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Recent reviews by Mr_eff

Showing 1-4 of 4 entries
14 people found this review helpful
34.4 hrs on record
Overall a fun game, I haven't finished it yet, but I'm at the point where there is no challenge. It blends a few concepts well, and while I found the game overall very fun, I do have a few issues that I think keep it from being great. I may not play it again, but I would definitely be interested in a sequel or the same concepts taken in another direction. If you combined most of the concepts of Dead State and State of Decay into a 4x, I think it would be a very interesting game.

7/10

++Map design, can't say enough about this, it truely feels like you're living in a zombie apocalypse. From the wrecked cars, ransacked stores and homes, trails of blood, graffiti on the walls warning of zombie inhabitants, to the somber reality that many will simply take their own lives in their houses with their loved ones. Double bear did a great job setting the environment
++Moral choices, did a great job here. You have several dialog choices, when I made my decision it seemed to be something I would say in that situation. NPC's that join your shelter will remember dialog choices you've made with them and bring them up in future conversations
+Crisis and random keep it interesting, hostile human NPC's can be turned against zombies


--Game is to easy, once you get past the first few days, other humans are the only real competition. They are easily avoided, or distracted, and you can come back later and whipe them out with better equipment
--Item durability, nothing breaks, leaving you with stacks of items and weapons. You can recycle them in later stages for parts, but I prefer a more realistic game and would like things to break and have value
--Useless items, there's a large variety of weapons and items, but I spent 80% of the game using aluminum bats. Zombie s would die in two hits and most humans were no problem, even if they had guns.
-Micromanagement is pretty bad starting off, but gets a little better. It gets annoying having to run to the storeroom to swap items, the job board to assign tasks, and the exit zone of the shelter to reach the map
-Map is stagnant, no roaming hordes of humans or zombies, once you clear an area you have no reason to return
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Posted 4 January, 2015.
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No one has rated this review as helpful yet
13.6 hrs on record
Great game, took a few short games to get the learning curve. After that it was constant decisions about what to do each day. Do you build enough beds for everyone or board up the windows? Do you help your neighbors, what supplies can you give up to make this or trade for that. Should you rob from other survivors or aid groups to survive.

Your people will fight each other, over your choices. They'll get depressed, sick, injured, hungry and you'll have to decide to provide them with their vices or trade them away for supplies and materials.

You can avoid combat for most the game, with the exception of being raided at night. Nothing like having a safe stockpile, only to be raided and wind up losing most your food and a severly injured defender.

Combat itself could be improved a little, I only used the knife and pistol. The knife was constant click which wasn't bad and worked out better than using a pistol. For the pistol, it looks like there is an aim mechanic, but combat happens so quickly that I burned through six rounds, the bandit was still standing, and killed me with his shotgun.

When you start losing people, the game takes on another challenge.

When winter comes, get ready to break everything you can to keep the house warm, people fed, and fight off sickness.

Posted 26 December, 2014.
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No one has rated this review as helpful yet
19.4 hrs on record (11.9 hrs at review time)
Love this game, nice mix of strategy and FPS action. Haven't encountered any game crashing issues in six hours of played time and this game has found it's way to the top of my rotation.
Posted 8 January, 2014.
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No one has rated this review as helpful yet
26.2 hrs on record (14.5 hrs at review time)
Hilarious, lots of fun
Posted 25 December, 2013.
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Showing 1-4 of 4 entries