booted up this game, the first thing I thought of was: let's see what kind of crazy things I can make the ball do. Turns out: NOTHING. This is as basic as the basic breakout formula gets. The only innovative thing is that it's in 3D.
So you just break the bricks that appear at each level and move on to the next one. The only thing that changes is how the bricks are placed and, I guess, each level has a different track (though you should probably turn it off as the music is a bit annoying).

GPU heavy
First time I played this game, it used up 99% of my RX 5700 XT 8gb and, needless to say, the game shouldn't use so much graphical power. Fortunately, the game was updated and now it only uses 50%. Well, it's something I guess. The problem is that the game was made in a way too advance physics engine. You can see the physics when blocks start falling off each other. They will tumble down realistically when you break lower blocks which looks nice, I gotta admit but it still shouldn't require so much GPU power.

As basic as it gets
Brick Cracker 3D may be in 3D but that isn't an excuse for making the game so boring. Seriously, was it so much to ask to add at least one more ball on some levels or to have at least a few crazy power ups to keep the game fresh? Other than the way how the bricks are placed, every single level is the same. So, why would I recommend anyone buy this title for 2,4 euros when there are a ton of breakout clones that you can play directly from your browser... FOR FREE!?

If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
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Posted 19 February, 2022. Last edited 22 February, 2022.
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A developer has responded on 20 Feb, 2022 @ 10:24am (view response)
3 people found this review helpful
0.6 hrs on record
27.1.2022.

Game #190

I don’t get it…

Heave Ho is a game about going through levels by getting from point A to point B. You do this by climbing. The game has a unique artstyle, great controls, great physics, challenging platforms… and yet… I care so very little about it.

Geodudes in action

In Heave Ho, you basically play as Geodude from pokemon. You get to design your own Geodude by using different colors, faces, accessories and even unlock more as you progress through the game. As I already said, your job is to go through difficult increasing levels and simply get to the end.
You do this by climbing, swinging, rolling and whatever else the game has. Seeing as how you are Geodude, you don’t have a body nor do you have legs. You are basically a head with a pair of arms attached to it. Fortunately you can move your arms and use each of your controller triggers, or mouse clicks for each of your hands. It works! In fact, it works really well.

Great controls and great physics

As soon as I picked up the controller, I immediately got used to how the game works. It may be because I played Grow Home https://store.steampowered.com/app/323320/Grow_Home/ or Snake Pass https://store.steampowered.com/app/544330/Snake_Pass/ and am used to weird controls, but regardless, I happy to say that I had no problem with the controls whatsoever.
As I kept beating the levels, the difficulty kept increasing and I started dying but not once was it the game’s fault (at least not during the levels that I played).
It feels satisfying to navigate through the whole level without dying .

Nothing about this game charmed me

As much as I love Geodude from Pokemon, these heads with arms didn’t appeal to me at all. They look like they are high on drugs half the time and even when I customize them, I just end up making something even more appalling. The music in the game is very much forgettable and the graphics aren’t that appealing to me either.
The game also doesn’t have a story and, I guess, expects you to complete levels for the sake of completing levels.

Better with friends (?)

I do realize that this is a multiplayer party game, meant to be played with other people and that’s something I didn’t do. I usually play games alone and sometimes I play them with my wife. She, by the way, took one look at the game and said that it would be too difficult for her and I think that’s probably true.
However, I do think that playing this game with a bunch of friends would probably be a fun experience. The levels require cooperation, there are collectables and I guess it’s more fun to fail miserably than to succeed while playing in a party.
Actually, this should have been a co-op game only in my opinion. The solo mode seems to be there to drive away people like me who don’t have a lot of gaming friends. While you can totally play the whole game solo, it just feels lifeless.

Probably fun with friends, really boring for solo play
Don’t get me wrong, I can see the appeal of playing this game with a group of friends. Sure, if a few people sit down and play this together, they won’t really care about the lack of music or how the characters look or why there’s no story because they’ll be too busy having fun falling and completing levels.
If you have a group of friends, give this a try if it looks like something you would enjoy.
As for me, and all other solo players out there, you may want to skip out on this one.

Next game: Heaven’s Vault
https://gtm.steamproxy.vip/profiles/76561198075061111/recommended/774201/

If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
https://gtm.steamproxy.vip/groups/RevAMG
Posted 27 January, 2022. Last edited 4 March, 2022.
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2 people found this review helpful
1.4 hrs on record (1.2 hrs at review time)
26.1.2022.

Game #189

Frog Detective is back… for the first time

Sorry about such a weird title but the truth is: I played episode 2 of Frog Detective https://store.steampowered.com/app/1047220/Frog_Detective_2_The_Case_of_the_Invisible_Wizard/ before playing this one… and I really liked it.
Frog Detective is a one hour long game about an anthropomorphic frog who works as a detective. He investigates kid-friendly cases such as “Who ruined the party?” “How to put a hat on?” and this one. Frog Detective gets sent to an island to investigate because, apparently, there is a ghost on the island and it’s freaking the inhabitants.

Talk to the residents, collect items and solve the case

The gameplay of Frog Detective is really simple. You’ll have one island with about 8 residents. You basically have to talk to all of them, solve their problems and finally solve the case. While it may sound like a lot of work, once you solve just one case, you’ll get something else to solve the next and it will just create a chain reaction that will lead you until the very end. Yeah, it’s not really hard but at least it’s fun.

