Luckyish
Lucy
Greater London, United Kingdom (Great Britain)
ummmm... hi, I guess?

LuckyLightGamer or Luckyish, who knows :aushrug:

:FallFlat:
ummmm... hi, I guess?

LuckyLightGamer or Luckyish, who knows :aushrug:

:FallFlat:
Currently Online
Artwork Showcase
A Sky Full of Stars
Favorite Game
994
Hours played
115
Achievements
Screenshot Showcase
Favorite Game
253
Hours played
45
Achievements
Review Showcase
994 Hours played
1200 HOURS ON MAIN ACCOUNT (CONSOLE TO PC)
As much as everyone's review bombing the ever living hell out of this game, I can't say I agree with that. I've played this game solidly since 2018, including the dead period (2020-2022) and I really do love this game.

The Heroes:

Most of the heroes of Overwatch are really special. Now with the constant stream of balance changes and patches to the game, characters and metas do tend to change depending on the ELO. The addition of the new heroes brings new opportunities for amazing abilities and skills to be learned and exploited until nerfed or buffed (looking at Lifeweaver and Illari). Even if you select one hero, a role type or pick up them all, there's a general uniqueness with all heroes and no two feel exactly the same or a re-hash of another.

Gameplay:
Since the conversion from 6v6 to 5v5 in Overwatch 2, the game has felt more fast pace. The removal of one tank does make queues expinencially quicker for support and damage, however I do believe the quality of the games played has dropped since the transfer. With additions of the new characters, players do have to learn to play around them and the new maps/gamemodes. Push and Flashpoint have been controversial since their first releases but overall are fun when there's competitiveness in the games you play, not just getting steam rolled by the enemy team. Depending on the role picked, players will get a very different experience compared to teammates. Tanks have a more difficult role as there's some characters who were known as tank busters in Overwatch 1 who have a very similar kit now in Overwatch 2. Supports have a time keeping with teammates as they have more responsibilty as well as managing survivability since theres one less person to focus on the team, supports get jumped on by enemies much easier in this version.

One of the best features added with the more advanced communication wheel that allows players to ping enemy's locations and warn of enemy general directions/ health level, healers abilities, give countdowns, and much more. It means more people who don't talk in voice chat use this system more, but nothing still beats classic communication with a microphone in voice chat.

Quickplay and Competitive:
Match making has gotten 1000x better since the launch of the game, but the quality of games between games has dropped as queues are so quick. As well as that, Quickplay is also a very competitive game-mode, which is understandable for a first person shooter, but there is almost no difference in quality of games between QP and Comp. If you want to have fun and try different roles or new heroes, please use quickplay for this, comp can be a very toxic and aggressive environment as lots of players are slowly getting fed up of how unfulfilling winning a game of competitive is, or even winning five games, only to be put in the same rank. Nothing makes playing comp more rewarding, the title cards were a nice addition to have bragging rights for high level players, and keeping the gold competitive weapons was nice, but there's just no real intensive to grind out hundreds of hours of competitive any more. It's boring and uninspiring. If anything, check out the arcade for cool little gamemodes, FFA and Deathmatch. The custom gamemodes is also very good. My personal favourites are UNO and Genji dodgeball.

Progression of Gameplay and Heroes:
The reason I put this below QP and Comp is because it uses this a lot. The new progression system is something amazing for the game. It has really made players new and old have a good reason to play the game, something to grind for. If you want to level up a hero and show you're actually good at them without competitive, this is the way. The biggest disappointment for me was that it didn't use already existing data to rank up different players. For example, I mainly play support with 700 hours on that role alone, I have no data showing the progress I've made throughout my career in Overwatch, without having to play the same amount all over again to show for my progress from the beginning to the present. It is a very late addition and something that could have been implemented in Overwatch 1 but I guess its good we're getting it now.

The New Missions (and Old Archive):
Blizzard always tell great stories and these are no different. The PVE, if you want to call it that (RIP original repeatability) so far was fine. The easy levels are - easy. The legendary is - very, very hard, and that's good. It made the experience a lot different and made the stress and co-ordination of teammates all the more important. Old archive missions are also really fun and these missions remind me a lot of those. The best part of them all though was the cut-scenes and cinematics. BOY WERE THOSE AMAZING! I loved them so much and thankfully they are re-watchable in the menus of the missions. Give them a try if you want to, it is pay to play which for some is a no-go but the missions are very fun, especially with friends, but once you've done them on legendary, be warned, that's it for 12 months or so. Prepare to wait for the next ones.

The Shop and Battle Pass:
Oh the infamous shop, where you could be paying up to 20-30$ for a skin. Now I'm someone in Overwatch 1 who almost every event would purchase 50 lootboxes to get skins. If I didn't get them in those 50, I'd play the game to get more lootboxes, to get coins, to use to buy those skins without spending more money. I cannot say that the shop is a bad addition, I just wish there was a way to buy shop skins with the currency you earn in game, not just the weekly 60 shop credits you get from completing challenges. In all honesty, I've still been spending money on buying the skins, but I still play the game regularly and I want to spend my money on the skins. They're not a requirement to play the game. What I do have an issue with is gate keeping characters that were in the original game for new players to unlock over time. If you advertise the game as free, characters that were in the original game, in my opinion, should also be free. I understand new heroes can be earned through the battle pass or challenges once that season has concluded, but old characters shouldn't be locked, NEITHER put in a pack to get people to pay for them.

Onto the Battle Pass. I think that its fine. you get free stuff for playing the game if you don't buy it, you get good stuff if you do. I think of it as a win-win in terms of the structure of Overwatch 2's state. The mythic skins are all quite nice and the variation is good within the combustibility. The price is meh at 15$ so I personally don't care. you get a lot for that money, as well as old credits to use on emotes, highlight intros, victory poses, sprays, voice lines and some skins (not shop ones), even on new heroes.

Overall View:
This game is okay. I love this game, I really do, but the gameplay itself until the PVE missions bored me to tears, it still does. Knowing we will have to wait another whole year before getting anything like that again is torture after we had the same thing in Overwatch 1 with Archives events in about April. However back then, we got more stories, more comics and more animated shorts, now we get very little in terms of story and lore behind our most beloved heroes. For some that doesn't matter but some of us who have played and stuck with this game for a long while are slowly getting tired. There is lots to do, play and experience for new or returning players so have an amazing time with that and I hope you enjoy playing the game. For us older players, let's hope that there's a big enough change that keeps us COPING long enough to continue playing. Again, I live and breath Overwatch, but its sad to see the core gameplay slowly get worse to watch and play.
Recent Activity
1.1 hrs on record
last played on 13 Jul
70 hrs on record
last played on 13 Jul
994 hrs on record
last played on 12 Jul