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Análises recentes de MOKUSHI

A apresentar 1-4 de 4 entradas
Ainda ninguém achou esta análise útil
74.5 hrs em registo (10.8 horas no momento da análise)
Análise de Acesso Antecipado
In short, I'm in love.
This game brought me back to gaming and I am thankful for that. Currently, some of the biggest problems are:
- Enemies shouldn't spawn on top of you.
- UI needs QoL fixes like "buy all ammo type".
- Corners are very important for shooters and collision boxes need to be fixed, you often hit the air next to a railing, but the enemy still manages to shoot through.
- Not a big fan of choosing a hero, but that's one of the very few choices I dislike.

The positives are many, sound and art are amazing and feel personally tailored for my "Survival in the Terminator universe" fetish. The dismal and depressing tone is awesome and should not change, please don't go PG13...

Obviously, the game is in alpha, so all my criticisms should be obsolete soon. I have high hopes for The Forever Winter and am hooked to play and support this project until and after full release!
Cheers!
Publicado a 3 de Dezembro de 2024. Última alteração: 3 de Dezembro de 2024.
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Ainda ninguém achou esta análise útil
29.9 hrs em registo (26.1 horas no momento da análise)
Murdered an entire tribe,
turns out it was mutants.
Guilt trip averted.
Publicado a 15 de Julho de 2022.
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2 pessoas acharam esta análise útil
42.5 hrs em registo
Game breaks after 1 minute of play on a completely new machine.
This is why I am uninstalling it. Huge fan of Fallout, but this one was just tiresome.
Publicado a 25 de Fevereiro de 2022.
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1 pessoa achou esta análise útil
50.9 hrs em registo (5.9 horas no momento da análise)
Análise de Acesso Antecipado
What makes up for the great success of this game is its' awe inspiring premise - open world, players with no objectives, voice communication as part of the core gameplay and a realistic long-range shooter combined in one? Oh, yeah, and zombies... They kinda forgot about them in the alpha, but thank Shiva for that, since they are currently pretty dangerous (for unarmed players) when they bug out (and can follow you for miles).

The reason it is good, is because unlike most shooters, you have to work a lot for your equipment and survival. So when you have gathered resources and weapons for two hours, you don't want to get sniped or ambushed just to start all over again. That's part of the realism, you don't just continue where you left off, you literally begin anew and this might piss a lot of players off, but that is kinda the point, I believe. Getting in a gunfight, knowing you're one shot away from screaming at your monitor and cursing all religious imaginary friends for allowing the sniper 500 metres away to kill you without warning after 3 hours of roaming towards a military encampment? Not a pleasant experience, but part of a learning mechanism that will teach you to scout the distance before prancing through the streets.

And no, not everyone is an A-hole in this game. In fact, most armed people I met so far were really helpful and didn't even have to strip search me since I just dropped whatever they needed. I was afraid of getting in a gunfight most of the times, because I watched a lot of videos on Youtube where people were shot and killed from such distances that I couldn't even see the target (how in hell, guys!?)... Perhaps this is also very realistic, for the first time you get in a firefight, you will get killed faster than you can say "how do you aim in Arma?".

I don't mind, it makes for an edgier game, we can't all be as experienced as those wacky bandit players that have played Arma and its' mods for ages. However, the game does feel like an MMO, although a desolate one. I would be really happy to see servers with 200 + player slots, that would make for some epic collisions and team-ups!

Without concern for the bugs (died a few times dropping through the floor), I'd say I really hate the night servers; the darkness is way too much and the flashlight is almost useless. Most of the times you will get killed by a zombie that has followed you in a perfect path behind you rather than a player with gamma and brightness settings on max.

But all in all, the game is enjoyable, no matter what players you encounter, but it does require patience and a more adult mindset to really role play artistically enough to make the best of the experience.
I am an audio designer for video games and this game in particular inspired me a lot to make some dark brooding soundtracks. The premise of DayZ deserves a musical tribute! Here it is: https://soundcloud.com/simondotkov/simeon-dotkov-survivor

9/10 would bang
https://soundcloud.com/simondotkov
Publicado a 8 de Janeiro de 2014. Última alteração: 9 de Janeiro de 2014.
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A apresentar 1-4 de 4 entradas