8
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327
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Recent reviews by Lyzern

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
86.8 hrs on record (0.6 hrs at review time)
I first bought this game on my Nintendo Switch and I fell in love with it instantly. There was never even a moment of doubt for me at how good this game was and is.

Everything is absolutely amazing in this game. The graphics are simple and nice. Not the best thing in the world, but they have that retro charm we know and love and they just feel right for this kind of game,

The gameplay is great, challening and different. You've probably never played something like this before. You move, attack, use items and interact with objects to the beat of your heart. If you miss a beat you lose your coin multiplier, which is not a very bad consequence, but you also lose a "turn" and that can have consequences, as the enemies will attack you. Further along in the game you'll unlock a character that dies if you miss a beat. So... don't.

The replayability of this game is one of the best in the genre. I've played a couple of great roguelikes such as Spelunky, Rogue Legacy, Binding of Isaac, GoNNeR, Wizard of Legend and this game has the most consistent out of all these. Like, you can literally pick it up and play the daily challenge, try some Aria runs (good luck pal) and then call it quits. It fits PERFECTLY on the Switch, but now I caught it on sale for PC and had to get it not only to support the devs a bit more (they deserve it) but also because of the costum music, which I have yet to try.

The absolute BEST thing about this game?

The soundtrack. I could go on and on and on about the soundtrack of this game, but words cannot describe the quality of music that has been created by Danny B and recreated by other talented artists. The one I love the most, as a rock/metal fan is FamilyJules. Check him out on youtube, he made the guitar-heavy songs for Aria and it's just perfect.

Buy it and enjoy. 10/10
Posted 4 July, 2018.
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1 person found this review helpful
86.0 hrs on record (84.5 hrs at review time)
There isn't much to say about these kinds of games, since they don't have an extensive world in them or some deep lore, but I completely recommend this game for MOBA fans, PvP fans of all kinds and brawlers of all genres.

Battlerite is simply a fun game that's easy to get into, easy to learn for most champions and easy to pick up and drop at any time. It has a learning curve, as all competitive games have, so there's always things to master in order to be better than your adversary.

The thing that puts Battlerite apart from games like DotA or LoL and Smash or Brawlhalla is that it's really quick like your typical 2d Brawler, but it has multiple abilities like your typical MOBA. So you have quick matches with awesome skills and fun gameplay. Couldn't ask for something better in this genre.

This game bases its gameplay almost entirely on aiming/predicting, countering properly using your escapes wisely. So instead of the almost-RPG feel that MOBAs give you of farming, levelling up and all that. You just use your skills the best way you can to be the best. Purely skill based.

It's just fun, give it a try.
Posted 19 December, 2017.
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4 people found this review helpful
213.0 hrs on record (38.3 hrs at review time)
This game is a perfect example of how you shouldn't trust blindly in the masses' opinion. For me, at least.

I'll preface this short review by saying that I got bored after 1 hour and complained about it to my friends. The game was bland and crashed a lot at first, nothing special really happened.

But then I gave it a second chance and I started looking into it a little more. Learning the languages seemed to affect very little but it's actually really fun; crafting the next best thing is the classic progression system that everybody loves and roaming around the planets on your exocrafts, shooting stuff and making profits is everything a gamer dreams of in a sandbox. I speak for myself.

There's a lot to do for at least the 25 hours I've played. I've been doing quests, exploring planets and identifying animals and plants (the true sandbox experience), and I haven't even scratched the surface on spaceships or more importantly, base-building. I honestly don't see what's not to like about all of this in a sandbox game. And maybe that's the key: people seem to forget this is a sandbox game and that sandbox games don't have endless hours of objectives to do. You make your own fun. Just like in Minecraft, Terraria, Garry's Mod or any game of the sort.

The only negative aspects I have to say about this game is that there are a few bugs, a few crashes and the exocraft vehicles, although fun, are kind of irrelevant. Their purpose turns obsolete with inventory expansions, advanced mining tools and for fast travelling... Why not just take the ship? They're great for finding ruins and that's about it.

For a sandbox experience? 8/10. It's not incredibly groundbreaking but it is incredibily fun. Give it a shot and remember that the masses also think Justin Bieber is a good singer.
Posted 25 July, 2017.
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No one has rated this review as helpful yet
102.2 hrs on record (98.6 hrs at review time)
This game starts off a little generic. Very generic, actually. Very typical stuff: You're some guy or girl in a small fishing village that gets attacked by a... You guessed it! A Dragon! After you get your very own pawn, however, things start to make more sense, your skills start to become flashier and more useful and you gain your own freedom to do whatever you want and explore almost every place on the map (at your own peril, however).

