28
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609
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Recent reviews by milo

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Showing 1-10 of 28 entries
4 people found this review helpful
79.5 hrs on record
Really hard to recommend. To preface, I've been a fan of MH since 4U, and have played every MH since. This is one of my favorite game franchises, and has been for a while. This game in a way, pushes the envelope for a lot of new technologies that would make this game a definitive Monster Hunter experience. The dynamic environments are interesting and fun to traverse on the Seikret, a huge advancement forward from Palamutes (in my personal opinion). The new monsters are pretty cool, with some fun new mechanics. Crafting and gathering have been simplified, giving some nice quality of life and allowing for easier entry to a pretty daunting series. A lot of what is to be expected for the next generation of MH. Plus, the seamless open world is cool and a nice detail for the flow of the game.

What sets it back, unfortunately, sets it back HARD. First, the performance. I understand we're trying for beautiful games, but we need to dial things back with the amount of performance issues nearly everyone experiences with this game. It runs terribly, has horrible frame rate hitches and in a game where you are encouraged to get *timed blocks and parries*, you need to make sure your game runs consistently. I had to mess around with graphics settings for hours to find a configuration that worked for me, and even then, I never got even close to 60 fps, and it was far from stable. I'll make a case for the fact that 4k textures are NOT needed in every game, and often bloat the file size. I'm playing this on a 1080p monitor, and I'm easily impressed. The game could look like MHW and I'd be happy. Cut the file size, compress your game, make 4k textures optional, and optimize it. The extra flashiness was not worth this hit, because it affects gameplay in the worst kind of way. Performance seems to have gotten worse with each major update, too, which is just sloppy for Capcoms largest franchise.

Secondly, the variety. The new monsters ARE cool, but Monster Hunter has a MASSIVE roster of huntable monsters that goes unused here. It's a shame these games have been shipping with so few monsters out of the box, and then new monsters are drip fed to us over long periods of time. As I recall, this game has the smallest roster of huntable large monsters of any modern MH. I don't count Apex variants or anything as "new monsters", because they really aren't? So imagine my shock to hear that the first major update included 1 returning monster, and no new ones. Huh???? Why? So you could apply some fancy textures to the mizutsune and make its hair move on the wind? It's just incredibly disappointing to see.

Also, why did we release this so obviously before it was done cooking? You didn't include the gathering hub, a standard for basically every MH game, in the base game? It had to come in the first title update, and because of the games terrible performance, the busy hub area looked horrible, ran worse, and made it more difficult for me to get invested.

Monster Hunter is at its best when I can pick it up, hunt a few monsters with my friends, and put it down. Wilds feels like it wants me to build a new PC to play it, and set aside significant amounts of time and resources to commit to it. It's simultaneously the most new-plauer friendly game, while also being the one I would recommend the LEAST to new players.

This game didn't deserve to be $70 for the condition it released in. I regret my purchase and wish I had waited for a sale of like $40, because that feels like it's current value. Capcom isn't even acknowledging the issues, which comes off like every other AAA dev these days, with their "you need to upgrade your PC to play our 'Quality Product" mentality. Fingers crossed that Capcom either realizes they're squandering their best franchise, and get this game to a better state before they try to grift us for a $50 DLC.

And y'know what? If they don't, I welcome the indie developer who wants to make their own MH and sell it for $30. At this pace, they may do a better job than this overproduced, understuffed, somewhat lifeless game. The indie successor is a new trend I welcome with open arms, and as AAA games get more expensive, stop working on our machines, and their publishers continue to ignore their players and listen to shareholders, I'd be okay with a breath of fresh air.

Don't buy this until Capcom acknowledges the issues, and does something about them. There is literally no reason this game shouldn't run similarly to MHW, and given the love and care it needs, I strongly believe it could work it's way up to World's legacy. Go play that, go play Rise, and go play Generations Ultimate, if you have a Switch.
Posted 21 June.
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No one has rated this review as helpful yet
10.2 hrs on record
Rewriting my whole review. Game is abandoned under the false pretense of "going back to beta." Might come back someday, but the reputation of the game was immediately marred by way too many factors, and the game is good, just incomplete and riddled with nasty microtransactions. A shame they took the stance of "trying to make fps great again", cheesed it completely with problems such as overpriced cosmetics (with the CEO trying to justify their "quality" despite the cosmetics looking like cheap mobile game garbage) and the headass decision to work on a BR in 2025.

