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Reseñas recientes de Major Nutsquake

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Mostrando 1-10 de 85 aportaciones
Nadie ha calificado esta reseña como útil todavía
8.3 h registradas
Reseña de acceso anticipado
As of right now, I really like this game! I know the story is slated to continue with a chapter 3 update, but it's release date is tentative. The character writing is fantastic and the story is well put together. Chocked full of witty jokes and subtle and very much not-so-subtle indicators of their mental declines into madness. Hopefully the story continues soon, because I was engaged the whole way through.
Publicada el 25 de febrero. Última edición: 25 de febrero.
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Nadie ha calificado esta reseña como útil todavía
12.4 h registradas
It's fine, it's a bit overrated, but it's well made from a technological standpoint. The game definitely offers your choices to dictate your outcomes and endings. The story is just really bland though, filled with predictable character arcs and cliche plot twists. It insists upon itself to delivering this message about AI and it's potentiality to cause chaos.
Publicada el 19 de febrero. Última edición: 19 de febrero.
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Nadie ha calificado esta reseña como útil todavía
13.1 h registradas (6.8 h cuando escribió la reseña)
Still remains to be the sharpest 180 turn of meta-fiction horror and visual novel ever made, after almost 10 years later. I have even more of an appreciation for this game than when I last played the original.

The character and story writing are phenomenal, all while using the player/game relationship to convey it's sheer terror in the best ways imaginable. There are very few games that are even remotely comparable to its level of thrilling abstraction and madness for me personally.

The plus addition even adds a new in-game menu user-interface and story selections for each character you meet.

Doki Doki Literature Club is a profoundly creative and endlessly terrifying classic with an influence that set an insurmountable bar for the visual novel genre and shook up the indie-developing world since. Still hasn't aged a day either. 10/10
Publicada el 16 de febrero. Última edición: 16 de febrero.
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13.0 h registradas
While Miside is not quite on the groundbreaking level of the meta-fiction classic it takes most of it's inspiration from (Doki-Doki Literature Club!) I still loved the experience. I'm even seeing direct call-backs to the Silent Hill PT game with the repeating hallways, loop counters, and feedback coming from the TVs and radios along the way! I really love the idea too; you're yanked from the real world, placed in a seemingly ideal one on the surface. Once you begin to question Mita's intentions, the world devolves into a hellscape. It's plagued by Murderous robotic renditions, missing textures, glitches, and other tortured 'innocent' Mita versions trying to help the player escape. It does have more predictable jumpscares than not, but that's really all I have for complaints really. Very well-constructed and polished. Highly recommend it.
Publicada el 15 de febrero.
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Nadie ha calificado esta reseña como útil todavía
3.6 h registradas
Another banger (albeit brief) indie-horror game from David Szymanski. This is the possessed love-child of The Pony Factory and Dusk. It has tight corridors, Condemned-inspired combat mechanics, and an occasionally head-banging industrial soundtrack. The story, should you choose to pay mind to it, is pretty compelling and well-written too. It's combat does get repetitive, but I largely excuse that due to the game being only 2 hours and change in length. That's where my complaints end though. If you're at all a fan of David's work, or of intensely gory horror games, than you'll really get a lot out of this one.
Publicada el 4 de febrero.
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Nadie ha calificado esta reseña como útil todavía
15.4 h registradas
It's amazing how little the BioShock series ages. It has a fantastic story told alternatively and simultaneously as the first. Granted it doesn't present much that we don't already know about Rapture, but it's a robust sequel nonetheless. Even the multiplayer is fun, still to this day I feel it was a super underrated addition. 9/10
Publicada el 4 de enero. Última edición: 4 de enero.
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Nadie ha calificado esta reseña como útil todavía
26.5 h registradas
What can I say that hasn't already been said about the BioShock series? They're the greatest immersive sim games ever made. A series with history of shaking the industry so much that it gave video games collective visibility and merit as an art form. The first game is a masterpiece through and through; a true classic to pave the way for the immersive sim genre almost 2 decades after release. 10/10
Publicada el 4 de enero. Última edición: 4 de enero.
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51.1 h registradas
Truly a flawed masterpiece. The boss fights at the end of each major story progression throughout the game are terrible (That fight in Eliza's chamber was the worst of any I've ever seen from an immersive sim) There's also a bit of bugs and jankiness to the NPCs on occasion; how they move, what they can and can't detect, etc. It's not a polished game by any means.

This is where my complaints end though, because I adore this game. Not only is this a fantastic immersive sim, but it's up there with being one of my top favorites for stealth shooters all-together. I rarely ever see level design so uniquely considerate to tailor the player's progression. For example, you won't see exploits of crawlspaces and hacking terminals to disable robotics come easy every time. They make you work for it towards the end of the game, they make you learn how to change your play style... They make you better for it.

The variety of augments that you acquire in the game are also done well, there's not much you can do without their reliance. Around the third act of the game, you're THEN expected to function with them stripped from you until the mission ENDS. This was ingenious, as then now the game expects you to have learned enough about your enemies to work with the minimum.

Adam Jensen is such a badass too honestly. For real, what a kick ass cyberpunk stealth shooting immersive sim. One of my all-time favorites, even if it has it's imperfections.

Publicada el 4 de enero. Última edición: 4 de enero.
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Nadie ha calificado esta reseña como útil todavía
2.1 h registradas
It's okay. I would've preferred more of an expansion on the ghostly apparitions you find in the cave, such as being more hostile or forming barriers around progress checkpoints. Some of the track list feels out of place too. I do really like the original concept of piecing your surroundings together; navigating steep cliff drops and tight crawlspaces with a scanner to provide clairvoyance. I'm just coming away from this wanting way more is all.
Publicada el 30 de diciembre de 2024.
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A 5 personas les pareció útil esta reseña
10.2 h registradas
Pretty good! Certainly better than A Machine for Pigs. This is easily the best world-building of the series by far, even if the visuals leave a lot to be desired. I find it's too easy, as you don't really die if you fail an escape from an encounter... you just collect yourself from fear enveloping you. I do think the game's third act runs a bit too long for my liking, but that's where my complaints end. Aside from that, Amnesia: Rebirth retains the character designs, ominous alien settings, and tense monster encounters/chases The Dark Descent was so successful at crafting.
Publicada el 30 de diciembre de 2024. Última edición: 30 de diciembre de 2024.
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Mostrando 1-10 de 85 aportaciones