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Laporkan kesalahan penerjemahan
I wanted to give you some tips that I know about the character:
• 6P is good as a roundstarter hit due to it's huge size and for speed.
• 2H is a great anti-air that can combo with itself if the target constantly recovers in mid-air.
• Use 2D whenever you get the chance! If your enemy is zoning you just drop this baby on the ground and start building up tension from it. You're basically telling your opponent "Hey, come to me or you'll lose".
I'm not a Robo-Ky main but welcome to Guilty Gear XX, my guy! people be chill like that here.