I could almost excuse the lack of content if they weren't trying to milk their players for whatever they could. Separate battle passes broken into 3 pieces over a season to attempt smaller, more consistent purchases that attempt to keep you playing for the whole season. Cosmetic bundles that are $10~ that give you two gun skins that basically just slap a pattern on them. Not the type of thing you pay for, the type of thing you should usually earn through consistent gameplay. The game *does* have those things, but they're somehow way less interesting than the cheap slapped-together skins they dare to say their teams "worked countless hours on."

If these are the guys trying to "make fps great again" they certainly struck a chord as developers who are dishonest, bold in their claims, and the last thing we need for the genre. Guess they lived up to the CEO's idol.
Posted 7 June. Last edited 8 August.
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1 person found this review helpful
3.1 hrs on record (1.7 hrs at review time)
"You're gonna be able to buy Mycopunk for you and three of your friends for the price of one copy of Borderlands 4."

And you'll probably have more fun with it, too.
Posted 22 May.
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2 people found this review helpful
316.1 hrs on record
I put my time and money in years ago. Respawn either doesn't give a damn about Titanfall, got greedy, or is being made to pursue this garbage over a new Titanfall because the neanderthals at EA say "it's not profitable." Regardless, Respawn has lost the plot, and they won't be getting any more of my time or money.

They just cancelled a TF extraction shooter and laid off a bunch of employees, again. All while trying to reinforce that they "put their players first."

Anything but Titanfall 3, I guess.
Posted 30 April.
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No one has rated this review as helpful yet
14.9 hrs on record (11.3 hrs at review time)
Early Access Review
Game's got lovely visuals with that beautiful retro/psx/n64 aesthetic, great, fast gameplay and a high skill ceiling. Really enjoyable, took some getting used to, but the systems are relatively well thought out and the world feels fun to explore and quest through, especially with friends.

Yes, it looks like a furry porn game. The most this game really does is suggestive character designs and such. You can trim your character around to be a skinny lil' guy with no jiggle physics, but where's the fun in that? Be cringe, be free, make your 2nd fursona (bc I know you played Webfishing before this, gateway) and have fun.

Shout outs to indie developers making their cute, good little games cheap as hell and building them with a ton of love. This one's something special, and I'm excited to see what else comes of it in the future.
Posted 28 November, 2024.
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No one has rated this review as helpful yet
20.8 hrs on record (15.3 hrs at review time)
If you had told me five years ago that I'd be playing a hunting sim in 2024, I'd call you insane.

Game is mad fun. Really gotta have patience to approach and track animals without spooking them off, but it's generally just a really good, fun hunting game. Pick it up with the ATV dlc and one of the dogs to get yourself started on the right foot.

For some good fun, play on the Australia reserve with some friends and go hunt some kangaroos and crocs with bows.
Posted 8 July, 2024.
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No one has rated this review as helpful yet
23.3 hrs on record (10.9 hrs at review time)
I'm about ten hours in, and I'm gonna share my thoughts on Pacific Drive in short. I plan to update this review if I ever beat the game (not even sure if it has an end but the story feels like it will).

Pacific Drive has charmed me. Much like the bond between you and your car, I found myself becoming obsessed with this game and its sharp storytelling, wonderful voice acting, and interesting setting. The music, both original and licensed, is a fun selection and conveys a lot of the game's vibes from an early point, placing you into the atmosphere of late 90's West Coast America with a beat up ♥♥♥♥♥♥♥, and some retro-futuristic tech to assist you in surviving a S.T.A.L.K.E.R. game in a car.

In a way, I feel like the attachment of the player to their car is a lot like that of a witch and their familiar. A lot of the music represents this kinda mystical, spiritual journey, but it's all radiation and cars, right? The technology that tethers you to your car feels like a powerful bond, as your car is the only thing that's gonna allow you to make it out of the zone alive. It gets to be maintained, and you get to live. It's a symbiotic relationship. You get a loud warning in your headset when your car is being attacked by something, and as of now, I haven't even gotten a proper weapon, nor have I been faced with something that I needed a weapon to dispatch. You have to be clever, you have to be a mechanic, you have to be the driver. Shape and maintain your car to the way it will serve you best, paint and cover it in ornaments, outfit it with technology to give you a better chance, and ride your noble steed through the zone.

Voice acting is top notch. Game devs lazily starting to use AI for character voices should look to this game for inspiration on how to convey personality through a performance. I've never even seen Oppy, but this 80-year-old crazy scientist lady has charmed me thoroughly, and I'm not even sure she's actually on my side. Every beat of the story has had me enraptured, and for those who really love the extra character our lovely companions provide, there are tons of extra voice conversations to listen to while looting and cruising the roads.

