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目前顯示第 1-10 項,共 21 項
目前尚未有人將此評論標記為值得參考
總時數 1.3 小時
Netease slop for manchildren
張貼於 2024 年 12 月 7 日。
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2 個人認為這篇評論值得參考
總時數 186.4 小時 (評論時已進行 186.0 小時)
Game is great, but there's a cheater in literally every tournament lobby, the most I've seen in any game.
They will consistently do 4x everyone else's damage and every other team will just try to fight over the other objective to avoid them.

Please fix this, I want to like the game so badly lol
張貼於 2024 年 4 月 9 日。
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總時數 119.4 小時
awful
張貼於 2024 年 1 月 29 日。
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7 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 52.7 小時 (評論時已進行 39.9 小時)
Paywalled previously free content...
張貼於 2023 年 10 月 17 日。
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一位開發者在 2023 年 10 月 18 日 下午 12:29 作出回覆 (查看回覆)
1 個人認為這篇評論值得參考
總時數 603.1 小時 (評論時已進行 1.8 小時)
lmao
張貼於 2023 年 8 月 11 日。
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總時數 18.4 小時
p2w
張貼於 2022 年 9 月 25 日。
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48 個人認為這篇評論值得參考
3 個人認為這篇評論很有趣
總時數 126.3 小時
I'll preface this; I love Dark Souls 1 & 3. And the start of Elden Ring is one of the best souls games you've ever played. With amazing area and enemy design and interesting lore,

Elephant in the room time,
Getting to Altus and seeing re-used bosses made me scared for what the rest of the game was going to be like.
The end game is a slog of recycled bosses and enemies you saw in the first 50 hours but "wow now there's 2 of them!" or they're doing 3x damage, even in main progression fights. 0 respect for the player's time.
Samey feeling dungeons, forts and overworld biomes with enemies from every region of the game's world dropped in like it's Lost Izalith. it leaves you desperate for something new (especially if you feel have the compulsion to check every area you see like myself). Then when you do get something new, it's a boss with ♥♥♥♥♥♥♥♥ attacks that can 1 shot you or your summon and heal the boss for 40% of their hp bar.

I play these games for PvP mainly and I can't even do that,
Without a doubt the worst PvP in the series with magic/weapon art spam builds and 1 shot bleed loadouts. You can only invade players with co-op partners meaning 90% of your invasions are just weapon art gank squads. "Just use leaden hardtear bro!"

- Backstabbing barely ever registers, to the point where even PvE mobs can walk out of it.

- Kicking is relegated to a weapon art meaning you're wasting your weapon art slot if you want to kick.

- Replaying to create specific builds will be an absolute nightmare due to the random nature of where items are placed, on top of the repetition and scale of the game's content. Have the wiki open at all times.

- Summoned players get disconnected after 5 minutes if you can even summon them in the first place without getting an error leaving you stuck with a boss with double hp.

All of this is if you can get the game to launch, don't get the invis enemy bug and consider stuttering sub 60fps playable.

Really feels like they ran out of time on this one, but what's new lol. Gz if you enjoy this game's end-game.
張貼於 2022 年 3 月 18 日。
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目前尚未有人將此評論標記為值得參考
總時數 91.4 小時 (評論時已進行 25.1 小時)
Sadly still Halo
張貼於 2021 年 11 月 18 日。
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1 個人認為這篇評論值得參考
總時數 138.6 小時 (評論時已進行 37.2 小時)
搶先體驗版評論
The deepest and most demanding shooter I've played since Doom Eternal.

Whenever the full game is released, easily going to be my GOTY.

10/10
張貼於 2021 年 6 月 29 日。
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總時數 87.6 小時
Not an RPG. Shallow combat. No enemy variety. No meaningful choices.

Story is aight tho, buy it on sale for $20 tops.
張貼於 2021 年 2 月 27 日。
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