The combat in this game is some of the best in the grenre. Not because it's incredibly flashy (however it can be if you use certain skills, especially Sorcerer end-game spells) and not because it's incredibly complicated. In fact, it's pretty much the opposite. The combat is very straight forward and you can pick it up very easily as soon as you start playing with the controls being very intuitive and easy to use. But the thing that really sets the combat apart from this game's peers is the grab mechanic. Basically, you're gonna be climbing up huge ogres, orcs, hydras, dragons and other baddies and stabbing them in the eye, neck, chest... Wherever you want, really. And it matters, that's the important part. Stabbing an cyclops in the belly? No use. But go up his eye and smash it inwards and you got yourself a very furious and soon dead beast.

You're also going to be forming a special bond with your companions if you fancy yourself the type. I know I love my pawn and costumizing her to act as I like is pretty great. But it's even more rewarding when someone else hires her in another realm and you get rift crystals (currency for slave-trading. I mean, pawn-hiring) and their opinion of your pawn, incluiding a rating.

Back to the story, which like this review, pretty much got ignored from the start until the very end. This means you're probably gonna get bored doing silly errand quests, kinda losing your way sometimes, not knowing where to go, not knowing who to talk to, and so on. Then all of a sudden you're asked to go on your final quest and BAM: you've killed the final boss and are asked to replay the game. And the sad part is that the last bit of the story is pretty great, it's your typical plot-twisty RPG story that only gets developped at the very end, but leaves you aimless during the whole game.

Either way, give this a try and you probably won't regret it. 8/10
Posted 17 June, 2017.
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No one has rated this review as helpful yet
185.5 hrs on record (135.8 hrs at review time)
Introduction

Stardew Valley is a farming simulator / RPG where you play the role of a person who is sick of their job and decides to take up their heritage, left by their grandfather, in a small town. The heritage, as you probably guessed, is his farm. Your job is to take care of the farm and live your life howerver you want to. That's it, nothing is mandatory in this game, there are no enemies to kill you outside of the mines; food is only needed if you use up energy, so you can ♥♥♥♥ about as much as you like, but that gets old fast, so you better enjoy all the features the game has to offer.

Farming

The first, most obvious task you have in this game, is farming. Farming can be many things and all of them at once. You can farm basic crops, such as Parsnips, Strawberries, Artichokes, Corn, Potatoes, etc., which you will use to either sell them directly, eat them raw or cooked or even pickle them/turn them into juice. Later you'll have access to fruit trees; farm animals like rabbits, goats and the good old chicken, none of which you can kill, only take whatever they offer you; and even farm slimes, mostly for fun.

Fishing

On your second day, you're invited to go fishing, which can be a fun mini-game, especially if you go through the trouble of finding the fish yourself, instead of looking up on the internet where you can find them. Fish are used for cooking, giving to NPCs on specific quests, collecting (finding all the fish unlocks a nice reward), and, if sold, can provide some much needed gold in the early game.

Mining

After a few days in town, you gain access to the caves, where you'll find monsters and many valuable ores, this is an important part of the game because it allows you to upgrade your tools, make good money and craft special recipes via monster drops and the aforementioned ores. This is also the only place in the game where you can get K.O.d, so be careful, or you'll lose money and items.

Socializing

Socializing can be a bit of a chore, because it's mostly a grind of giving NPCs what they like, but it is useful for some recipes, gifts and unlocking cutscenes.

My veredict: Excelent

This game took me back many years back when Harvest Moon was the champion of farming RPGs, as with many people, nostalgia hit me hard as soon as the game came out. The simpicity of the game is a very welcome breeze of change to the more modern games with so much clutter, so many unnecessary features and games that try too hard to please everyone. This game is developped by one person only, and I imagine that he created the game with his own vision in mind, as much as it is alike Harvest Moon. It feels like he created the game for himself, as if he wanted to relive the memories so many of us cherish.

Aside from nostalgia, the game is very fresh-looking, 2d pixelated sprites will never get old, unlike the early 3D rendered graphics, so the game will always look beautiful for all generations, provided they do enjoy this kind of graphics. It also offers interesting and varied dialogue from the NPCs, making you feel engaged to the town and its citizens, you'll find yourself looking at your crush and thinking you want to marry them, which you can. You can marry them, you can upgrade your house, you can turn your farm from a jungle to a beautiful garden, or you can just waste away at the bar, playing arcade games.

Basically, you can do whatever you want and you can do everything. That's why this game is so good.
Posted 16 April, 2016.
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No one has rated this review as helpful yet
11.0 hrs on record (6.9 hrs at review time)
Undertale is a game that may surprise you at any point in the game. Even after you finish it. Simply put, you're not going to expect some things to happen even if you think you've already seen the unexpected, if this makes any sense. Even after I beat the game for the first time, the game surprised me again and again. There are no clichés here (or very few).

When you first start the game, the first thing you notice is its distinctive graphics. Whether you like them or not, they are very unique and the designers should be proud of their work for breaking out of the typical sprites or cartoonish graphics that are so prevalent in RPGs. Not only the graphics are unique, but you will also see some very particular details in the areas because of them, because of the way the game is designed. A rock is just a rock, or maybe not, you'll see.

