Edaqa
Edaqa Mortoray
 
 
:steamhappy: Game designer with plenty of "research" investment.
:steammocking: https://edaqasroom.com/

Edaqa's Room
I'm a designer of point-and-click escape room games over at Edaqa's Room [edaqa.link]

Carnival : The Carnival is coming and you're definitely going! Rumour has it that a secret society is hiding there, luring potential members with puzzles spread over the fair grounds. Come; show your mettle; beat the carnies at their own games.

Prototype : You've applied for a new job, an amazing role as a game master at a brand new escape room. Alas, a mishap has you trapped in the very room you're supposed to run. Can you get out before the vampires* come?
Review Showcase
116 Hours played
A great blend of building, exploration, and upgrades.

Be warned this is a highly addictive game. It's got a formula that will have you building settlement after settlement. Win or lose, you're rewarded with more ways to build a settlement -- which may or may not be a good thing. The game is not for indecisive people.

I like that the difficulty increase adds a new aspect to the game, blightrot, rather than just making everything harder. Though it does that too. I bumped my game up a few levels as I found the first ones to be a bit too easy.

I think the trailers might be a bit misleading. This isn't about building the perfect settlement, but rather exploiting the land to please the queen. You build, tear down, build again, and repeat. But that's what makes it fun: endless progression and new goals.
Awards Showcase
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Awards Given
Review Showcase
2.2 Hours played
Domino House is a fun little puzzle solving adventure game. It had a dark, quick-drawn aesthetic that plays well into the puzzles. A definite play for any online escape room fans.

The puzzles are primarily a combination of pattern matching and association -- figure out what applies to what, and decipher the pattern. The recurring domino theme is a nice cohesive touch to the puzzles. There were several tried and true mechanisms, while also having enough novelty and uniqueness to be appealing. I appreciate that the audio puzzle did not require and tone sensitivity.

Be aware there are no in-game hints, but most of the puzzles are easy. I got stuck, requiring outside help, in only one place. I perhaps did a bit of wild clicking when looking for this bit. Otherwise I felt my activity was fairly directed, understanding what to do from the visuals.

Gametime is about two hours with decent puzzle progress.

I had fun, and will tell my friends to play.
Comments
hisuin 28 Feb, 2021 @ 10:57am 
Very appropriate background you've got there