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Reseñas recientes de MasterDeBunker

Mostrando 1-6 de 6 aportaciones
Nadie ha calificado esta reseña como útil todavía
217.1 h registradas (184.0 h cuando escribió la reseña)
Really challenging rougelite game. Great art, music, lots of weapons, items and synergies.Basically Isaac turned up to 11.

Also, full of puns.
Publicada el 29 de junio de 2019.
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A 253 personas les pareció útil esta reseña
6 personas encontraron divertida esta reseña
366.2 h registradas (330.1 h cuando escribió la reseña)
TL;DR: Overwhelming amounts of grind, terrible forum moderation, developers completely out of touch with the player base, P2W.

Preface: My Steam game time is not the representation of my experience with the game; I have been playing this game on and off since February 2013 and Gaijin somehow manages to make the game worse and worse with each update. Every patch could be summarized as “One step forward, two (or more) steps backwards”.

I started out after patch 1.27 came out. I admit. back then matchmaking was pretty unforgiving but the game was a lot of fun. It was easy to make credits, easy to progress, good times overall.

Then, patch 1.29 came. This patch made earning credits much harder. This made a lot of players switch to "Historical battles" mode, which had a much higher cap on credits earned. But because the earnings were still low, players were buying this plane called "Dora". High tier German fighter. Many players were playing it, which led to horrible matchmaking, where this plane would often get matched with low tier planes.. I remember facing it in my tier 4 Spitfire (the Dora was rank 13 at the time).

Next patch remedied this somewhat, but they added this stupid feature called "Battle trophies". Basically a random chance to get some credits after a match. Pure randomness. Gaijin actually thought this was a good solution.

Sometime after that, they introduced upgrade system. This is where the "World of Tankification" started. Before this, planes had no upgrades save for two, which had a very tiny impact on the performance. But now, fully upgraded plane was about 30% more powerful than stock one. So you had to go back and grind out all of those upgrades if you wanted to be competitive. To be fair, we also got ammo belts in this update, but still - one step forward, two steps backwards.

Then came the dreaded patch 1.37. Prior to this patch, you would gather XP into a big pool of 20 levels, after the bar was full, you would unlock a bunch of planes. With the new system, the progression was changed into 5 levels, where you have to unlock 6 planes of one level before you can move on. This made the grind about 4 times longer while devaluing the XP conversion for real money at the same time. Gaijin also lied to the players when they said you would be able to just go down one plane line (bombers, naval fighters, etc). This was not true, the only point of the new system was to get people to pay more money. This update was also accompanied by new matchmaking system called Battle Rating. Each plane has its BR value, which is determined not by plane performance, but by player performance in that plane. This is just as stupid as it sounds and even to this day, there are some hilariously under tiered planes. Such as premium P-47 that can actually go up against biplanes.

Then, there were tanks. Of course, they introduced expensive packs for early access into the tanks.To be fair, this was the only time when the game was fairly balanced. And it was fun too - you only needed 2 tanks to advance to the next tier.
After full tank release, the XP gain was really low compared to planes. Gaijin again lied about this - first they said the XP gain would be adjusted as more tanks are added, but it has remained the same to this day. Unlocking a tank tree takes about 4x longer than unlocking an air tree.

Then there was the P2W. Tiger II is too good? Here's a T29! Only 40 dollars!
Oh, Soviets don't have any good heavy tanks? Here, IS-6! Only 40 dollars!
Oh no, the IS-6 is giving you hard time? Here's Ru-251! With ammo that can slice through the frontal armor! Only 40 dollars!

They also introduced Bushes for IRL currency. First, they costed 1000 GE (I think) for a pack of 6, then Gaijin claimed this was a sale and now they cost 500 GE per piece. Now, these bushed give you a pretty big advantage in battle - not because they make you harded to see, but because they hide your weak spots, which is a big deal in a game mode with no markers.

Then they denied cheating was even possible in War Thunder, and when a youtuber uploaded a video of these cheats, they came out and said asked the community if they would rather have them ban anyone who mentions these cheats, or completely ruin the game mode by adding markers so that cheats are less effective. No word about combating these cheaters though. They have started banning them though, but people at Gaijin tend to be very dense.


Now, the 1.71 patch. While it did nothing inherently bad, they introduced a new tier of tanks along with 50 dollar premium tanks (starting to see the pattern here?). This update is only for whales since 95% of the player base will never get to these tanks because of the intense grind required.

The forum mods are always on powertrip. They just keep making up stupid forum rules, so they have even more ways to ban you for criticism, disagreeing with moderation and even reporting bugs and making suggestions.

Back to the grind in tanks - you need to research two separate modules if you want to put out fires and repair your tank in battle. Gaijin defended this with stupid claims such as "it creates tension" and so on. Just to illustrate how stupid it is - imagine starting out with 50 health in CSGO and having to kill a certain amount of enemies before you can even have 100 health. And you would have to do the same before you could buy Kevlar vest and a helmet. Seriously - what other game has such a stupid mechanic?

I have almost 300 battles in Leopard A1A1 and I still have not unlocked all the upgrades. And that is with a premium account.

The developers do not care about what the community wants - they will make the game they want to make, and hopefully it will be the same game players will want to play.

The graphics and core game play are both very nice, but that is not enough to save War Thunder.

Unfortunately, this game is merely a shadow of its former self - the best time to play was 3 years ago. Now they are just milking the player base as much as they can.