The dialogues are hilarious

Frog Detective is a relatively normal character but the animals he talks to are anything but. Each resident will have some weird personality and it’s fun to see how Frog Detective tries hard to work with them. You’ll have dialogue where a sheep is weirded out that Frog Detective is wearing a woolen sweater. The less I spoil the better, especially because…

The game is only an hour long

The game is really short but absolutely worth it. Please don’t be a douche-bag and refund this game right after completing it. With that said, the entire hour I had with this game is totally worth the asking price of 4 euros.

Short and sweet
I highly recommend Frog Detective to anyone who likes point and click games with a lot of humor. Yes, it’s only one hour long but you’ll have a lot of fun during that whole hour. I really hope we can get episode 3 soon.

Next game: Heave Ho
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Posted 26 January, 2022. Last edited 27 January, 2022.
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2.8 hrs on record
27.1.2022.

Game #188

A sequel because: reasons!

During the early days of my steam challenge the game Analogue: A Hate Story https://store.steampowered.com/app/209370/Analogue_A_Hate_Story/ was on my steam challenge and I enjoyed it. Even though the game wasn’t much more than a book with a few questions thrown in there, I genuinely thought it was a good read. It was expensive however, so I did say to only pick it up during a sale.
Now, I’m here reviewing the sequel and… well… I don’t even feel like finishing it. Honestly, I thought this was going to be a game of the same type but with different characters, not a direct sequel. The first game ended well enough. Why did they need a sequel? Did they take notes from The Last of Us?

Three days to get to earth? Better get something to read… I guess

If you played the first game, like I have, you’ll notice that you can import your old save file and continue where you left. Nice touch! Basically, in the first game you could have escaped with one of the two AIs or you could have ditched both of them.
Anyway, I ended up with the dark haired one and we were both flying back to earth. Because we literally had nothing to do on the trip, she decided to dig through her logs and dig up some old files about what happened before the events of the first game.

I mean… sure why not.
Mind you, in the last game, the mission was to salvage everything I could from the ship and retrieve as much data as possible and in this game, it’s literally let’s just read for the sake of it.

The gameplay is basically you picking some files and reading them carefully. In the first game, after a few pages, your AI companion would ask you how you felt about the things you read so it made you feel involved. You will read diary entries, council meetings (that look like old chatroom logs), commercials and other types of text. It’s all well written, sure, but it’s just boring.

Mouse lag, politics and time gates

Right off the bat, there was mouse lag. No matter where I moved the mouse the point as well as the video was lagging. If it was any other type of game, I would have quit right then and there, but it was a visual novel with very little movement so the game was playable but still annoying. I have no idea whether this is due to my graphics card or what but I couldn’t find a solution online.

Anyway, I started reading again. Just like in the first game, there was talk of politics, council meetings and other boring things. It was boring to say the least. Don’t get me wrong, the first game had those too but there, you were trying to solve the mystery of what the heck happened on that ship. Here it’s like: here’s some politics so you can know what happened before the crisis. I guess what I’m trying to say is: I really find it hard to care for a ship that no longer exists.

Just as I was diving into some private diary entries, the AI told me that it ran out of power for the day and that I should go to sleep and come back tomorrow. Okay, so figured I finished day and I would just move to day two but the game meant that quite literally.
See, when you finish day 1 and save, the game will literally put a 12 h countdown timer on your save file, preventing you from playing it.

Ummm… why?
I haven’t even been reading for that long. I guess the game was worried that it might bore people with too much information?

Day two, more politics and a horny AI

Well, the next real-life day, I sat down and continued playing. Honestly, nothing about the story managed to grab me like it did in the first game. I found it really hard to care about any of the characters.
Maybe I picked the wrong AI because the story does revolve around the other one (the one I left behind in the first game) so maybe it would have been more interesting if I had picked her? Every now and then, my AI Hyun-ae would pull me over for some talking. Because I played the first game in a very flirty way, she would always talk to me about how she wished to be a real person and how she would like for us to be together and have babies and… well… as flattered as I was, it had nothing to do with the story. Seriously, what your AI says and what you end up reading in log files has almost nothing do with the actual story. I wanted the AI to ask me about the text, to quiz me, but she never did.

Well, after a while, I had my save file time gated for another 12 hours and, you know what, I think I’m gonna stop playing here.

An unnecessary sequel and not a good one

Just like The Last of Us Part 2: it feels unnecessary. The first part ended well, just leave it at that. Other than that, the game is inferior to the first in almost all other aspects. The story you piece together is boring, your main goal is to literally just wait, your AI is too horny to care about the files you are reading and that mouse lag is really annoying.

So, in the end, I still think the first game is worth it when on sale and this one is just … there. I would only recommend it if, for some reason, you really fell in love with either of the AI girls and really want to get some “action” with them. Even then, you’ll have to read through a boring story to get there which I don’t think is worth it.

Next game: The Haunted Island, A Frog Detective Game
https://gtm.steamproxy.vip/profiles/76561198075061111/recommended/963000?snr=1_5_9__402

If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
https://gtm.steamproxy.vip/groups/RevAMG
Posted 26 January, 2022. Last edited 26 January, 2022.
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