As I said, I'll update this when I finish it. So far, the game's astounding. Aside from performance issues, it's a beautiful game so far that bleeds personality and will easily absorb all of your free time as you just start going on drives for fun and more loot.

also, the song Los Angeles by Eyeliner is on the radio. I pogged out of my ♥♥♥♥♥♥♥ gourd when it came on while I was working on my car. Eyeliner mention!!!!
Posted 12 June, 2024.
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No one has rated this review as helpful yet
267.0 hrs on record (135.8 hrs at review time)
Arrowhead knows they have something special here, and the people's word is proof.

Hope Helldivers III isn't a Sony game, glad they walked it back. demo-cracy !!!
Posted 6 May, 2024.
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1 person found this review helpful
35.2 hrs on record (11.1 hrs at review time)
The FINALS is one of my favorite competitive shooters, hands down. Gunplay is really good (except when my aim is trash), movement feels snappy and responsive, loadouts can be interesting and the gamemodes have been really fun.

The monetization isn't great, but that's Nexon for you. The battle pass takes a lot of work to get through in a pool semi-diluted by borderline useless or unnoticeable things like audio clips that will usually get drowned out by chaos, emotes that you barely have a chance to use outside of the intro screen, followed by some actually nice skins and cosmetics for your characters and their weapons. Basically everything in the actual store is overpriced, and makes it really difficult to justify spending that kind of money on it.

My only issue is that when I'm playing with a team of my friends, we're having a great time. Killing tons of contestants, coming up with goofy strategies that could work, it's great!

All of that goes out the windows with random public teams. I've never felt more of a difference between playing with friends vs not in a game like this. I have no idea what it is, but when I try to play this game by myself, I find myself performing well, but ultimately almost *never* winning a match despite it because my teammates are either uncoordinated (VOIP tends to go unused it seems) or just...not good? I don't want to gatekeep a game like that based on a player's skill level, but watching my teammates and some of the stuff they do...it gets questionable at times.

In the end, even with the gameplay feeling tight as hell, I can't in good conscience recommend this game to anybody until the developers hire some voice actors instead of hiring them for data-sets for AI. It's noticeable. It's greedy. It sounds bad! Here's a direct quote: "The reason that we went this route is that AI text-to-speech is finally extremely powerful. It gets us far enough in terms of quality, and allows us to be extremely reactive to new ideas … if a game designer comes up with a new idea for a game mode, we can have a voiceover representing that in just a matter of hours, instead of months."

It's an outright false, headass take. If a game designer comes up with a new idea for a game mode, you aren't going to crank that gamemode out for your players in a "matter of hours." Most voice actors are willing to work on short notice and record a lot of lines doing it. You just don't want to pay your voice actors properly.

I honestly love this game, but please, consider going back on this and recording full-on voices instead of just AI text-to-speech nonsense. When the announcers talk, the way they talk, the tone of their voice mixed with the occasional sentence that feels like a run-on sentence, it sounds noticeably like AI, and it sounds bad. I'll likely change my review to positive when they make the change, if they ever do.
Posted 18 March, 2024. Last edited 21 March, 2024.
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65 people found this review helpful
2 people found this review funny
86.6 hrs on record
I'm not gonna sugarcoat it.

I ♥♥♥♥♥♥♥ love this game. It's not perfect by any stretch of the imagination and I have my own personal issues with it, namely with the lack of cross-platform parties.

But I love Exoprimal. I've played quite a bit, started on game pass and bought it here when I was convinced. Went into it with no friends wanting to join me because it was a triple-A release costing $60 (shocker) and they didn't have game pass to try it out. I beat the story, and it was cool as hell and an interesting concept. The gameplay shines through as some of the most fun I've had in a horde shooter, and the PvPvE aspect is fun as hell, and ESPECIALLY love the occasional 10 player co-op mission. My description can't do it justice, all I can say is get your hands on it. If it's your vibe, and you like super-powered exosuits fighting sometimes literal rivers and hurricanes of dinosaurs, then you'll really vibe with it.

The game has an incredibly small playerbase spread between all the platforms it's on. I strongly believe this game could make a comeback if it went Free to Play, and they continued charging for premium cosmetics and battle passes. Let people give this a try, it's super fun.
Posted 2 November, 2023. Last edited 9 May.
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Showing 1-10 of 28 entries