Overall verdict - 5/10. Do not play this for more than a few hours, and certainly do not spend any money. There are many better games that you could be playing, even for free.
Publicada el 30 de septiembre de 2017.
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A 5 personas les pareció útil esta reseña
126.5 h registradas (31.7 h cuando escribió la reseña)
Reseña de acceso anticipado
I don't see how this game has any less RNG than Hearthstone. 75 cards in a deck -> more incosistency in draws, plus mana flood/screw, which means it is not unusual to draw nothing but mana 5 turns in a row or don't draw a single creature in your aggro deck for 10 turns.

If you are OK with watching your opponent play while you can't do anything because you got screwed on draws, this game is for you.

It's a shame because it could have been so good.
Publicada el 2 de mayo de 2017.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
10.6 h registradas (10.2 h cuando escribió la reseña)
One of the best RPGs on the market. Get it now!
Publicada el 24 de noviembre de 2016.
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A 19 personas les pareció útil esta reseña
14.4 h registradas (8.4 h cuando escribió la reseña)
TL;DR AT THE BOTTOM
________________

Eeeeh... if you put aside all the broken promises, bugs and missing features HEX is a good game...

ONLY if you swipe that credit card or grind gold for hours so you can play one draft/get cards that are actually good.
(btw the starter packs are a huge ripoff, you're esentially paying 10 dollars for two rares; rest of the pack is bulk)

If you don't pay, you are basically restricted to few hours of campaign (it's pretty fun but almost impossible to beat with the ♥♥♥♥♥♥ starter cards you get) or the Frost Ring Arena, which is the most mind-numbing videogame "feature" I have ever seen. It basically consists of you playing 15 battles against the same 20-25 enemies in a slightly different order each time you play.

If you want to do something that's actually fun in HEX without paying, here's what you have to do:

1. Grind gold for tens of hours in the mind-numbing Frost Ring Arena untill your eyes bleed or you pass out

2. Buy some boosters, open them, sell the cards to other people for platinum so you have the 100 platinum you need for an entry fee OR try to find someone who is willing to buy your gold for platinum (100 gold for 1 platinum so you'll need 10 000 gold)

3. Now when you have 100 platinum, you need 3 boosters (60 000 gold, if you have a REALLY GOOD deck you can earn around 7 500 gold in 30 minutes, but as a new player you're looking at roughly 5 000 gold for every hour spent grinding AT BEST)

4. Now play draft! Yay! But before you do, make sure you can stay glued to your PC for the next 2 or so hours because you can't leave mid-draft like in Hearthstone. You have to play until you win/lose or quit.

5. Sell all the cards (you keep the cards you draft) to other players so you can hopefully earn most of your entry fee back; if you didn't do well go back to step 1, otherwise go back to step 3.

TL;DR

If you're playing or have ever played + spent money on MTG or MTGO and have decided to stop for some reason, HEX is a good card game, BUT it is NOT a good videogame. If you're coming from purely digital card game like Hearthstone, wait a few years until HEX becomes playable without paying. By making a digital card game, HEX is competing with Hearthstone and not MTG like they intended years ago. Charging 7 dollars for a draft is a good idea when the competition is charging 14 dollars; however it's not a good idea when the competition is charging 2 dollars. The developers should take advantage of the digital platform and not force people to spend 2 hours playing draft.
Publicada el 24 de abril de 2016. Última edición: 24 de abril de 2016.
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A 94 personas les pareció útil esta reseña
7 personas encontraron divertida esta reseña
510.3 h registradas (65.3 h cuando escribió la reseña)
Pros:

Nice graphics

Great variety of Warframes and weapons

and... it's "free"


Cons:

"Ninjas play free" - more like "mindless drones collecting resources so they can make better gear to collect more resources with play free"

Even though the game is "free to play", there is only very little you can't buy with real money. As in, you can either spend 3-4 days (depending on how much do you play) farming for resources to get a new Warframe (character "class") and then spend another 2-3 days building it OR you can just buy it for 20 dollars

The game does everything in its power to make you throw money at it - Want a pet? You can either farm for an egg which can drop from dens present only on one planet, usually found in quantities of 4 per mission, then you have to farm for credits and resource obtainable only in special area accessible only with a key received from several missions as a random reward, then you have to craft an item to even begin the breeding and then you have to wait 4 days before your pet matures. OR you can throw money at the game to bypass all this ♥♥♥♥. But that's not all! If you happen to not play the game for a while, your pet will die because you have to "feed" it with item that costs quite a lot of credits.

There was also a new resource introduced some time ago, which drops only from one enemy in the game that also happens to attempt suicide whenever he sees you to make you even angrier and drop money to bypass boring grind

Cash shop is incredibly overpriced - 40 dollars for a discounted pack with three weapons, out of which only one is "good" and a color palette (weapons in that pack also have extremely small chance of dropping from a single enemy in the game, who happens to be someone who can and more often than not will kill you before you even notice... coincidence maybe?)

Those color palettes cost about 4 dollars each and there is about 10 in the store...

The game is focused on grinding and farming - if you want to play high level content you have to level up some gear and farm credits and resources to get your mastery rank up so you can then start farming resources for the good gun viable in high level missions so you can grind and farm even more to get even better weapons so you can grind all the mods and credits faster so you can repeat the whole process more effectively

Game is intentionally gear based - Literally no amount of skill can help you if you don't have good gear/mods

Bosses are just bullet sponges with the "weakspot" mechanic

Drop tables are diluted, especially when new gear comes out

Games are hosted on players' computers, so expect heavy lag and common disconnects

TL;DR

If you enjoy doing the same boring and tedious thing over and over and over again, this game is probably for you.
On the other hand, if you don't like being ripped off by greedy developer, you should look somewhere else.
Publicada el 8 de noviembre de 2014.
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Mostrando 1-6 de 6 aportaciones