Speaking of rocks, you know how in other RPGs, there are items under certain rocks? I didn't find any here. I found something better, dialogue. It's easy to think that the only things that matter in games are better equipment and items, but when you think it through, isn't it more rewarding to have more content for exploring the game? You discover more about the game world and find things you wouldn't otherwise. What's the penalty for skipping side content in other games? You're less strong. Here, the penalty is you don't get to experience stories, you don't get to learn about the world and more importantly, find out if a rock is a rock or a dog. This reminds me of my favorite game (Final Fantasy 8), so I may be biased on this point.

The last point I'll bring up is a very crucial one and very important for me in any RPG: The soundtrack. I have nothing else to say, except it's amazing.

I won't say anymore, because the game is best experienced if you don't know or expect anything about it.

Enjoy it, it's an amazing game.
Posted 31 January, 2016.
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5 people found this review helpful
363.1 hrs on record (93.6 hrs at review time)
I first played this game when I was around 11 years old. I hated it to be honest, the game was too confusing for me at the time and the system was weird, nothing like the almighty Final Fantasy 7 that I loved. Naturally, some years later I wanted to make a better judgement of it, and I did, and I absolutely loved it. Now that the game is on Steam, I can make a review with my memory completely freshened up after beating the game for the 3rd time, after many unfinished playthroughs.

Everything from this game seems to be way above and beyond of what gaming was at the time. The game is modern, it feels modern and even the system is unlike any other title. The way you build your characters is very unique in the sense that you can costumize every single detail and no character is like any other, the choices are also limited so you can't have a character doing absolutely everything while the others do nothing, which makes the concept of a party much more likely to happen.

Aeons or Summons have always been a big part in Final Fantasy games, but never like in FF8, not even in FF10 are Aeons as important as Guardian Forces in FF8, this makes the amazing GF cinematics in FF8 much more wanted, which for me was an issue in other games, they looked awesome, but physical attacks just cut it better in FF7, for example.

The characters all have a big role in the story (which will be the last part I'll talk about), and they're all well crafted, none of them are spot-fillers, they're there, they're unique in their personalities and traits and they're just not annoying. In other titles I've always felt there was this one character I didn't like, but I think it's the fact that in FF8, there's only 6 characters that makes it so much easier to like them all.

The side-quests are bad and few. And this is all I should say about this, but it won't be. The only ''side-quest'' you should be partaking in is the Card Quest, but unfortunately even to obtain all the cards you have to complete most of the other boring, dull, hard to find and hard to complete without guidance side-quests, this is the biggest flaw in the game in my opinion, the game barely gives any hints on how to find or complete most side-quests and you're forced to search the internet for most, such as the PuPu quest (after the 3rd occult fan, no more hints are given), or obtaining the Tonberry King GF (There's one mention of it in Trabia Garden, but one would only get so far to getting the GF by sheer persistence and guessing.

And before we move on to talk about my favourite part of the game, let's talk about how I love the draw system. Many people hate this system, some think it's unfair, some think it's boring, I personally think it can be whatever you want it to be. I have a system when I play that I get the magical and the defensive character do the drawing and have the offensive character do the killing. It works because it raises the stats equally and it's not boring at all, so I reach the middle of the game with all my characters balanced and even the ones outside the party get to have spare magic. And it's also super fun finding out magic from monsters.

Now, the story. The perfect, yet flawed story that makes me think this is the best game I've ever played (I've never have a game that I wanted to replay right after finishing it). The story is incoherent? Maybe. Maybe the story is confusing and has a lot of twists and weird happenings throughout the game. But it's all resolved in the end... Or is it? There are 2 theories to the story of this game that I love to discuss about, and they both make a lot of sense, but they're just theories, because the story allows for them to exist, the story isn't vague but it has this open space for creativity that's just right. I won't go into many details because of spoilers, but when certain things in the game come together and you start figuring out certain things, it just makes you go "wow...", and everything unfolds and makes sense in front of you, it's brilliant.

Also, Selphie is adorable.
Posted 3 May, 2014.
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No one has rated this review as helpful yet
53.0 hrs on record (23.7 hrs at review time)
The beauty in this game is in choosing what kind of "Corvo" you want to be. Will you be resentful betrayed, stealthy assassin; the honorable bodyguard; the sneaky thief; or even the brutish murderer? And it's amazing how the game changes directly to how you play it. It will make you want to replay the game differently to see how the characters react to you. About the gameplay, it's very fun if you like murdering people and jumping around, but when it comes to being a stealth threat, it could improve in small ways, you don't get to have much choice in that aspect.
There are a lot of secrets and little things to catch for those of you who love finding hidden things, like me, many coins to be found, many notes about the level and books about the world for the lore fans.
I'll end this review talking about the story, as I feel it's simply much better than most games as of this moment. It's not just about a betrayed man trying to get his honour back. It's about how everything can change through one action. How the story itself evolves as you progress, all the little things you see from books to notes to posters on the walls tell a story about Dunwall, which is a beautiful city in its own right.
Posted 30 December, 2013.
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Showing 1-8 of 8 entries