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張貼於:2023 年 12 月 24 日 下午 7:36
更新於:2024 年 2 月 7 日 下午 11:45

Music is great, there's hardly no jank, framerates are high, story is compelling even without much visuals as it was hard carried by the writing and great voice acting and there's enough customization options to express yourself with your very own mech. Campaign itself also throws some good twists to it's themes and gameplay every once in a while.

"I won't miss"

Made me realize there's something for me in the mech genre.
The stagger system applying to everything dampens some of the builds though.

Negative experience at the later half of the game.
Got to the IBIS coral boss using a very involved, varied build and playstyle, and was having a hard time until I switched to a practical, brain-dead build that keeps pressure up without having to reload, then tore through that boss, and the rest of the game, until NG++ end.

While I wish I didn't discover I could play like that, there was not a single instance afterward that stopped me from utilizing this loadout as I waited for the game to come up with a fight that forced my hand. I thought at some point, I will encounter something that has anti-stagger; defenses that grow with intensity that punishes the build I had, forcing me to come up with ways to fight with burst damage instead.

This probably works best in pvp, where players are encouraged to keep the pressure up. I personally didn't bother with pvp as I don't enjoy figuring out meta builds so I'm not too informed on this.

Though even without trying out pvp, I appreciate that the parts were built is such a way that with enough experience you can tell what an enemy mech is capable of with just a single look.

8/10
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