安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I like most of the review but saying the devs are being disrespectful to the players by not making all the classes playable is just absurd. Being able to play all of the classes would be really cool but being a Spheromancer is part of the story and I wouldn't want the devs to change the story just to accomodate me. It's their story, they should tell it the way they want.
I'm only in the low 20s but so far I haven't noticed any issues with progression. When I get to a new area I'll check out the gear avalable for trade. If I don't have the necessary items then I'll just buy whatever gear is available for credits. I find most of the quests enjoyable and those frequently provide upgrades as well. I think the progression is pretty good; having the best gear all the time seems unnecessary. But of course I'm not very far yet and this may change.
Considering this I find it rather unfair to call this decision "disrespectful" towards the player. That is sort of like saying we HAD to make CrossCode online just because we decided to use an MMO setting.
It's true that the trading requires a lot of micromanagement in collecting items, though it's an aspect that some of our players seem to enjoy. Overall, trading is optional as it's possible to beat the game by just getting default equipment for money. On the other hand, having trading require items makes a lot of rewards from Quests and hidden chests more meaningful and valuable than "just money", without entirely blowing up the number of available equipment which might oversaturate things.